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| author | Torbjörn Andersson | 2004-03-30 06:54:27 +0000 | 
|---|---|---|
| committer | Torbjörn Andersson | 2004-03-30 06:54:27 +0000 | 
| commit | b809a5670bbdc3b23bcc81fc3ee73a182ffbcbe5 (patch) | |
| tree | 1a47066c283258221ef676d6d0d03a530b0a448a | |
| parent | 178bf539b4fa9954ae367c79ddc939acbb5422c0 (diff) | |
| download | scummvm-rg350-b809a5670bbdc3b23bcc81fc3ee73a182ffbcbe5.tar.gz scummvm-rg350-b809a5670bbdc3b23bcc81fc3ee73a182ffbcbe5.tar.bz2 scummvm-rg350-b809a5670bbdc3b23bcc81fc3ee73a182ffbcbe5.zip | |
Cleanup
svn-id: r13431
| -rw-r--r-- | sword2/events.cpp | 13 | ||||
| -rw-r--r-- | sword2/function.cpp | 45 | 
2 files changed, 13 insertions, 45 deletions
| diff --git a/sword2/events.cpp b/sword2/events.cpp index 683c3cdcec..403d32b9b2 100644 --- a/sword2/events.cpp +++ b/sword2/events.cpp @@ -159,18 +159,7 @@ int32 Logic::fnPauseForEvent(int32 *params) {  		return IR_TERMINATE;  	} -	if (ob_logic->looping == 0) { -		ob_logic->looping = 1; -		ob_logic->pause = params[1]; -	} - -	if (ob_logic->pause) { -		ob_logic->pause--; -		return IR_REPEAT; -	} - -	ob_logic->looping = 0; -	return IR_CONT; +	return fnPause(params);  }  int32 Logic::fnClearEvent(int32 *params) { diff --git a/sword2/function.cpp b/sword2/function.cpp index 2f95fd564b..81fd3831a0 100644 --- a/sword2/function.cpp +++ b/sword2/function.cpp @@ -41,13 +41,11 @@ int32 Logic::fnTestFlags(int32 *params) {  }  int32 Logic::fnGosub(int32 *params) { -	// hurray, script subroutines -  	// params:	0 id of script +	// Hurray, script subroutines. Logic goes up - pc is saved for current +	// level.  	logicUp(params[0]); - -	// logic goes up - pc is saved for current level  	return IR_GOSUB;  } @@ -57,34 +55,27 @@ int32 Logic::fnNewScript(int32 *params) {  	// params:	0 id of script -	// must clear this -	_scriptVars[PLAYER_ACTION] = 0; - +	_scriptVars[PLAYER_ACTION] = 0;		// must clear this  	logicReplace(params[0]);  	return IR_TERMINATE;  }  int32 Logic::fnInteract(int32 *params) { -	// run targets action on a subroutine -	// called by player on his base level 0 idle, for example +	// Run targets action on a subroutine. Called by player on his base +	// level 0 idle, for example.  	// params:	0 id of target from which we derive action script  	//		  reference -	// must clear this -	_scriptVars[PLAYER_ACTION] = 0; - -	// 3rd script of clicked on id -	logicUp((params[0] < 16) + 2); +	_scriptVars[PLAYER_ACTION] = 0;		// must clear this +	logicUp((params[0] < 16) + 2);		// 3rd script of clicked on id -	// out, up and around again - pc is saved for current level to be -	// returned to +	// Out, up and around again - pc is saved for current level to be +	// returned to.  	return IR_GOSUB;  }  int32 Logic::fnPreLoad(int32 *params) { -	// Open & close a resource. -  	// Forces a resource into memory before it's "officially" opened for  	// use. eg. if an anim needs to run on smoothly from another,  	// "preloading" gets it into memory in advance to avoid the cacheing @@ -126,9 +117,6 @@ int32 Logic::fnRelease(int32 *params) {  }  int32 Logic::fnRandom(int32 *params) { -	// Generates a random number between 'min' & 'max' inclusive, and -	// sticks it in _scriptVars[RESULT] -  	// params:	0 min  	//		1 max @@ -146,21 +134,17 @@ int32 Logic::fnPause(int32 *params) {  	ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->intToPtr(params[0]);  	if (ob_logic->looping == 0) { -		// start the pause  		ob_logic->looping = 1; - -		// no. of game cycles  		ob_logic->pause = params[1];  	}  	if (ob_logic->pause) { -		// decrement the pause count  		ob_logic->pause--;  		return IR_REPEAT; -	} else { -		ob_logic->looping = 0; -		return IR_CONT;  	} + +	ob_logic->looping = 0; +	return IR_CONT;  }  int32 Logic::fnRandomPause(int32 *params) { @@ -174,7 +158,6 @@ int32 Logic::fnRandomPause(int32 *params) {  	if (ob_logic->looping == 0) {  		pars[0] = params[1];  		pars[1] = params[2]; -  		fnRandom(pars);  		pars[1] = _scriptVars[RESULT];  	} @@ -193,8 +176,6 @@ int32 Logic::fnPassGraph(int32 *params) {  	// params:	0 pointer to an ObjectGraphic structure  	warning("fnPassGraph() is a no-op now"); - -	// makes no odds  	return IR_CONT;  } @@ -209,8 +190,6 @@ int32 Logic::fnPassMega(int32 *params) {  	// params: 	0 pointer to a mega structure  	memcpy(&_vm->_engineMega, _vm->_memory->intToPtr(params[0]), sizeof(ObjectMega)); - -	// makes no odds  	return IR_CONT;  } | 
