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authorTorbjörn Andersson2004-06-30 06:46:32 +0000
committerTorbjörn Andersson2004-06-30 06:46:32 +0000
commitb7dbbc614120d219ef538ae6456ce5e71465a486 (patch)
treeb300c5fb4242f9f3abc58310741c5b79984f022e
parent4f80e2f36bcee0862f1360cae2b69ba7f0ad5732 (diff)
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Initialise _numImages to zero, along with the other _num<whatever>
variables. This fixes a Valgrind error, and the "Invalid allocation size" errors I got when running ScummVM in GDB under MinGW yesterday. svn-id: r14129
-rw-r--r--scumm/scumm.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index 815af134f4..b5aa719e65 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -449,6 +449,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
_numGlobalScripts = 0;
_numActors = 0;
_numCostumes = 0;
+ _numImages = 0;
_audioNames = NULL;
_numAudioNames = 0;
_curActor = 0;