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authorFilippos Karapetis2007-08-26 00:45:07 +0000
committerFilippos Karapetis2007-08-26 00:45:07 +0000
commitb7f7c8683f219d2e1b613b839d41d07c123a5bec (patch)
treef2ab9d161b7c4cc618d01e5830860b4c504769da
parent40ec12f64e95ed324003d032cbea9ca78717aa59 (diff)
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Games saved in the character selection screen should work correctly now
svn-id: r28739
-rw-r--r--engines/saga/saveload.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp
index a0154c0fd2..434cfffda1 100644
--- a/engines/saga/saveload.cpp
+++ b/engines/saga/saveload.cpp
@@ -258,7 +258,6 @@ void SagaEngine::load(const char *fileName) {
// Surrounding scene
sceneNumber = in->readSint32LE();
- // Protagonist
if (getGameType() != GType_ITE) {
int currentChapter = _scene->currentChapterNumber();
_scene->setChapterNumber(in->readSint32LE());
@@ -268,6 +267,8 @@ void SagaEngine::load(const char *fileName) {
_scene->setCurrentMusicTrack(in->readSint32LE());
_scene->setCurrentMusicRepeat(in->readSint32LE());
_music->stop();
+ if (_scene->currentChapterNumber() == 8)
+ _interface->setMode(kPanelChapterSelection);
if (getGameId() != GID_IHNM_DEMO)
_music->play(_music->_songTable[_scene->getCurrentMusicTrack()], _scene->getCurrentMusicRepeat() ? MUSIC_LOOP : MUSIC_NORMAL);
else