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authorJohannes Schickel2009-08-20 09:21:09 +0000
committerJohannes Schickel2009-08-20 09:21:09 +0000
commitb5ce08b2c680b6b9411a40efbeda95d7f8af6143 (patch)
treecc7043bdb0816f0f9ce326387e638a68a6b52e58
parenta8bffbe6a7137060bc6bf54da2cfd018bb777d74 (diff)
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Switch SCUMM engine to use the SaveLoadChooser from gui/ instead of implementing its own, which resulted in code duplication.
svn-id: r43552
-rw-r--r--engines/scumm/dialogs.cpp237
-rw-r--r--engines/scumm/dialogs.h34
2 files changed, 21 insertions, 250 deletions
diff --git a/engines/scumm/dialogs.cpp b/engines/scumm/dialogs.cpp
index 63ac952265..53097b6815 100644
--- a/engines/scumm/dialogs.cpp
+++ b/engines/scumm/dialogs.cpp
@@ -213,8 +213,6 @@ ScummDialog::ScummDialog(String name) : GUI::Dialog(name) {
#pragma mark -
-Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode);
-
enum {
kSaveCmd = 'SAVE',
kLoadCmd = 'LOAD',
@@ -226,213 +224,6 @@ enum {
kChooseCmd = 'CHOS'
};
-SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode, ScummEngine *engine)
- : Dialog("ScummSaveLoad"), _saveMode(saveMode), _list(0), _chooseButton(0), _gfxWidget(0), _vm(engine) {
-
- _backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial;
-
- new StaticTextWidget(this, "ScummSaveLoad.Title", title);
-
- // Add choice list
- _list = new GUI::ListWidget(this, "ScummSaveLoad.List");
- _list->setEditable(saveMode);
- _list->setNumberingMode(saveMode ? GUI::kListNumberingOne : GUI::kListNumberingZero);
-
-// Tanoku: SVNMerge removed this. Unconvinient. ///////////////
-// _container = new GUI::ContainerWidget(this, 0, 0, 10, 10);
-///////////////////////////////////////////////////////////////
-
- _gfxWidget = new GUI::GraphicsWidget(this, 0, 0, 10, 10);
-
- _date = new StaticTextWidget(this, 0, 0, 10, 10, "No date saved", kTextAlignCenter);
- _time = new StaticTextWidget(this, 0, 0, 10, 10, "No time saved", kTextAlignCenter);
- _playtime = new StaticTextWidget(this, 0, 0, 10, 10, "No playtime saved", kTextAlignCenter);
-
- // Buttons
- new GUI::ButtonWidget(this, "ScummSaveLoad.Cancel", "Cancel", kCloseCmd, 0);
- _chooseButton = new GUI::ButtonWidget(this, "ScummSaveLoad.Choose", buttonLabel, kChooseCmd, 0);
- _chooseButton->setEnabled(false);
-
- _container = new GUI::ContainerWidget(this, 0, 0, 10, 10);
-// _container->setHints(GUI::THEME_HINT_USE_SHADOW);
-}
-
-SaveLoadChooser::~SaveLoadChooser() {
-}
-
-const Common::String &SaveLoadChooser::getResultString() const {
- return _list->getSelectedString();
-}
-
-void SaveLoadChooser::setList(const StringList& list) {
- _list->setList(list);
-}
-
-int SaveLoadChooser::runModal() {
- if (_gfxWidget)
- _gfxWidget->setGfx(0);
- int ret = Dialog::runModal();
- return ret;
-}
-
-void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
- int selItem = _list->getSelected();
- switch (cmd) {
- case GUI::kListItemActivatedCmd:
- case GUI::kListItemDoubleClickedCmd:
- if (selItem >= 0) {
- if (_saveMode || !getResultString().empty()) {
- _list->endEditMode();
- setResult(selItem);
- close();
- }
- }
- break;
- case kChooseCmd:
- _list->endEditMode();
- setResult(selItem);
- close();
- break;
- case GUI::kListSelectionChangedCmd: {
- if (_gfxWidget) {
- updateInfos(true);
- }
-
- if (_saveMode) {
- _list->startEditMode();
- }
- // Disable button if nothing is selected, or (in load mode) if an empty
- // list item is selected. We allow choosing an empty item in save mode
- // because we then just assign a default name.
