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author | Torbjörn Andersson | 2004-01-09 14:52:39 +0000 |
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committer | Torbjörn Andersson | 2004-01-09 14:52:39 +0000 |
commit | b9c3b7b008a0deb80d30f3ac622c50535be5a52a (patch) | |
tree | b4b7ef329dd1bba93b1fde4a2511abde5d0f17df | |
parent | b85248aa135671e6e84db2299cd44f4a5a704398 (diff) | |
download | scummvm-rg350-b9c3b7b008a0deb80d30f3ac622c50535be5a52a.tar.gz scummvm-rg350-b9c3b7b008a0deb80d30f3ac622c50535be5a52a.tar.bz2 scummvm-rg350-b9c3b7b008a0deb80d30f3ac622c50535be5a52a.zip |
Removed redundant comments.
svn-id: r12279
-rw-r--r-- | sword2/anims.cpp | 48 | ||||
-rw-r--r-- | sword2/events.cpp | 7 | ||||
-rw-r--r-- | sword2/function.cpp | 8 | ||||
-rw-r--r-- | sword2/icons.cpp | 2 | ||||
-rw-r--r-- | sword2/interpreter.h | 10 | ||||
-rw-r--r-- | sword2/logic.cpp | 8 | ||||
-rw-r--r-- | sword2/speech.cpp | 21 | ||||
-rw-r--r-- | sword2/sync.cpp | 1 | ||||
-rw-r--r-- | sword2/walker.cpp | 2 |
9 files changed, 11 insertions, 96 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp index b184157c27..9cc9dcff90 100644 --- a/sword2/anims.cpp +++ b/sword2/anims.cpp @@ -303,8 +303,6 @@ int32 Logic::fnNoSprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0xffff0000; ob_graphic->type |= NO_SPRITE; - - // continue script return IR_CONT; } @@ -316,8 +314,6 @@ int32 Logic::fnBackPar0Sprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0xffff0000; ob_graphic->type |= BGP0_SPRITE; - - // continue script return IR_CONT; } @@ -329,8 +325,6 @@ int32 Logic::fnBackPar1Sprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0xffff0000; ob_graphic->type |= BGP1_SPRITE; - - // continue script return IR_CONT; } @@ -342,8 +336,6 @@ int32 Logic::fnBackSprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0xffff0000; ob_graphic->type |= BACK_SPRITE; - - // continue script return IR_CONT; } @@ -355,8 +347,6 @@ int32 Logic::fnSortSprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0xffff0000; ob_graphic->type |= SORT_SPRITE; - - // continue script return IR_CONT; } @@ -368,8 +358,6 @@ int32 Logic::fnForeSprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0xffff0000; ob_graphic->type |= FORE_SPRITE; - - // continue script return IR_CONT; } @@ -381,8 +369,6 @@ int32 Logic::fnForePar0Sprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0xffff0000; ob_graphic->type |= FGP0_SPRITE; - - // continue script return IR_CONT; } @@ -394,8 +380,6 @@ int32 Logic::fnForePar1Sprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0xffff0000; ob_graphic->type |= FGP1_SPRITE; - - // continue script return IR_CONT; } @@ -405,13 +389,10 @@ int32 Logic::fnShadedSprite(int32 *params) { ObjectGraphic *ob_graphic = (ObjectGraphic *) _vm->_memory->intToPtr(params[0]); // remove previous status (but don't affect the shading upper-word) - ob_graphic->type &= 0x0000ffff; - ob_graphic->type |= SHADED_SPRITE; - // note that drivers may still shade mega frames automatically, even // when not sent 'RDSPR_SHADOW' - - // continue script + ob_graphic->type &= 0x0000ffff; + ob_graphic->type |= SHADED_SPRITE; return IR_CONT; } @@ -423,26 +404,9 @@ int32 Logic::fnUnshadedSprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0x0000ffff; ob_graphic->type |= UNSHADED_SPRITE; - - // continue script return IR_CONT; } -// Notes on PlaySmacker() - -// 1st param is filename of sequence file -// 2nd param is a pointer to a null-terminated array of pointers to -// MovieTextObject structures - -//int32 PlaySmacker(char *filename, MovieTextObject *textObjects[]); - -// struct MovieTextObject { -// uint16 startFrame; -// uint16 endFrame; -// SpriteInfo *textSprite; -// _wavHeader *speech; -// }; - int32 Logic::fnAddSequenceText(int32 *params) { // params: 0 text number // 1 frame number to start the text displaying @@ -454,8 +418,6 @@ int32 Logic::fnAddSequenceText(int32 *params) { _sequenceTextList[_sequenceTextLines].startFrame = params[1]; _sequenceTextList[_sequenceTextLines].endFrame = (uint16) params[2]; _sequenceTextLines++; - - // continue script return IR_CONT; } @@ -637,8 +599,6 @@ int32 Logic::fnSmackerLeadIn(int32 *params) { // fade out any music that is currently playing fnStopMusic(NULL); - - // continue script return IR_CONT; } @@ -647,8 +607,6 @@ int32 Logic::fnSmackerLeadOut(int32 *params) { // ready for use in fnPlaySequence _smackerLeadOut = params[0]; - - // continue script return IR_CONT; } @@ -751,8 +709,6 @@ int32 Logic::fnPlaySequence(int32 *params) { _vm->_graphics->setPalette(0, 256, (uint8 *) pal, RDPAL_INSTANT); debug(5, "fnPlaySequence FINISHED"); - - // continue script return IR_CONT; } diff --git a/sword2/events.cpp b/sword2/events.cpp index 57dd180590..5a55851337 100644 --- a/sword2/events.cpp +++ b/sword2/events.cpp @@ -199,7 +199,6 @@ int32 Logic::fnPauseForEvent(int32 *params) { // start the pause if (ob_logic->looping == 0) { ob_logic->looping = 1; - // no. of game cycles ob_logic->pause = params[1]; } @@ -207,14 +206,10 @@ int32 Logic::fnPauseForEvent(int32 *params) { if (ob_logic->pause) { // decrement the pause count ob_logic->pause--; - - // drop out of script, but call this again next cycle return IR_REPEAT; } else { - // pause count is zerp + // pause count is zero ob_logic->looping = 0; - - // continue script return IR_CONT; } } diff --git a/sword2/function.cpp b/sword2/function.cpp index 5166f23ad8..fbde8e44d3 100644 --- a/sword2/function.cpp +++ b/sword2/function.cpp @@ -56,8 +56,6 @@ int32 Logic::fnNewScript(int32 *params) { PLAYER_ACTION = 0; logicReplace(params[0]); - - // drop out no pc save - and around again return IR_TERMINATE; } @@ -153,13 +151,9 @@ int32 Logic::fnPause(int32 *params) { if (ob_logic->pause) { // decrement the pause count ob_logic->pause--; - - // drop out of script, but call this again next cycle return IR_REPEAT; } else { ob_logic->looping = 0; - - // continue script return IR_CONT; } } @@ -227,8 +221,6 @@ int32 Logic::fnSetValue(int32 *params) { ObjectMega *ob_mega = (ObjectMega *) _vm->_memory->intToPtr(params[0]); ob_mega->megaset_res = params[1]; - - // continue script return IR_CONT; } diff --git a/sword2/icons.cpp b/sword2/icons.cpp index adeaa7d07a..1bcb316fe9 100644 --- a/sword2/icons.cpp +++ b/sword2/icons.cpp @@ -33,7 +33,6 @@ int32 Logic::fnAddMenuObject(int32 *params) { memcpy(&_vm->_tempList[_vm->_totalTemp], _vm->_memory->intToPtr(params[0]), sizeof(MenuObject)); _vm->_totalTemp++; - // script continue return IR_CONT; } @@ -54,7 +53,6 @@ int32 Logic::fnRefreshInventory(int32 *params) { _vm->buildMenu(); _vm->_examiningMenuIcon = false; - // script continue return IR_CONT; } diff --git a/sword2/interpreter.h b/sword2/interpreter.h index 60e65f27ae..47d151723f 100644 --- a/sword2/interpreter.h +++ b/sword2/interpreter.h @@ -25,11 +25,11 @@ namespace Sword2 { // Interpreter return codes enum { - IR_STOP = 0, - IR_CONT = 1, - IR_TERMINATE = 2, - IR_REPEAT = 3, - IR_GOSUB = 4 + IR_STOP = 0, // Quit for a cycle + IR_CONT = 1, // Continue as normal + IR_TERMINATE = 2, // Return without updating the offset + IR_REPEAT = 3, // Return; offset at start of function call + IR_GOSUB = 4 // Return with updated offset }; // Get parameter fix so that the playstation version can handle words not on diff --git a/sword2/logic.cpp b/sword2/logic.cpp index f6c2d9b7db..3f67dfaa69 100644 --- a/sword2/logic.cpp +++ b/sword2/logic.cpp @@ -365,8 +365,6 @@ int32 Logic::fnTotalRestart(int32 *params) { // params: none totalRestart(); - - // drop out without saving pc and go around again return IR_TERMINATE; } @@ -397,11 +395,8 @@ int32 Logic::fnAddToKillList(int32 *params) { // (otherwise finish) if (entry == _kills) { -#ifdef _SWORD2_DEBUG // no room at the inn - if (_kills == OBJECT_KILL_LIST_SIZE) - error("List full in fnAddToKillList(%u)", ID); -#endif + assert(_kills < OBJECT_KILL_LIST_SIZE); // add this 'ID' to the kill list _objectKillList[_kills] = ID; @@ -417,7 +412,6 @@ int32 Logic::fnAddToKillList(int32 *params) { } } - // continue script return IR_CONT; } diff --git a/sword2/speech.cpp b/sword2/speech.cpp index e81ac266cb..f053b6550d 100644 --- a/sword2/speech.cpp +++ b/sword2/speech.cpp @@ -173,8 +173,6 @@ int32 Logic::fnChoose(int32 *params) { _vm->setMouse(NORMAL_MOUSE_ID); _choosing = true; - - // again next cycle return IR_REPEAT; } @@ -272,7 +270,6 @@ int32 Logic::fnEndConversation(int32 *params) { // restart george's base script // totalRestart(); - //drop out without saving pc and go around again return IR_CONT; } @@ -420,8 +417,6 @@ int32 Logic::fnTheyDoWeWait(int32 *params) { // debug flag to indicate who we're waiting for - see debug.cpp _speechScriptWaiting = target; - - // see ya next cycle return IR_REPEAT; } @@ -595,7 +590,6 @@ int32 Logic::fnSpeechProcess(int32 *params) { ob_speech->wait_state = 1; } - // come back again next cycle return IR_REPEAT; case INS_turn: pars[0] = params[2]; // ob_logic @@ -612,7 +606,6 @@ int32 Logic::fnSpeechProcess(int32 *params) { ob_speech->wait_state = 1; } - // come back again next cycle return IR_REPEAT; case INS_face: pars[0] = params[2]; // ob_logic @@ -629,7 +622,6 @@ int32 Logic::fnSpeechProcess(int32 *params) { ob_speech->wait_state = 1; } - // come back again next cycle return IR_REPEAT; case INS_anim: pars[0] = params[2]; // ob_logic @@ -644,7 +636,6 @@ int32 Logic::fnSpeechProcess(int32 *params) { ob_speech->wait_state = 1; } - // come back again next cycle return IR_REPEAT; case INS_reverse_anim: pars[0] = params[2]; // ob_logic @@ -659,7 +650,6 @@ int32 Logic::fnSpeechProcess(int32 *params) { ob_speech->wait_state = 1; } - // come back again next cycle return IR_REPEAT; case INS_table_anim: pars[0] = params[2]; // ob_logic @@ -675,7 +665,6 @@ int32 Logic::fnSpeechProcess(int32 *params) { ob_speech->wait_state = 1; } - // come back again next cycle return IR_REPEAT; case INS_reverse_table_anim: pars[0] = params[2]; // ob_logic @@ -691,7 +680,6 @@ int32 Logic::fnSpeechProcess(int32 *params) { ob_speech->wait_state = 1; } - // come back again next cycle return IR_REPEAT; case INS_no_sprite: fnNoSprite(params); // ob_graphic @@ -732,7 +720,6 @@ int32 Logic::fnSpeechProcess(int32 *params) { ob_speech->wait_state = 1; } - // come back again next cycle return IR_REPEAT; case INS_walk_to_anim: pars[0] = params[2]; // ob_logic @@ -751,7 +738,6 @@ int32 Logic::fnSpeechProcess(int32 *params) { ob_speech->wait_state = 1; } - // come back again next cycle return IR_REPEAT; case INS_stand_after_anim: pars[0] = params[0]; // ob_graphic @@ -760,7 +746,7 @@ int32 Logic::fnSpeechProcess(int32 *params) { fnStandAfterAnim(pars); ob_speech->command = 0; // command finished ob_speech->wait_state = 1; // waiting for command - return IR_REPEAT; // come back again next cycle + return IR_REPEAT; case INS_set_frame: pars[0] = params[0]; // ob_graphic pars[1] = ob_speech->ins1; // anim_resource @@ -768,7 +754,7 @@ int32 Logic::fnSpeechProcess(int32 *params) { fnSetFrame(pars); ob_speech->command = 0; // command finished ob_speech->wait_state = 1; // waiting for command - return IR_REPEAT; // come back again next cycle + return IR_REPEAT; case INS_quit: debug(5, "speech-process - quit"); @@ -814,8 +800,6 @@ int32 Logic::fnSpeechProcess(int32 *params) { // now free ob_speech->wait_state = 1; - - // come back again next cycle return IR_REPEAT; } } @@ -1273,7 +1257,6 @@ int32 Logic::fnISpeak(int32 *params) { if (_rightClickDelay) _rightClickDelay--; - // back again next cycle return IR_REPEAT; } diff --git a/sword2/sync.cpp b/sword2/sync.cpp index 38fd156bd6..c67dd77e79 100644 --- a/sword2/sync.cpp +++ b/sword2/sync.cpp @@ -109,7 +109,6 @@ int32 Logic::fnWaitSync(int32 *params) { } } - // back again next cycle return IR_REPEAT; } diff --git a/sword2/walker.cpp b/sword2/walker.cpp index 7b938b0574..cb5c966236 100644 --- a/sword2/walker.cpp +++ b/sword2/walker.cpp @@ -227,8 +227,6 @@ int32 Logic::fnWalk(int32 *params) { // allow _walkData array to float about memory again _router->floatRouteMem(); - - // stop the script, but repeat this call next cycle return IR_REPEAT; } |