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author | uruk | 2014-06-29 21:38:46 +0200 |
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committer | uruk | 2014-06-29 21:38:46 +0200 |
commit | b6d4281917d10effdd3890f8d1f740558da409c4 (patch) | |
tree | d45cf72a6ab1e45cd95534c8d1de7187dd8c08db | |
parent | 38a59bee3e85f82672ce88befb2e428d243416db (diff) | |
download | scummvm-rg350-b6d4281917d10effdd3890f8d1f740558da409c4.tar.gz scummvm-rg350-b6d4281917d10effdd3890f8d1f740558da409c4.tar.bz2 scummvm-rg350-b6d4281917d10effdd3890f8d1f740558da409c4.zip |
CGE2: Call loadPos() from loadHero() instead of loadUser().
-rw-r--r-- | engines/cge2/cge2_main.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp index 77ad7181fc..2e70125fa6 100644 --- a/engines/cge2/cge2_main.cpp +++ b/engines/cge2/cge2_main.cpp @@ -727,7 +727,6 @@ void CGE2Engine::loadUser() { // Missing loading from file. TODO: Implement it with the saving/loading! loadScript("CGE.INI"); loadHeroes(); - loadPos(); } void CGE2Engine::loadHeroes() { // Original name: loadGame() @@ -770,6 +769,8 @@ void CGE2Engine::loadHeroes() { // Original name: loadGame() //--- start! switchHero(_sex); + + loadPos(); } void CGE2Engine::loadPos() { |