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author | Strangerke | 2014-02-16 18:37:48 +0100 |
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committer | Strangerke | 2014-02-16 18:37:48 +0100 |
commit | b808d4818ef0669fe88ac347022e123fa609e380 (patch) | |
tree | f097dc850cab6e3f06e2ef03cc582013e1cb8ba5 | |
parent | c39f7d95c98f22f6d56fe27c92339ba51182f611 (diff) | |
download | scummvm-rg350-b808d4818ef0669fe88ac347022e123fa609e380.tar.gz scummvm-rg350-b808d4818ef0669fe88ac347022e123fa609e380.tar.bz2 scummvm-rg350-b808d4818ef0669fe88ac347022e123fa609e380.zip |
NEVERHOOD: Janitorial - Remove trailing spaces
-rw-r--r-- | engines/neverhood/modules/module1100.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/modules/module1100.cpp b/engines/neverhood/modules/module1100.cpp index e40508e502..1601f3a140 100644 --- a/engines/neverhood/modules/module1100.cpp +++ b/engines/neverhood/modules/module1100.cpp @@ -142,7 +142,7 @@ void Module1100::updateScene() { _vm->_soundMan->playTwoSounds(0x0002C818, 0x48498E46, 0x50399F64, 0); createScene(1, 0); } else if (_moduleResult == 1) { - /* NOTE This fixes a bug in the original where the "tunnel" footstep + /* NOTE This fixes a bug in the original where the "tunnel" footstep sounds are played instead of the correct footsteps. */ _vm->_soundMan->playTwoSounds(0x0002C818, 0x41861371, 0x43A2507F, 0); createScene(8, 0); |