diff options
author | Strangerke | 2019-07-26 08:23:16 +0200 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:28 +0200 |
commit | b7a89a5eddf360139444666d9c84c4058365d8bb (patch) | |
tree | 5621ebfd90041a9693b4de2ce99b5b8c531c579f | |
parent | 29c7a6cc4aa2e4a1b715b6e2aa35d9450bb41887 (diff) | |
download | scummvm-rg350-b7a89a5eddf360139444666d9c84c4058365d8bb.tar.gz scummvm-rg350-b7a89a5eddf360139444666d9c84c4058365d8bb.tar.bz2 scummvm-rg350-b7a89a5eddf360139444666d9c84c4058365d8bb.zip |
HDB: Clean up in ai-cinematic
-rw-r--r-- | engines/hdb/ai-cinematic.cpp | 293 |
1 files changed, 141 insertions, 152 deletions
diff --git a/engines/hdb/ai-cinematic.cpp b/engines/hdb/ai-cinematic.cpp index 80226bee44..36e740543f 100644 --- a/engines/hdb/ai-cinematic.cpp +++ b/engines/hdb/ai-cinematic.cpp @@ -69,17 +69,8 @@ static const char *cineTypeStr[] = { }; void AI::processCines() { - - AIEntity *e; - Picture *p; - const char *title; - bool complete, bailOut; - - if (!_cineActive) { + if (!_cineActive) return; - } - - bailOut = complete = false; // Make sure Dialogs are timing out g_hdb->_window->checkDialogClose(0, 0); @@ -96,45 +87,52 @@ void AI::processCines() { if (g_hdb->getPause()) return; + bool bailOut = false; + bool complete = false; + for (uint i = 0; i < _cine.size(); i++) { debug(3, "processCines: [%d] %s now: %d start: %d delay: %d", i, cineTypeStr[_cine[i]->cmdType], g_system->getMillis(), _cine[i]->start, _cine[i]->delay); switch (_cine[i]->cmdType) { case C_STOPCINE: - char func[64]; - memset(func, 0, 64); + { + char func[64]; + memset(func, 0, 64); - if (_cine[i]->title) - strcpy(func, _cine[i]->title); + if (_cine[i]->title) + strcpy(func, _cine[i]->title); - cineCleanup(); - if (func[0]) - g_hdb->_lua->callFunction(func, 0); + cineCleanup(); + if (func[0]) + g_hdb->_lua->callFunction(func, 0); + } break; - case C_STARTMAP: - title = _cine[i]->title; - cineFreeGfx(); // free all gfx alloc'ed during cine - _cineActive = false; - _playerLock = false; - _cameraLock = false; - g_hdb->_window->setInfobarDark(0); - g_hdb->_gfx->setPointerState(1); - _cine.resize(0); - _numCineFreeList = 0; - _numCineBlitList = 0; - // if cine is aborted and an abort function was specified, call it - if (_cineAborted && _cineAbortFunc) - g_hdb->_lua->callFunction(_cineAbortFunc, 0); - g_hdb->changeMap(title); - return; + case C_STARTMAP: + { + const char *title = _cine[i]->title; + // free all gfx alloc'ed during cine + cineFreeGfx(); + _cineActive = false; + _playerLock = false; + _cameraLock = false; + g_hdb->_window->setInfobarDark(0); + g_hdb->_gfx->setPointerState(1); + _cine.resize(0); + _numCineFreeList = 0; + _numCineBlitList = 0; + // if cine is aborted and an abort function was specified, call it + if (_cineAborted && _cineAbortFunc) + g_hdb->_lua->callFunction(_cineAbortFunc, 0); + g_hdb->changeMap(title); + return; + } break; case C_LOCKPLAYER: _playerLock = true; complete = true; - if (_player) { + if (_player) stopEntity(_player); - } clearWaypoints(); break; case C_UNLOCKPLAYER: @@ -149,11 +147,13 @@ void AI::processCines() { complete = true; break; case C_RESETCAMERA: - int px, py; - _cameraLock = false; - g_hdb->_ai->getPlayerXY(&px, &py); - g_hdb->_map->centerMapXY(px + 16, py + 16); - complete = true; + { + _cameraLock = false; + int px, py; + g_hdb->_ai->getPlayerXY(&px, &py); + g_hdb->_map->centerMapXY(px + 16, py + 16); + complete = true; + } break; case C_MOVECAMERA: _cameraLock = true; @@ -178,20 +178,17 @@ void AI::processCines() { if (!