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author | Eugene Sandulenko | 2019-07-19 22:54:51 +0200 |
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committer | Eugene Sandulenko | 2019-09-03 17:17:24 +0200 |
commit | b96049a2368f3707f566c7f4daf41fe41f7c3795 (patch) | |
tree | 5f86650cdec932401d15cf518f3880600b5e4556 | |
parent | 7b07d2f88cb5916105060255bcdc56c8f422c932 (diff) | |
download | scummvm-rg350-b96049a2368f3707f566c7f4daf41fe41f7c3795.tar.gz scummvm-rg350-b96049a2368f3707f566c7f4daf41fe41f7c3795.tar.bz2 scummvm-rg350-b96049a2368f3707f566c7f4daf41fe41f7c3795.zip |
HDB: Fix game restarting
-rw-r--r-- | engines/hdb/lua-script.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/hdb/lua-script.cpp b/engines/hdb/lua-script.cpp index 048fd012d6..775daf4ec3 100644 --- a/engines/hdb/lua-script.cpp +++ b/engines/hdb/lua-script.cpp @@ -1804,7 +1804,7 @@ bool LuaScript::initScript(Common::SeekableReadStream *stream, const char *scrip } // Load GLOBAL.LUA and execute it - + _globalLuaStream->seek(0); // Make sure we start from the beginning if (!executeMPC(_globalLuaStream, "global code", "GLOBAL.LUA", _globalLuaLength)) { error("LuaScript::initScript: 'global code' failed to execute"); return false; |