diff options
author | Strangerke | 2016-04-24 22:59:45 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | ba0c3f2cc316d932065437b6e749f1d5edc426e4 (patch) | |
tree | 1be5ca9be85a39dae0fa387a627575bbd092bf91 | |
parent | 7a66d4b3568ebcfae549f13e87549f2771f36732 (diff) | |
download | scummvm-rg350-ba0c3f2cc316d932065437b6e749f1d5edc426e4.tar.gz scummvm-rg350-ba0c3f2cc316d932065437b6e749f1d5edc426e4.tar.bz2 scummvm-rg350-ba0c3f2cc316d932065437b6e749f1d5edc426e4.zip |
GNAP: Refactor scene 53
-rw-r--r-- | engines/gnap/gnap.cpp | 4 | ||||
-rw-r--r-- | engines/gnap/gnap.h | 13 | ||||
-rw-r--r-- | engines/gnap/scenes/scene53.cpp | 314 | ||||
-rw-r--r-- | engines/gnap/scenes/scene53.h | 57 | ||||
-rw-r--r-- | engines/gnap/scenes/scenecore.cpp | 9 |
5 files changed, 221 insertions, 176 deletions
diff --git a/engines/gnap/gnap.cpp b/engines/gnap/gnap.cpp index f6bff6025c..376c2790b7 100644 --- a/engines/gnap/gnap.cpp +++ b/engines/gnap/gnap.cpp @@ -2021,10 +2021,6 @@ void GnapEngine::initGlobalSceneVars() { // Shared by scenes 17 && 18 _s18_garbageCanPos = 8; - // Scene 53 - _s53_callsMadeCtr = 0; - _s53_callsRndUsed = 0; - // Toy UFO _toyUfoId = 0; _toyUfoActionStatus = -1; diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h index a80d82f3fc..3da744aa0e 100644 --- a/engines/gnap/gnap.h +++ b/engines/gnap/gnap.h @@ -590,19 +590,6 @@ public: bool toyUfoCheckTimer(); void toyUfoFlyTo(int destX, int destY, int minX, int maxX, int minY, int maxY, int animationIndex); - // Scene 53 - int _s53_currHandSequenceId; - bool _s53_isGnapPhoning; - int _s53_callsMadeCtr; - uint _s53_callsRndUsed; - int scene53_init(); - void scene53_updateHotspots(); - int scene53_pressPhoneNumberButton(int phoneNumber, int buttonNum); - int scene53_getRandomCallIndex(); - void scene53_runRandomCall(); - void scene53_runChitChatLine(); - void scene53_run(); - // Scene 54 void scene54_initCutscene1(); void scene54_initCutscene2(); diff --git a/engines/gnap/scenes/scene53.cpp b/engines/gnap/scenes/scene53.cpp index f76f608273..7c461464be 100644 --- a/engines/gnap/scenes/scene53.cpp +++ b/engines/gnap/scenes/scene53.cpp @@ -23,6 +23,7 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene53.h" namespace Gnap { @@ -44,33 +45,40 @@ enum { kHSPhoneExit = 14 }; -int GnapEngine::scene53_init() { - _gameSys->setAnimation(0, 0, 0); - _gameSys->setAnimation(0, 0, 1); +Scene53::Scene53(GnapEngine *vm) : Scene(vm) { + _s53_isGnapPhoning = false; + _s53_currHandSequenceId = -1; + _s53_callsMadeCtr = 0; + _s53_callsRndUsed = 0; +} + +int Scene53::init() { + _vm->_gameSys->setAnimation(0, 0, 0); + _vm->_gameSys->setAnimation(0, 0, 1); return 0x75; } -void GnapEngine::scene53_updateHotspots() { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSPhoneKey1, 336, 238, 361, 270, SF_GRAB_CURSOR); - setHotspot(kHSPhoneKey2, 376, 243, 405, 274, SF_GRAB_CURSOR); - setHotspot(kHSPhoneKey3, 415, 248, 441, 276, SF_GRAB_CURSOR); - setHotspot(kHSPhoneKey4, 329, 276, 358, 303, SF_GRAB_CURSOR); - setHotspot(kHSPhoneKey5, 378, 282, 408, 311, SF_GRAB_CURSOR); - setHotspot(kHSPhoneKey6, 417, 286, 446, 