(_cine[i]->start)) { _cine[i]->start = 1; _cine[i]->delay = g_system->getMillis() + _cine[i]->delay * 1000; - } else { - if (_cine[i]->delay < g_system->getMillis()) { - complete = true; - } else { - bailOut = true; - } - } + } else if (_cine[i]->delay < g_system->getMillis()) + complete = true; + else + bailOut = true; break; case C_WAITUNTILDONE: - if (!i) { + if (!i) complete = true; - } else { + else bailOut = true; - } + break; case C_SETENTITY: _cine[i]->e = locateEntity(_cine[i]->string); @@ -202,33 +199,31 @@ void AI::processCines() { _cine[i]->e->y = (int)_cine[i]->y; _cine[i]->e->level = (int)_cine[i]->x2; debug(2, "Found '%s' in setEntity", _cine[i]->string); - } else { + } else warning("Can't locate '%s' in setEntity", _cine[i]->string); - } + complete = true; break; case C_MOVEENTITY: if (!_cine[i]->start) { - e = locateEntity(_cine[i]->title); + AIEntity *e = locateEntity(_cine[i]->title); if (e) { _cine[i]->e = e; _cine[i]->e->moveSpeed = _cine[i]->speed; _cine[i]->e->level = (int)_cine[i]->x2; setEntityGoal(_cine[i]->e, (int)_cine[i]->x, (int)_cine[i]->y); _cine[i]->start = 1; - } else { + } else warning("Can't locate '%s' in moveEntity", _cine[i]->title); - } } else { debug(3, "C_MOVEENTITY: %d, %s tileX: %d, goalX: %d tileY %d, goalY: %d", i, AIType2Str(_cine[i]->e->type), _cine[i]->e->tileX, _cine[i]->e->goalX, _cine[i]->e->tileY, _cine[i]->e->goalY); - if (!_cine[i]->e->goalX) { + if (!_cine[i]->e->goalX) complete = true; - } } break; case C_ANIMENTITY: if (!_cine[i]->start) { - e = locateEntity(_cine[i]->title); + AIEntity *e = locateEntity(_cine[i]->title); if (e) { _cine[i]->e = e; e->state = (AIState)_cine[i]->speed; @@ -243,7 +238,7 @@ void AI::processCines() { complete = true; } } else { - e = _cine[i]->e; + AIEntity *e = _cine[i]->e; if (!e->animFrame && e->animDelay == e->animCycle) { e->state = STATE_STANDDOWN; e->animFrame = 0; @@ -253,94 +248,94 @@ void AI::processCines() { } break; case C_SETANIMFRAME: - e = locateEntity(_cine[i]->title); - if (e) { - e->state = (AIState)_cine[i]->start; - e->animFrame = _cine[i]->end; - e->animDelay = e->animCycle; - animEntFrames(e); - e->state = STATE_NONE; - complete = true; + { + AIEntity *e = locateEntity(_cine[i]->title); + if (e) { + e->state = (AIState)_cine[i]->start; + e->animFrame = _cine[i]->end; + e->animDelay = e->animCycle; + animEntFrames(e); + e->state = STATE_NONE; + complete = true; + } } break; case C_ENTITYFACE: - { - e = locateEntity(_cine[i]->title); - - if (e) { - int d = (int)_cine[i]->x; - e->dir = (AIDir)d; - switch (e->dir) { - case DIR_UP: - e->state = STATE_STANDUP; - break; - case DIR_DOWN: - e->state = STATE_STANDDOWN; - break; - case