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authorPaul Gilbert2013-07-20 18:46:55 -0400
committerPaul Gilbert2013-07-20 18:46:55 -0400
commitb79fd7e965e2792a18e477b830067182f35a216a (patch)
tree33cce23bc9bc0888a272ec09c5e66a494b3011fb
parenta790fe0e80b6b0b8c45c5d37de2eb6faf221444c (diff)
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TSAGE: Work on setup of R2R engine palette maps
-rw-r--r--engines/tsage/core.cpp5
-rw-r--r--engines/tsage/core.h1
-rw-r--r--engines/tsage/globals.cpp6
-rw-r--r--engines/tsage/globals.h6
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp68
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.h2
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp60
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.h4
8 files changed, 115 insertions, 37 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index b6ed17aacb..7ca529f2ed 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -4291,10 +4291,15 @@ void SceneHandler::dispatch() {
GUIErrorMessage(SAVE_ERROR_MSG);
}
if (_loadGameSlot != -1) {
+ int priorSceneBeforeLoad = GLOBALS._sceneManager._previousScene;
+ int currentSceneBeforeLoad = GLOBALS._sceneManager._sceneNumber;
+
int loadSlot = _loadGameSlot;
_loadGameSlot = -1;
g_saver->restore(loadSlot);
g_globals->_events.setCursorFromFlag();
+
+ postLoad(priorSceneBeforeLoad, currentSceneBeforeLoad);
}
g_globals->_soundManager.dispatch();
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index 655bd234e6..1f9d7cd3a5 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -900,6 +900,7 @@ public:
protected:
virtual void playerAction(Event &event) {}
virtual void processEnd(Event &event) {}
+ virtual void postLoad(int priorSceneBeforeLoad, int currentSceneBeforeLoad) {}
public:
SceneHandler();
void registerHandler();
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 27cda63aaa..316fb588ca 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -389,8 +389,10 @@ void Ringworld2Globals::reset() {
_scrollFollower = &_player;
// Reset fields
- Common::fill(&_v1000[0], &_v1000[0x1000], 0);
- _v1000Flag = false;
+ Common::fill(&_fadePaletteMap[0][0], &_fadePaletteMap[10][256], 0);
+ Common::fill(&_paletteMap[0], &_paletteMap[4096], 0);
+
+ _fadePaletteFlag = false;
_v5589E.set(0, 0, 0, 0);
_v558B6.set(0, 0, 0, 0);
_v558C2 = 0;
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index 40254bd11e..ed27ff0556 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -254,9 +254,9 @@ public:
ASoundExt _sound1, _sound2, _sound3, _sound4;
PlayStream _playStream;
StripProxy _stripProxy;
- bool _v1000Flag;
- byte _v1000[0x1000];
- byte _palIndexList[10][256];
+ bool _fadePaletteFlag;
+ byte _fadePaletteMap[10][256];
+ byte _paletteMap[4096];
int _insetUp;
int _frameEdgeColour; // _v421e
Rect _v5589E;
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 6dabbbc368..c98d40edb5 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -339,8 +339,7 @@ void SceneExt::postInit(SceneObjectList *OwnerList) {
int sceneNumber = R2_GLOBALS._sceneManager._sceneNumber;
if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50))
|| (sceneNumber == 50)
- || ((prevScene == 205) && (sceneNumber == 100))
- || ((prevScene == 180) && (sceneNumber == 100))) {
+ || ((sceneNumber == 100) && (prevScene == 0 || prevScene == 180 || prevScene == 205))) {
static_cast<SceneHandlerExt *>(R2_GLOBALS._sceneHandler)->setupPaletteMaps();
R2_GLOBALS._uiElements._active = true;
R2_GLOBALS._uiElements.show();
@@ -425,12 +424,12 @@ bool SceneExt::display(CursorType action, Event &event) {
R2_GLOBALS._sound4.stop();
R2_GLOBALS._sound3.play(46);