319, SF_GRAB_CURSOR); - setHotspot(kHSPhoneKey7, 332, 311, 361, 342, SF_GRAB_CURSOR); - setHotspot(kHSPhoneKey8, 376, 318, 407, 349, SF_GRAB_CURSOR); - setHotspot(kHSPhoneKey9, 417, 320, 447, 353, SF_GRAB_CURSOR); - setHotspot(kHSPhoneKey0, 377, 352, 405, 384, SF_GRAB_CURSOR); - setHotspot(kHSPhoneKeySharp, 419, 358, 450, 394, SF_GRAB_CURSOR); - setHotspot(kHSPhoneKeyStar, 328, 346, 359, 379, SF_GRAB_CURSOR); - setHotspot(kHSPhoneExit, 150, 585, 650, 600, SF_EXIT_D_CURSOR); +void Scene53::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSPhoneKey1, 336, 238, 361, 270, SF_GRAB_CURSOR); + _vm->setHotspot(kHSPhoneKey2, 376, 243, 405, 274, SF_GRAB_CURSOR); + _vm->setHotspot(kHSPhoneKey3, 415, 248, 441, 276, SF_GRAB_CURSOR); + _vm->setHotspot(kHSPhoneKey4, 329, 276, 358, 303, SF_GRAB_CURSOR); + _vm->setHotspot(kHSPhoneKey5, 378, 282, 408, 311, SF_GRAB_CURSOR); + _vm->setHotspot(kHSPhoneKey6, 417, 286, 446, 319, SF_GRAB_CURSOR); + _vm->setHotspot(kHSPhoneKey7, 332, 311, 361, 342, SF_GRAB_CURSOR); + _vm->setHotspot(kHSPhoneKey8, 376, 318, 407, 349, SF_GRAB_CURSOR); + _vm->setHotspot(kHSPhoneKey9, 417, 320, 447, 353, SF_GRAB_CURSOR); + _vm->setHotspot(kHSPhoneKey0, 377, 352, 405, 384, SF_GRAB_CURSOR); + _vm->setHotspot(kHSPhoneKeySharp, 419, 358, 450, 394, SF_GRAB_CURSOR); + _vm->setHotspot(kHSPhoneKeyStar, 328, 346, 359, 379, SF_GRAB_CURSOR); + _vm->setHotspot(kHSPhoneExit, 150, 585, 650, 600, SF_EXIT_D_CURSOR); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - _hotspotsCount = 15; + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _vm->_hotspotsCount = 15; } -int GnapEngine::scene53_pressPhoneNumberButton(int phoneNumber, int buttonNum) { +int Scene53::pressPhoneNumberButton(int phoneNumber, int buttonNum) { static const int kGnapHandSequenceIds[13] = { 0x00, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, @@ -84,22 +92,22 @@ int GnapEngine::scene53_pressPhoneNumberButton(int phoneNumber, int buttonNum) { }; if (_s53_isGnapPhoning) { - _gameSys->setAnimation(kGnapHandSequenceIds[buttonNum], 40, 6); - _gameSys->insertSequence(kGnapHandSequenceIds[buttonNum], 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(kGnapHandSequenceIds[buttonNum], 40, 6); + _vm->_gameSys->insertSequence(kGnapHandSequenceIds[buttonNum], 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s53_currHandSequenceId = kGnapHandSequenceIds[buttonNum]; } else { - _gameSys->setAnimation(kPlatypusHandSequenceIds[buttonNum], 40, 6); - _gameSys->insertSequence(kPlatypusHandSequenceIds[buttonNum], 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(kPlatypusHandSequenceIds[buttonNum], 40, 6); + _vm->_gameSys->insertSequence(kPlatypusHandSequenceIds[buttonNum], 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s53_currHandSequenceId = kPlatypusHandSequenceIds[buttonNum]; } - _gnapActionStatus = 6; - while (_gameSys->getAnimationStatus(6) != 2) { + _vm->_gnapActionStatus = 6; + while (_vm->_gameSys->getAnimationStatus(6) != 2) { // checkGameAppStatus(); - updateMouseCursor(); - gameUpdateTick(); + _vm->updateMouseCursor(); + _vm->gameUpdateTick(); } - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; if (buttonNum < 11) phoneNumber = buttonNum % 10 + 10 * phoneNumber; @@ -107,12 +115,12 @@ int GnapEngine::scene53_pressPhoneNumberButton(int phoneNumber, int buttonNum) { return phoneNumber; } -int GnapEngine::scene53_getRandomCallIndex() { +int Scene53::getRandomCallIndex() { int index, tries = 0; if (_s53_callsRndUsed == 0x7FFF) _s53_callsRndUsed = 0; do { - index = getRandom(16); + index = _vm->getRandom(16); if (++tries == 300) _s53_callsRndUsed = 0; } while (_s53_callsRndUsed & (1 << index)); @@ -120,7 +128,7 @@ int GnapEngine::scene53_getRandomCallIndex() { return index; } -void GnapEngine::scene53_runRandomCall() { +void Scene53::runRandomCall() { static const int kCallSequenceIds[15] = { 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, @@ -133,61 +141,59 @@ void GnapEngine::scene53_runRandomCall() { int index; do { - index = scene53_getRandomCallIndex(); + index = getRandomCallIndex(); } while (!_s53_isGnapPhoning && (index == 0 || index == 3 || index == 4 || index == 11)); - _gameSys->setAnimation(kCallSequenceIds[index], 1, 6); - _gameSys->insertSequence(kCallSequenceIds[index], 1, 0, 0, kSeqNone, 16, 0, 0); + _vm->_gameSys->setAnimation(kCallSequenceIds[index], 1, 6); + _vm->_gameSys->insertSequence(kCallSequenceIds[index], 1, 0, 0, kSeqNone, 16, 0, 0); } else { - _gameSys->setAnimation(0x74, 1, 6); - _gameSys->insertSequence(0x74, 1, 0, 0, kSeqNone, 16, 0, 0); + _vm->_gameSys->setAnimation(0x74, 1, 6); + _vm->_gameSys->insertSequence(0x74, 1, 0, 0, kSeqNone, 16, 0, 0); _s53_callsMadeCtr = 0; } - _gnapActionStatus = 1; - while (_gameSys->getAnimationStatus(6) != 2) { - updateMouseCursor(); + _vm->_gnapActionStatus = 1; + while (_vm->_gameSys->getAnimationStatus(6) != 2) { + _vm->updateMouseCursor(); // checkGameAppStatus(); - gameUpdateTick(); + _vm->gameUpdateTick(); } - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; } -void GnapEngine::scene53_runChitChatLine() { +void Scene53::runChitChatLine() { bool flag = false; int sequenceId = -1; - _gameSys->setAnimation(0x6E, 1, 6); - _gameSys->insertSequence(0x6E, 1, 0, 0, kSeqNone, 16, 0, 0); + _vm->_gameSys->setAnimation(0x6E, 1, 6); + _vm->_gameSys->insertSequence(0x6E, 1, 0, 0, kSeqNone, 16, 0, 0); - _gnapActionStatus = 1; - while (_gameSys->getAnimationStatus(6) != 2) { - updateMouseCursor(); + _vm->_gnapActionStatus = 1; + while (_vm->_gameSys->getAnimationStatus(6) != 2) { + _vm->updateMouseCursor(); // checkGameAppStatus(); - gameUpdateTick(); + _vm->gameUpdateTick(); } - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; - if (isFlag(kGFSpringTaken)) { - _gameSys->insertSequence(0x45, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + if (_vm->isFlag(kGFSpringTaken)) { + _vm->_gameSys->insertSequence(0x45, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s53_currHandSequenceId = 0x45; } else { - _gameSys->insertSequence(0x45, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(0x45, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s53_currHandSequenceId = 0x5E; } - _hotspots[kHSDevice]._flags = SF_DISABLED; + _vm->_hotspots[kHSDevice]._flags = SF_DISABLED; while (!flag) { - updateMouseCursor(); - updateCursorByHotspot(); + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - testWalk(0, 0, -1, -1, -1, -1); - - _sceneClickedHotspot = getClickedHotspotId(); - - updateGrabCursorSprite(0, 0); + _vm->testWalk(0, 0, -1, -1, -1, -1); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); - switch (_sceneClickedHotspot) { + switch (_vm->_sceneClickedHotspot) { case 2: sequenceId = 0x6F; flag = 1; @@ -203,10 +209,10 @@ void GnapEngine::scene53_runChitChatLine() { case 14: sequenceId = -1; flag = 1; - _isLeavingScene = true; - _sceneDone = true; - _gnapActionStatus = 0; - _newSceneNum = 17; + _vm->_isLeavingScene = true; + _vm->_sceneDone = true; + _vm->_gnapActionStatus = 0; + _vm->_newSceneNum = 17; break; case 5: case 6: @@ -217,59 +223,59 @@ void GnapEngine::scene53_runChitChatLine() { case 11: case 12: case 13: - scene53_pressPhoneNumberButton(0, _sceneClickedHotspot - 1); + pressPhoneNumberButton(0, _vm->_sceneClickedHotspot - 1); break; } if (flag && sequenceId != -1) { - stopSound(0xA0); - scene53_pressPhoneNumberButton(0, _sceneClickedHotspot - 1); - _gnapActionStatus = 1; - _gameSys->setAnimation(sequenceId, 1, 6); - _gameSys->insertSequence(sequenceId, 1, 0, 0, kSeqNone, 16, 0, 0); - _gnapActionStatus = 1; - while (_gameSys->getAnimationStatus(6) != 2) { - updateMouseCursor(); + _vm->stopSound(0xA0); + pressPhoneNumberButton(0, _vm->_sceneClickedHotspot - 1); + _vm->_gnapActionStatus = 1; + _vm->_gameSys->setAnimation(sequenceId, 1, 6); + _vm->_gameSys->insertSequence(sequenceId, 1, 0, 0, kSeqNone, 16, 0, 0); + _vm->_gnapActionStatus = 1; + while (_vm->_gameSys->getAnimationStatus(6) != 2) { + _vm->updateMouseCursor(); // checkGameAppStatus(); - gameUpdateTick(); + _vm->gameUpdateTick(); } - _gnapActionStatus = -1; - _gameSys->setAnimation(0x72, 1, 6); - _gameSys->insertSequence(0x72, 1, 0, 0, kSeqNone, 16, 0, 0); - _gnapActionStatus = 1; - while (_gameSys->getAnimationStatus(6) != 2) { - updateMouseCursor(); + _vm->_gnapActionStatus = -1; + _vm->_gameSys->setAnimation(0x72, 1, 6); + _vm->_gameSys->insertSequence(0x72, 1, 0, 0, kSeqNone, 16, 0, 0); + _vm->_gnapActionStatus = 1; + while (_vm->_gameSys->getAnimationStatus(6) != 2) { + _vm->updateMouseCursor(); // checkGameAppStatus(); - gameUpdateTick(); + _vm->gameUpdateTick(); } - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; } } - scene53_updateHotspots(); + updateHotspots(); - _gnapActionStatus = 1; + _vm->_gnapActionStatus = 1; - if (isFlag(kGFSpringTaken)) { - _gameSys->setAnimation(0x73, 40, 6); - _gameSys->insertSequence(0x73, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); - while (_gameSys->getAnimationStatus(6) != 2) { - updateMouseCursor(); + if (_vm->isFlag(kGFSpringTaken)) { + _vm->_gameSys->setAnimation(0x73, 40, 6); + _vm->_gameSys->insertSequence(0x73, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + while (_vm->_gameSys->getAnimationStatus(6) != 2) { + _vm->updateMouseCursor(); // checkGameAppStatus(); - gameUpdateTick(); + _vm->gameUpdateTick(); } _s53_currHandSequenceId = 