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author | Max Horn | 2002-12-31 18:21:01 +0000 |
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committer | Max Horn | 2002-12-31 18:21:01 +0000 |
commit | b88db70dfbf60517f8093b0f2ce387c393de3e3d (patch) | |
tree | 5b268233d32c73340cb7eeb23e124363677b7cbb | |
parent | 561b2c9d7cb1f4a9cdcd4e6e59196961446d5806 (diff) | |
download | scummvm-rg350-b88db70dfbf60517f8093b0f2ce387c393de3e3d.tar.gz scummvm-rg350-b88db70dfbf60517f8093b0f2ce387c393de3e3d.tar.bz2 scummvm-rg350-b88db70dfbf60517f8093b0f2ce387c393de3e3d.zip |
added some comment
svn-id: r6298
-rw-r--r-- | scumm/script_v8.cpp | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index 6f652ca025..353773e6bb 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -957,7 +957,17 @@ void Scumm_v8::o8_roomOps() warning("V8 Load game opcode not implemented"); break; case 0x5F: // SO_ROOM_SATURATION Set saturation of room colors - warning("o8_roomOps: SO_ROOM_SATURATION(%d, %d, %d, %d, %d)", pop(), pop(), pop(), pop(), pop()); + e = pop(); + d = pop(); + c = pop(); + b = pop(); + a = pop(); + warning("o8_roomOps: SO_ROOM_SATURATION(%d, %d, %d, %d, %d)", a, b, c, d, e); + // FIXME - this probably has the same format as for darkenPalette: + // thre values for R, G, B and a start/end palette range to modify. + // Now, how on earth does on modify the saturation of a single color channel? + // Change the hue/saturation of a color, no problem, I know how to do that, + // but for only a channel alone, I don't even know what that should mean... :-/ break; default: error("o8_roomOps: default case %d", subOp); |