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| author | Eugene Sandulenko | 2005-03-15 21:15:37 +0000 | 
|---|---|---|
| committer | Eugene Sandulenko | 2005-03-15 21:15:37 +0000 | 
| commit | b8ee09d21b21cfe42a12e1b92651495826080ea2 (patch) | |
| tree | 98e91ef1fd3d14013e71909758a3d3279c92a2b8 | |
| parent | 968e900a0fdf825f31cdd9a89e40b55df3b76633 (diff) | |
| download | scummvm-rg350-b8ee09d21b21cfe42a12e1b92651495826080ea2.tar.gz scummvm-rg350-b8ee09d21b21cfe42a12e1b92651495826080ea2.tar.bz2 scummvm-rg350-b8ee09d21b21cfe42a12e1b92651495826080ea2.zip | |
Properly wipe out animation trails in MM NES. It appeared that it
just uses different constants for VAR_CURRENT_LIGHTS. So now it
uses proper double buffering as well
svn-id: r17159
| -rw-r--r-- | scumm/gfx.cpp | 8 | ||||
| -rw-r--r-- | scumm/script_v2.cpp | 5 | 
2 files changed, 5 insertions, 8 deletions
| diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index b3807d85fe..d0cc1a297c 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -214,10 +214,7 @@ void ScummEngine::initScreens(int b, int h) {  		}  	} -	if (_features & GF_NES) // FIXME: is it really one-buffer? -		initVirtScreen(kMainVirtScreen, 0, b, _screenWidth, h - b, false, true); -	else -		initVirtScreen(kMainVirtScreen, 0, b, _screenWidth, h - b, true, true); +	initVirtScreen(kMainVirtScreen, 0, b, _screenWidth, h - b, true, true);  	initVirtScreen(kTextVirtScreen, 0, 0, _screenWidth, b, false, false);  	initVirtScreen(kVerbVirtScreen, 0, h, _screenWidth, _screenHeight - h, false, false); @@ -1884,8 +1881,7 @@ void Gdi::drawStripNES(byte *dst, int dstPitch, int stripnr, int height) {  //		debug(0,"NES room data %i (not 128) pixels high!\n",height);  		height = 16;  	} -	if (x > 63) -	{ +	if (x > 63) {  		debug(0,"NES tried to render invalid strip %i",stripnr);  		return;  	} diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 6532999659..a509a01f91 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -1274,9 +1274,10 @@ void ScummEngine_v2::o2_lights() {  			// 0 Darkness  			// 1 Flashlight  			// 2 Lighted area -			if (a == 2) +			// 11 and 12 are used by NES version +			if (a == 2 || a == 11)  				VAR(VAR_CURRENT_LIGHTS) = 11;  -			else if (a == 1)  +			else if (a == 1 || a == 12)  				VAR(VAR_CURRENT_LIGHTS) = 4;  			else   				VAR(VAR_CURRENT_LIGHTS) = 0; | 