0x73; - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; } } -void GnapEngine::scene53_run() { +void Scene53::run() { int phoneNumber = 0; int phoneNumberLen = 0; - queueInsertDeviceIcon(); + _vm->queueInsertDeviceIcon(); - if (isFlag(kGFSpringTaken)) { + if (_vm->isFlag(kGFSpringTaken)) { _s53_currHandSequenceId = 0x45; _s53_isGnapPhoning = true; } else { @@ -277,28 +283,25 @@ void GnapEngine::scene53_run() { _s53_isGnapPhoning = false; } - _gameSys->insertSequence(_s53_currHandSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(_s53_currHandSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0); + _vm->endSceneInit(); + _vm->setVerbCursor(GRAB_CURSOR); + _vm->playSound(0xA0, true); - endSceneInit(); + while (!_vm->_sceneDone) { + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - setVerbCursor(GRAB_CURSOR); + _vm->testWalk(0, 0, -1, -1, -1, -1); - playSound(0xA0, true); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); - while (!_sceneDone) { - updateMouseCursor(); - updateCursorByHotspot(); - - testWalk(0, 0, -1, -1, -1, -1); - - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); - - switch (_sceneClickedHotspot) { + switch (_vm->_sceneClickedHotspot) { case 1: - if (_gnapActionStatus < 0) { - runMenu(); - scene53_updateHotspots(); + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); } break; case 2: @@ -311,82 +314,81 @@ void GnapEngine::scene53_run() { case 9: case 10: case 11: - stopSound(0xA0); + _vm->stopSound(0xA0); ++phoneNumberLen; - phoneNumber = scene53_pressPhoneNumberButton(phoneNumber, _sceneClickedHotspot - 1); + phoneNumber = pressPhoneNumberButton(phoneNumber, _vm->_sceneClickedHotspot - 1); debugC(kDebugBasic, "phoneNumber: %d", phoneNumber); if (phoneNumberLen == 7) { - _gnapActionStatus = 1; - if (isFlag(kGFSpringTaken)) { - _gameSys->setAnimation(0x73, 40, 6); - _gameSys->insertSequence(0x73, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); - while (_gameSys->getAnimationStatus(6) != 2) { - updateMouseCursor(); + _vm->_gnapActionStatus = 1; + if (_vm->isFlag(kGFSpringTaken)) { + _vm->_gameSys->setAnimation(0x73, 40, 6); + _vm->_gameSys->insertSequence(0x73, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + while (_vm->_gameSys->getAnimationStatus(6) != 2) { + _vm->updateMouseCursor(); // checkGameAppStatus(); - gameUpdateTick(); + _vm->gameUpdateTick(); } _s53_currHandSequenceId = 0x73; - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; } if (phoneNumber == 7284141) { - scene53_runChitChatLine(); + runChitChatLine(); phoneNumber = 0; phoneNumberLen = 0; - _sceneDone = true; - _newSceneNum = 17; - } else if (phoneNumber != 5556789 || isFlag(kGFPictureTaken)) { - scene53_runRandomCall(); + _vm->_sceneDone = true; + _vm->_newSceneNum = 17; + } else if (phoneNumber != 5556789 || _vm->isFlag(kGFPictureTaken)) { + runRandomCall(); phoneNumber = 0; phoneNumberLen = 0; - _sceneDone = true; - _newSceneNum = 17; + _vm->_sceneDone = true; + _vm->_newSceneNum = 17; } else { phoneNumber = 0; phoneNumberLen = 0; - _sceneDone = true; - _newSceneNum = 17; + _vm->_sceneDone = true; + _vm->_newSceneNum = 