DIR_LEFT: - e->state = STATE_STANDLEFT; - break; - case DIR_RIGHT: - e->state = STATE_STANDRIGHT; - break; - default: - warning("AI-CINEMATIC: processCines: DIR_NONE"); - } - } else { - warning("Can't find %s to ENTITYFACE", _cine[i]->title); + { + AIEntity *e = locateEntity(_cine[i]->title); + + if (e) { + int d = (int)_cine[i]->x; + e->dir = (AIDir)d; + switch (e->dir) { + case DIR_UP: + e->state = STATE_STANDUP; + break; + case DIR_DOWN: + e->state = STATE_STANDDOWN; + break; + case DIR_LEFT: + e->state = STATE_STANDLEFT; + break; + case DIR_RIGHT: + e->state = STATE_STANDRIGHT; + break; + default: + warning("AI-CINEMATIC: processCines: DIR_NONE"); + } + } else + warning("Can't find %s to ENTITYFACE", _cine[i]->title); + + complete = true; } - complete = true; break; - } case C_DIALOG: if (_cine[i]->start) { g_hdb->_window->openDialog(_cine[i]->title, -1, _cine[i]->string, 0, NULL); g_hdb->_window->setDialogDelay(_cine[i]->delay); _cine[i]->start = 0; - } else { - if (g_hdb->_window->getDialogDelay() < g_hdb->getTimeSlice()) - complete = true; - } + } else if (g_hdb->_window->getDialogDelay() < g_hdb->getTimeSlice()) + complete = true; break; case C_TEXTOUT: if (!_cine[i]->start) { g_hdb->_window->textOut(_cine[i]->title, _cine[i]->x, _cine[i]->y, _cine[i]->end); _cine[i]->start = 1; - } else { - if (!g_hdb->_window->textOutActive()) - complete = true; - } + } else if (!g_hdb->_window->textOutActive()) + complete = true; break; case C_CENTERTEXTOUT: if (!_cine[i]->start) { g_hdb->_window->centerTextOut(_cine[i]->title, _cine[i]->y, _cine[i]->end); _cine[i]->start = 1; - } else { - if (!g_hdb->_window->textOutActive()) - complete = true; - } + } else if (!g_hdb->_window->textOutActive()) + complete = true; break; case C_DRAWPIC: - - if ((p = cineFindInBlitList(_cine[i]->id)) == NULL) { - p = g_hdb->_gfx->loadPic(_cine[i]->string); - cineAddToFreeList(p); - cineAddToBlitList(_cine[i]->id, p, (int)_cine[i]->x, (int)_cine[i]->y, false); + { + Picture *p = cineFindInBlitList(_cine[i]->id); + if (p == NULL) { + p = g_hdb->_gfx->loadPic(_cine[i]->string); + cineAddToFreeList(p); + cineAddToBlitList(_cine[i]->id, p, (int)_cine[i]->x, (int)_cine[i]->y, false); + } + _cine[i]->pic = p; + _cine[i]->pic->draw((int)_cine[i]->x, (int)_cine[i]->y); + complete = true; } - _cine[i]->pic = p; - _cine[i]->pic->draw((int)_cine[i]->x, (int)_cine[i]->y); - complete = true; break; case C_DRAWMASKEDPIC: - - if ((p = cineFindInBlitList(_cine[i]->id)) == NULL) { - p = g_hdb->_gfx->loadPic(_cine[i]->string); - cineAddToFreeList(p); - cineAddToBlitList(_cine[i]->id, p, (int)_cine[i]->x, (int)_cine[i]->y, true); + { + Picture *p = cineFindInBlitList(_cine[i]->id); + if (p == NULL) { + p = g_hdb->_gfx->loadPic(_cine[i]->string); + cineAddToFreeList(p); + cineAddToBlitList(_cine[i]->id, p, (int)_cine[i]->x, (int)_cine[i]->y, true); + } + _cine[i]->pic = p; + _cine[i]->pic->drawMasked((int)_cine[i]->x, (int)_cine[i]->y); + complete = true; } - _cine[i]->pic = p; - _cine[i]->pic->drawMasked((int)_cine[i]->x, (int)_cine[i]->y); - complete = true; break; case