SceneItem::display2(5, 15);
+
+ R2_GLOBALS._sound4.play(45);
} else {
R2_GLOBALS._sound3.play(43, 0);
SceneItem::display2(2, R2_SONIC_STUNNER);
}
-
- R2_GLOBALS._sound4.play(45);
break;
case R2_COM_SCANNER:
case R2_COM_SCANNER_2:
@@ -596,11 +595,32 @@ void SceneHandlerExt::process(Event &event) {
SceneHandler::process(event);
}
+void SceneHandlerExt::postLoad(int priorSceneBeforeLoad, int currentSceneBeforeLoad) {
+ if (priorSceneBeforeLoad == -1 || priorSceneBeforeLoad == 50
+ || priorSceneBeforeLoad == 180 || priorSceneBeforeLoad == 205)
+ setupPaletteMaps();
+
+ if (currentSceneBeforeLoad == 2900) {
+ R2_GLOBALS._gfxFontNumber = 50;
+ R2_GLOBALS._gfxColors.background = 0;
+ R2_GLOBALS._gfxColors.foreground = 59;
+ R2_GLOBALS._fontColors.background = 4;
+ R2_GLOBALS._fontColors.foreground = 15;
+ R2_GLOBALS._frameEdgeColour = 2;
+
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._scenePalette.setEntry(255, 0xff, 0xff, 0xff);
+ R2_GLOBALS._fadePaletteFlag = false;
+ setupPaletteMaps();
+ }
+}
+
void SceneHandlerExt::setupPaletteMaps() {
byte *palP = &R2_GLOBALS._scenePalette._palette[0];
- if (!R2_GLOBALS._v1000Flag) {
- R2_GLOBALS._v1000Flag = true;
+ // Set up the mapping table for giving faded versions of pixels at different fade percentages
+ if (!R2_GLOBALS._fadePaletteFlag) {
+ R2_GLOBALS._fadePaletteFlag = true;
for (int idx = 0; idx < 10; ++idx) {
for (int palIndex = 0; palIndex < 224; ++palIndex) {
@@ -650,7 +670,7 @@ void SceneHandlerExt::setupPaletteMaps() {
foundIndex = pIndex2;
}
- R2_GLOBALS._palIndexList[idx][palIndex] = foundIndex;
+ R2_GLOBALS._fadePaletteMap[idx][palIndex] = foundIndex;
}
}
}
@@ -660,8 +680,8 @@ void SceneHandlerExt::setupPaletteMaps() {
int g = palP[palIndex * 3 + 1] >> 2;
int b = palP[palIndex * 3 + 2] >> 2;
- int idx = (((r << 4) | g) << 4) | b;
- R2_GLOBALS._v1000[idx] = palIndex;
+ int v = (r << 8) | (g << 4) | b;
+ R2_GLOBALS._paletteMap[v] = palIndex;
}
int vdx = 0;
@@ -669,9 +689,9 @@ void SceneHandlerExt::setupPaletteMaps() {
int palIndex = 224;
for (int vIndex = 0; vIndex < 4096; ++vIndex) {
- int v = R2_GLOBALS._v1000[vIndex];
+ int v = R2_GLOBALS._paletteMap[vIndex];
if (!v) {
- R2_GLOBALS._v1000[vIndex] = idx;
+ R2_GLOBALS._paletteMap[vIndex] = idx;
} else {
idx = v;
}
@@ -1259,6 +1279,32 @@ bool SceneActor::startAction(CursorType action, Event &event) {
return handled;
}
+GfxSurface SceneActor::getFrame() {
+ GfxSurface frame = SceneObject::getFrame();
+
+ // TODO: Proper effects handling
+ switch (_effect) {
+ case 0:
+ case 5:
+ // TODO: Figure out purpose of setting image flags to 64, and getting
+ // scene priorities -1 or _shade
+ break;
+ case 1:
+ // TODO: Transposing using R2_GLOBALS._pixelArrayMap
+ break;
+ case 2:
+ // No effect
+ break;
+ case 4:
+ break;
+ default:
+ // TODO: Default effect
+ break;
+ }
+
+ return frame;
+}
+
/*--------------------------------------------------------------------------*/
SceneArea::SceneArea(): EventHandler() {
diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h
index 2e7dd64fa2..42ca071e33 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.h
+++ b/engines/tsage/ringworld2/ringworld2_logic.h
@@ -114,6 +114,7 @@ class SceneHandlerExt: public SceneHandler {
public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void process(Event &event);
+ virtual void postLoad(int priorSceneBeforeLoad, int currentSceneBeforeLoad);
void setupPaletteMaps();
};
@@ -265,6 +266,7 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual bool startAction(CursorType action, Event &event);
+ virtual GfxSurface getFrame();
};