17; if (_s53_isGnapPhoning) - setFlag(kGFUnk25); + _vm->setFlag(kGFUnk25); else - setFlag(kGFPlatypusTalkingToAssistant); + _vm->setFlag(kGFPlatypusTalkingToAssistant); } } break; case 12: case 13: - scene53_pressPhoneNumberButton(0, _sceneClickedHotspot - 1); + pressPhoneNumberButton(0, _vm->_sceneClickedHotspot - 1); break; case 14: - if (_gnapActionStatus < 0) { - _gnapActionStatus = 1; - if (isFlag(kGFSpringTaken)) { - _gameSys->setAnimation(0x73, 40, 6); - _gameSys->insertSequence(0x73, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); - while (_gameSys->getAnimationStatus(6) != 2) { - updateMouseCursor(); + if (_vm->_gnapActionStatus < 0) { + _vm->_gnapActionStatus = 1; + if (_vm->isFlag(kGFSpringTaken)) { + _vm->_gameSys->setAnimation(0x73, 40, 6); + _vm->_gameSys->insertSequence(0x73, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + while (_vm->_gameSys->getAnimationStatus(6) != 2) { + _vm->updateMouseCursor(); // checkGameAppStatus(); - gameUpdateTick(); + _vm->gameUpdateTick(); } _s53_currHandSequenceId = 0x73; - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; } - _isLeavingScene = true; - _sceneDone = true; - _gnapActionStatus = 0; - _newSceneNum = 17; + _vm->_isLeavingScene = true; + _vm->_sceneDone = true; + _vm->_gnapActionStatus = 0; + _vm->_newSceneNum = 17; } break; } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene53_updateHotspots(); + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); } - - gameUpdateTick(); + _vm->gameUpdateTick(); } } diff --git a/engines/gnap/scenes/scene53.h b/engines/gnap/scenes/scene53.h new file mode 100644 index 0000000000..724411784e --- /dev/null +++ b/engines/gnap/scenes/scene53.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE53_H +#define GNAP_SCENE53_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene53: public Scene { +public: + Scene53(GnapEngine *vm); + ~Scene53() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations() {}; + virtual void updateAnimationsCb() {}; + +private: + bool _s53_isGnapPhoning; + int _s53_currHandSequenceId; + int _s53_callsMadeCtr; + uint _s53_callsRndUsed; + + int pressPhoneNumberButton(int phoneNumber, int buttonNum); + int getRandomCallIndex(); + void runRandomCall(); + void runChitChatLine(); +}; + +} // End of namespace Gnap +#endif // GNAP_SCENE53_H diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp index f9f4af91ab..c6bc9a1c1f 100644 --- a/engines/gnap/scenes/scenecore.cpp +++ b/engines/gnap/scenes/scenecore.cpp @@ -74,6 +74,7 @@ #include "gnap/scenes/scene50.h" #include "gnap/scenes/scene51.h" #include "gnap/scenes/scene52.h" +#include "gnap/scenes/scene53.h" #include "gnap/scenes/scene54.h" namespace Gnap { @@ -433,8 +434,9 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 146, 11, 10); break; case 53: - backgroundId = scene53_init(); - scene53_updateHotspots(); + _scene = new Scene53(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; @@ -796,7 +798,8 @@ void GnapEngine::runSceneLogic() { _newSceneNum = _prevSceneNum; break; case 53: - scene53_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 53; break; |