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author | Johannes Schickel | 2016-03-05 01:20:48 +0100 |
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committer | Johannes Schickel | 2016-03-16 20:29:31 +0100 |
commit | b7a269947f9b5e40e4baa36d763e5c04551f584c (patch) | |
tree | e9e0384f89286a24332c1029543c9e2b2fd4648e | |
parent | 17b1124a5aa294d39cf3a3c6fc6561f835affe2d (diff) | |
download | scummvm-rg350-b7a269947f9b5e40e4baa36d763e5c04551f584c.tar.gz scummvm-rg350-b7a269947f9b5e40e4baa36d763e5c04551f584c.tar.bz2 scummvm-rg350-b7a269947f9b5e40e4baa36d763e5c04551f584c.zip |
OPENGL: Flag texture dirty on allocation.
-rw-r--r-- | backends/graphics/opengl/texture.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/backends/graphics/opengl/texture.cpp b/backends/graphics/opengl/texture.cpp index 5252b5a32d..8b94549971 100644 --- a/backends/graphics/opengl/texture.cpp +++ b/backends/graphics/opengl/texture.cpp @@ -266,6 +266,12 @@ void Texture::allocate(uint width, uint height) { // Create a sub-buffer for raw access. _userPixelData = _textureData.getSubArea(Common::Rect(width, height)); + + // The whole texture is dirty after we changed the size. This fixes + // multiple texture size changes without any actual update in between. + // Without this we might try to write a too big texture into the GL + // texture. + flagDirty(); } void Texture::updateGLTexture() { @@ -561,6 +567,12 @@ void TextureCLUT8GPU::allocate(uint width, uint height) { _clut8Vertices[6] = width; _clut8Vertices[7] = height; + + // The whole texture is dirty after we changed the size. This fixes + // multiple texture size changes without any actual update in between. + // Without this we might try to write a too big texture into the GL + // texture. + flagDirty(); } Graphics::PixelFormat TextureCLUT8GPU::getFormat() const { |