- _chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().empty()));
- _chooseButton->draw();
- } break;
- case kCloseCmd:
- setResult(-1);
- default:
- Dialog::handleCommand(sender, cmd, data);
- }
-}
-
-void SaveLoadChooser::reflowLayout() {
- if (g_gui.xmlEval()->getVar("Globals.ScummSaveLoad.ExtInfo.Visible") == 1) {
- int16 x, y;
- uint16 w, h;
-
- if (!g_gui.xmlEval()->getWidgetData("ScummSaveLoad.Thumbnail", x, y, w, h))
- error("Error when loading position data for Save/Load Thumbnails.");
-
- int thumbW = kThumbnailWidth;
- int thumbH = ((g_system->getHeight() % 200 && g_system->getHeight() != 350) ? kThumbnailHeight2 : kThumbnailHeight1);
- int thumbX = x + (w >> 1) - (thumbW >> 1);
- int thumbY = y + kLineHeight;
-
- _container->resize(x, y, w, h);
- _gfxWidget->resize(thumbX, thumbY, thumbW, thumbH);
-
- int height = thumbY + thumbH + kLineHeight;
-
- _date->resize(thumbX, height, kThumbnailWidth, kLineHeight);
-
- height += kLineHeight;
-
- _time->resize(thumbX, height, kThumbnailWidth, kLineHeight);
-
- height += kLineHeight;
-
- _playtime->resize(thumbX, height, kThumbnailWidth, kLineHeight);
-
- _container->setVisible(true);
- _gfxWidget->setVisible(true);
- _date->setVisible(true);
- _time->setVisible(true);
- _playtime->setVisible(true);
-
- _fillR = 0; //g_gui.evaluator()->getVar("scummsaveload_thumbnail.fillR");
- _fillG = 0; //g_gui.evaluator()->getVar("scummsaveload_thumbnail.fillG");
- _fillB = 0; //g_gui.evaluator()->getVar("scummsaveload_thumbnail.fillB");
- } else {
- _container->setVisible(false);
- _gfxWidget->setVisible(false);
- _date->setVisible(false);
- _time->setVisible(false);
- _playtime->setVisible(false);
- }
-
- Dialog::reflowLayout();
-
- if (_container->isVisible())
- updateInfos(false);
-}
-
-void SaveLoadChooser::updateInfos(bool redraw) {
- int selItem = _list->getSelected();
- Graphics::Surface *thumb = 0;
- if (selItem >= 0 && !_list->getSelectedString().empty())
- thumb = _vm->loadThumbnailFromSlot(_saveMode ? selItem + 1 : selItem);
-
- if (thumb) {
- _gfxWidget->setGfx(thumb);
- _gfxWidget->useAlpha(256);
- thumb->free();
- delete thumb;
- } else {
- _gfxWidget->setGfx(-1, -1, _fillR, _fillG, _fillB);
- }
-
- InfoStuff infos;
- memset(&infos, 0, sizeof(InfoStuff));
- if (selItem >= 0 && !_list->getSelectedString().empty()
- && _vm->loadInfosFromSlot(_saveMode ? selItem + 1 : selItem, &infos)) {
- char buffer[32];
- snprintf(buffer, 32, "Date: %.2d.%.2d.%.4d",
- (infos.date >> 24) & 0xFF, (infos.date >> 16) & 0xFF,
- infos.date & 0xFFFF);
- _date->setLabel(buffer);
-
- snprintf(buffer, 32, "Time: %.2d:%.2d",
- (infos.time >> 8) & 0xFF, infos.time & 0xFF);
- _time->setLabel(buffer);
-
- int minutes = infos.playtime / 60;
- int hours = minutes / 60;
- minutes %= 60;
-
- snprintf(buffer, 32, "Playtime: %.2d:%.2d", hours, minutes);
- _playtime->setLabel(buffer);
- } else {
- _date->setLabel("No date saved");
- _time->setLabel("No time saved");
- _playtime->setLabel("No playtime saved");
- }
-
- if (redraw) {
- _gfxWidget->draw();
- _date->draw();
- _time->draw();
- _playtime->draw();
- }
-}
-
-#pragma mark -
-
-Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) {
- // Get savegame descriptions
- Common::StringList descriptions;
- uint i = saveMode ? 1 : 0; //the autosave is on slot #0
- bool avail_saves[81];
-
- scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves));
- for (; i < ARRAYSIZE(avail_saves); i++) {
- Common::String name;
