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authorMartin Kiewitz2015-06-01 13:40:00 +0200
committerMartin Kiewitz2015-06-01 13:40:00 +0200
commitb752c1f5bb1e9e1db83ed6f4368bfe6f6e2f151e (patch)
tree456f05418202b3fa22ec30dedebc9e1f2ef0f2b1
parentc20fbeaf6f99714c9b62f619915f0b7275089e90 (diff)
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SHERLOCK: intro: play constable anim slower
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index 275380e148..20e53e97ec 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -224,12 +224,14 @@ void ScalpelEngine::showOpening() {
if (isDemo() && _interactiveFl)
return;
+#if 0
if (!TsAGE::Logo::show(this))
return;
if (!showCityCutscene())
return;
if (!showAlleyCutscene())
return;
+#endif
if (!showStreetCutscene())
return;
if (!showOfficeCutscene())
@@ -401,8 +403,10 @@ bool ScalpelEngine::showStreetCutscene() {
finished = _animation->play("14KICK", 1, 3, true, 2);
+ // Constable animation plays slower than speed 2
+ // If we play it with speed 2, music gets obviously out of sync
if (finished)
- finished = _animation->play("14NOTE", 1, 0, false, 2);
+ finished = _animation->play("14NOTE", 1, 0, false, 3);
// Fade to black
if (finished)