class SceneActorExt: public SceneActor {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 634ecf3ddb..92e92ea578 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -226,9 +226,9 @@ bool Scene100::Terminal::startAction(CursorType action, Event &event) {
/*--------------------------------------------------------------------------*/
void Scene100::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(100);
R2_GLOBALS._scenePalette.loadPalette(0);
+ SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene != 125)
R2_GLOBALS._sound1.play(10);
@@ -5345,20 +5345,6 @@ void Scene525::signal() {
*
*--------------------------------------------------------------------------*/
-Scene600::Scene600() {
- _field412 = 0;
- for (int i = 0; i < 256; i++)
- _fieldAD2[i] = 0;
-}
-
-void Scene600::synchronize(Serializer &s) {
- SceneExt::synchronize(s);
-
- s.syncAsSint16LE(_field412);
- for (int i = 0; i < 256; i++)
- s.syncAsByte(_fieldAD2[i]);
-}
-
bool Scene600::CompartmentHotspot::startAction(CursorType action, Event &event) {
if ((action != R2_NEGATOR_GUN) || (!R2_GLOBALS.getFlag(5)) || (R2_GLOBALS.getFlag(8)))
return SceneHotspot::startAction(action, event);
@@ -5415,9 +5401,22 @@ bool Scene600::Actor4::startAction(CursorType action, Event &event) {
return false;
}
-void Scene600::Actor4::draw() {
- warning("TODO: Actor4::draw()");
- SceneActor::draw();
+GfxSurface Scene600::Actor4::getFrame() {
+ GfxSurface frame = SceneActor::getFrame();
+
+ if (_effect) {
+ // Translate the frame using the scene's pixel map
+ byte *pixelMap = static_cast<Scene600 *>(R2_GLOBALS._sceneManager._scene)->_pixelMap;
+ Graphics::Surface surface = frame.lockSurface();
+ byte *srcP = (byte *)surface.pixels;
+
+ while (srcP < ((byte *)surface.pixels + (surface.w * surface.h)))
+ *srcP++ = pixelMap[*srcP];
+
+ frame.unlockSurface();
+ }
+
+ return frame;
}
bool Scene600::Doorway::startAction(CursorType action, Event &event) {
@@ -5545,6 +5544,21 @@ bool Scene600::Aerosol::startAction(CursorType action, Event &event) {
}
}
+/*--------------------------------------------------------------------------*/
+
+Scene600::Scene600() {
+ _field412 = 0;
+ Common::fill(&_pixelMap[0], &_pixelMap[256], 0);
+}
+
+void Scene600::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+
+ s.syncAsSint16LE(_field412);
+ for (int i = 0; i < 256; i++)
+ s.syncAsByte(_pixelMap[i]);
+}
+
bool Scene600::Actor8::startAction(CursorType action, Event &event) {
Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene;
@@ -5570,7 +5584,15 @@ void Scene600::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._walkRegions.enableRegion(3);
_field412 = 0;
- warning("FIXME: loop to initialize _fieldAD2[]");
+ // Initialise pixel map for the obscuring effect
+ ScenePalette &pal = R2_GLOBALS._scenePalette;
+ uint r, g, b;
+ for (int i = 0; i < 256; ++i) {
+ pal.getEntry(i, &r, &g, &b);
+ int av = ((r + g + b) / 48);
+
+ _pixelMap[i] = R2_GLOBALS._paletteMap[(av << 8) | (av << 4) | av];
+ }
_doorway.postInit();
_doorway.setVisage(600);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h
index 58dad85a4c..51cdd88cc1 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.h
@@ -628,7 +628,7 @@ class Scene600 : public SceneExt {
public:
virtual void signal();
virtual bool startAction(CursorType action, Event &event);
- virtual void draw();
+ virtual GfxSurface getFrame();
};
class Doorway : public SceneActor {
public:
@@ -665,7 +665,7 @@ public:
ASoundExt _aSound1;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
- byte _fieldAD2[256];
+ byte _pixelMap[256];
Scene600();
virtual void postInit(SceneObjectList *OwnerList = NULL);