C_MOVEPIC: @@ -385,9 +380,8 @@ void AI::processCines() { case C_USEENTITY: for (Common::Array<AIEntity *>::iterator it = _ents->begin(); it != _ents->end(); ++it) { - if ((*it)->entityName && Common::matchString((*it)->entityName, _cine[i]->string, true)) { + if ((*it)->entityName && Common::matchString((*it)->entityName, _cine[i]->string, true)) g_hdb->useEntity((*it)); - } } for (int k = 0; k < kMaxActions; k++) { if (_actions[k].entityName && Common::matchString(_actions[k].entityName, _cine[i]->string, true)) { @@ -413,34 +407,32 @@ void AI::processCines() { if (!_cine[i]->start) { g_hdb->_gfx->setFade(true, (bool)_cine[i]->end, _cine[i]->speed); _cine[i]->start = 1; - } else if (!g_hdb->_gfx->isFadeActive()) { + } else if (!g_hdb->_gfx->isFadeActive()) complete = true; - } break; case C_FADEOUT: if (!_cine[i]->start) { g_hdb->_gfx->setFade(false, (bool)_cine[i]->end, _cine[i]->speed); _cine[i]->start = 1; - } else if (!g_hdb->_gfx->isFadeActive()) { + } else if (!g_hdb->_gfx->isFadeActive()) complete = true; - } break; case C_SPAWNENTITY: - { - int x2, y2; - x2 = (int)_cine[i]->x2; - y2 = (int)_cine[i]->y2; - spawn((AIType)x2, (AIDir)y2, (int)_cine[i]->x, (int)_cine[i]->y, _cine[i]->title, _cine[i]->string, - _cine[i]->id, (AIDir)_cine[i]->start, (int)_cine[i]->end, (int)_cine[i]->delay, (int)_cine[i]->speed, 1); - complete = true; + { + int x2 = (int)_cine[i]->x2; + int y2 = (int)_cine[i]->y2; + spawn((AIType)x2, (AIDir)y2, (int)_cine[i]->x, (int)_cine[i]->y, _cine[i]->title, _cine[i]->string, + _cine[i]->id, (AIDir)_cine[i]->start, (int)_cine[i]->end, (int)_cine[i]->delay, (int)_cine[i]->speed, 1); + complete = true; + } break; - } - break; case C_REMOVEENTITY: - e = locateEntity(_cine[i]->string); - if (e) - removeEntity(e); - complete = true; + { + AIEntity *e = locateEntity(_cine[i]->string); + if (e) + removeEntity(e); + complete = true; + } break; case C_CLEAR_FG: g_hdb->_map->setMapFGTileIndex((int)_cine[i]->x, (int)_cine[i]->y, -1); @@ -466,16 +458,13 @@ void AI::processCines() { break; } - if (bailOut) { + if (bailOut) return; - } - if (complete) { - if (_cine.size()) { - _cine.remove_at(i); - i--; - complete = false; - } + if (complete && _cine.size()) { + _cine.remove_at(i); + i--; + complete = false; } } } @@ -553,9 +542,9 @@ void AI::cineAddToFreeList(Picture *pic) { } void AI::cineFreeGfx() { - for (int i = 0; i < _numCineFreeList; i++) { + for (int i = 0; i < _numCineFreeList; i++) delete _cineFreeList[i]; - } + _numCineFreeList = 0; } @@ -843,7 +832,7 @@ void AI::cinePlayVoice(int index, int actor) { void AI::cineFadeIn(bool isBlack, int steps) { CineCommand *cmd = new CineCommand; cmd->speed = steps; - cmd->end = (int) isBlack; + cmd->end = (int)isBlack; cmd->start = 0; cmd->cmdType = C_FADEIN; _cine.push_back(cmd); @@ -852,7 +841,7 @@ void AI::cineFadeIn(bool isBlack, int steps) { void AI::cineFadeOut(bool isBlack, int steps) { CineCommand *cmd = new CineCommand; cmd->speed = steps; - cmd->end = (int) isBlack; + cmd->end = (int)isBlack; cmd->start = 0; cmd->cmdType = C_FADEOUT; _cine.push_back(cmd); |