- if (avail_saves[i])
- scumm->getSavegameName(i, name);
- descriptions.push_back(name);
- }
-
- return descriptions;
-}
-
ScummMenuDialog::ScummMenuDialog(ScummEngine *scumm)
: ScummDialog("ScummMain"), _vm(scumm) {
@@ -457,8 +248,10 @@ ScummMenuDialog::ScummMenuDialog(ScummEngine *scumm)
#ifndef DISABLE_HELP
_helpDialog = new HelpDialog(scumm->_game);
#endif
- _saveDialog = new SaveLoadChooser("Save game:", "Save", true, scumm);
- _loadDialog = new SaveLoadChooser("Load game:", "Load", false, scumm);
+ _saveDialog = new GUI::SaveLoadChooser("Save game:", "Save");
+ _saveDialog->setSaveMode(true);
+ _loadDialog = new GUI::SaveLoadChooser("Load game:", "Load");
+ _loadDialog->setSaveMode(false);
}
ScummMenuDialog::~ScummMenuDialog() {
@@ -513,28 +306,34 @@ void ScummMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 da
}
void ScummMenuDialog::save() {
- int idx;
- _saveDialog->setList(generateSavegameList(_vm, true));
- idx = _saveDialog->runModal();
+ Common::String gameId = ConfMan.get("gameid");
+
+ const EnginePlugin *plugin = 0;
+ EngineMan.findGame(gameId, &plugin);
+
+ int idx = _saveDialog->runModal(plugin, ConfMan.getActiveDomainName());
if (idx >= 0) {
String result(_saveDialog->getResultString());
char buffer[20];
const char *str;
if (result.empty()) {
// If the user was lazy and entered no save name, come up with a default name.
- sprintf(buffer, "Save %d", idx + 1);
+ sprintf(buffer, "Save %d", idx);
str = buffer;
} else
str = result.c_str();
- _vm->requestSave(idx + 1, str);
+ _vm->requestSave(idx, str);
close();
}
}
void ScummMenuDialog::load() {
- int idx;
- _loadDialog->setList(generateSavegameList(_vm, false));
- idx = _loadDialog->runModal();
+ Common::String gameId = ConfMan.get("gameid");
+
+ const EnginePlugin *plugin = 0;
+ EngineMan.findGame(gameId, &plugin);
+
+ int idx = _loadDialog->runModal(plugin, ConfMan.getActiveDomainName());
if (idx >= 0) {
_vm->requestLoad(idx);
close();
diff --git a/engines/scumm/dialogs.h b/engines/scumm/dialogs.h
index 85b562ed67..644c028c5e 100644
--- a/engines/scumm/dialogs.h
+++ b/engines/scumm/dialogs.h
@@ -29,6 +29,7 @@
#include "gui/dialog.h"
#include "gui/options.h"
#include "gui/widget.h"
+#include "gui/saveload.h"
#include "scumm/detection.h"
#ifndef DISABLE_HELP
@@ -53,35 +54,6 @@ protected:
typedef Common::String String;
};
-class SaveLoadChooser : public GUI::Dialog {
- typedef Common::String String;
- typedef Common::StringList StringList;
-protected:
- bool _saveMode;
- GUI::ListWidget *_list;
- GUI::ButtonWidget *_chooseButton;
- GUI::GraphicsWidget *_gfxWidget;
- GUI::StaticTextWidget *_date;
- GUI::StaticTextWidget *_time;
- GUI::StaticTextWidget *_playtime;
- GUI::ContainerWidget *_container;
- ScummEngine *_vm;
-
- uint8 _fillR, _fillG, _fillB;
-
- void updateInfos(bool redraw);
-public:
- SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode, ScummEngine *engine);
- ~SaveLoadChooser();
-
- virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
- const String &getResultString() const;
- void setList(const StringList& list);
- int runModal();
-
- virtual void reflowLayout();
-};
-
class ScummMenuDialog : public ScummDialog {
public:
ScummMenuDialog(ScummEngine *scumm);
@@ -99,8 +71,8 @@ protected:
#ifndef DISABLE_HELP
GUI::Dialog *_helpDialog;
#endif
- SaveLoadChooser *_saveDialog;
- SaveLoadChooser *_loadDialog;
+ GUI::SaveLoadChooser *_saveDialog;
+ GUI::SaveLoadChooser *_loadDialog;
GUI::ButtonWidget *_saveButton;