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author | Eugene Sandulenko | 2019-06-30 23:21:10 +0200 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:05 +0200 |
commit | b697371154c4648e9523222c39c6639337fc2dd8 (patch) | |
tree | 24ce4f71fda194a54de336dcfabeb8436a3ef32f | |
parent | 224658a1ba97499c61ef92f74444f4abde7ce994 (diff) | |
download | scummvm-rg350-b697371154c4648e9523222c39c6639337fc2dd8.tar.gz scummvm-rg350-b697371154c4648e9523222c39c6639337fc2dd8.tar.bz2 scummvm-rg350-b697371154c4648e9523222c39c6639337fc2dd8.zip |
HDB: Make animations follow the requested framerate
-rw-r--r-- | engines/hdb/ai-funcs.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp index 42562e5a1a..6c0feec8f2 100644 --- a/engines/hdb/ai-funcs.cpp +++ b/engines/hdb/ai-funcs.cpp @@ -1724,6 +1724,8 @@ void AI::moveEnts() { if (frameDelay-- > 0) return; + frameDelay = kAnimFrameDelay; + // Call aiAction for Floating Entities for (Common::Array<AIEntity *>::iterator it = _floats->begin(); it != _floats->end(); it++) { if ((*it)->aiAction) |