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authorMax Horn2004-11-27 15:58:18 +0000
committerMax Horn2004-11-27 15:58:18 +0000
commitba74a8e7f657cf795046a5cf6a7ead701fd4194e (patch)
tree0d05c0dfa38e10542ca83ffeeb37ddd782c56ef7
parentb78ac6a18b2cb851718ef84b04557f7fba8d399a (diff)
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Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing some very specialised methods
svn-id: r15914
-rw-r--r--common/system.h2
-rw-r--r--graphics/animation.cpp4
-rw-r--r--queen/sound.cpp10
-rw-r--r--scumm/player_mod.cpp4
-rw-r--r--scumm/player_v2.cpp2
-rw-r--r--scumm/script_v72he.cpp2
-rw-r--r--scumm/smush/smush_player.cpp3
-rw-r--r--simon/sound.cpp12
-rw-r--r--sound/mixer.cpp34
-rw-r--r--sound/mixer.h155
-rw-r--r--sword1/sound.cpp7
11 files changed, 160 insertions, 75 deletions
diff --git a/common/system.h b/common/system.h
index da2c0fde5c..63e642a34c 100644
--- a/common/system.h
+++ b/common/system.h
@@ -569,6 +569,8 @@ public:
/**
* Determine the output sample rate. Audio data provided by the sound
* callback will be played using this rate.
+ * @note Client code other than the sound mixer should _not_ use this
+ * method. Instead, call SoundMixer::getOutputRate()!
* @return the output sample rate
*/
virtual int getOutputSampleRate() const = 0;
diff --git a/graphics/animation.cpp b/graphics/animation.cpp
index 42ac082ab9..2ce89fc838 100644
--- a/graphics/animation.cpp
+++ b/graphics/animation.cpp
@@ -174,7 +174,7 @@ bool BaseAnimationState::decodeFrame() {
return false;
if (checkPaletteSwitch() || (bgSoundStream == NULL) ||
- ((_snd->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum + 1) ||
+ ((_snd->getSoundElapsedTime(bgSound) * 12) / 1000 < framenum + 1) ||
frameskipped > 10) {
if (frameskipped > 10) {
warning("force frame %i redraw", framenum);
@@ -183,7 +183,7 @@ bool BaseAnimationState::decodeFrame() {
drawYUV(sequence_i->width, sequence_i->height, info->display_fbuf->buf);
if (bgSoundStream) {
- while ((_snd->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum)
+ while ((_snd->getSoundElapsedTime(bgSound) * 12) / 1000 < framenum)
_sys->delayMillis(10);
} else {
ticks += 83;
diff --git a/queen/sound.cpp b/queen/sound.cpp
index 7ff117ec82..68e64efbe9 100644
--- a/queen/sound.cpp
+++ b/queen/sound.cpp
@@ -27,6 +27,10 @@
#include "queen/queen.h"
#include "queen/resource.h"
+#include "sound/flac.h"
+#include "sound/mp3.h"
+#include "sound/vorbis.h"
+
#define SB_HEADER_SIZE 110
#define STOP_MUSIC -1
@@ -190,7 +194,7 @@ void MP3Sound::sfxPlay(const char *name, bool isSpeech) {
if (_vm->resource()->fileExists(name)) {
uint32 size;
File *f = _vm->resource()->giveCompressedSound(name, &size);
- _mixer->playMP3(isSpeech ? &_speechHandle : &_sfxHandle, f, size);
+ _mixer->playInputStream(isSpeech ? &_speechHandle : &_sfxHandle, makeMP3Stream(f, size), false);
}
}
#endif
@@ -200,7 +204,7 @@ void OGGSound::sfxPlay(const char *name, bool isSpeech) {
if (_vm->resource()->fileExists(name)) {
uint32 size;
File *f = _vm->resource()->giveCompressedSound(name, &size);
- _mixer->playVorbis(isSpeech ? &_speechHandle : &_sfxHandle, f, size);
+ _mixer->playInputStream(isSpeech ? &_speechHandle : &_sfxHandle, makeVorbisStream(f, size), false);
}
}
#endif
@@ -210,7 +214,7 @@ void FLACSound::sfxPlay(const char *name, bool isSpeech) {
if (_vm->resource()->fileExists(name)) {
uint32 size;
File *f = _vm->resource()->giveCompressedSound(name, &size);
- _mixer->playFlac(isSpeech ? &_speechHandle : &_sfxHandle, f, size);
+ _mixer->playInputStream(isSpeech ? &_speechHandle : &_sfxHandle, makeFlacStream(f, size), false);
}
}
#endif
diff --git a/scumm/player_mod.cpp b/scumm/player_mod.cpp
index 4f917072f0..3102df1cd1 100644
--- a/scumm/player_mod.cpp
+++ b/scumm/player_mod.cpp
@@ -31,7 +31,7 @@ namespace Scumm {
Player_MOD::Player_MOD(ScummEngine *scumm) {
int i;
_mixer = scumm->_mixer;
- _samplerate = scumm->_system->getOutputSampleRate();
+ _samplerate = _mixer->getOutputRate();
_mixamt = 0;
_mixpos = 0;
@@ -150,7 +150,7 @@ void Player_MOD::premix_proc(void *param, int16 *buf, uint len) {
((Player_MOD *) param)->do_mix(buf, len);
}
-void Player_MOD::do_mix (int16 *data, uint len) {
+void Player_MOD::do_mix(int16 *data, uint len) {
int i;
int dpos = 0;
uint dlen = 0;
diff --git a/scumm/player_v2.cpp b/scumm/player_v2.cpp
index bf6bde1f4c..ea4032f41a 100644
--- a/scumm/player_v2.cpp
+++ b/scumm/player_v2.cpp
@@ -348,7 +348,7 @@ Player_V2::Player_V2(ScummEngine *scumm, bool pcjr) {
_vm = scumm;
_system = scumm->_system;
_mixer = scumm->_mixer;
- _sample_rate = _system->getOutputSampleRate();
+ _sample_rate = _mixer->getOutputRate();
_mutex = _system->createMutex();
_header_len = (scumm->_features & GF_OLD_BUNDLE) ? 4 : 6;
diff --git a/scumm/script_v72he.cpp b/scumm/script_v72he.cpp
index 4f63a152e3..47ffe6d35e 100644
--- a/scumm/script_v72he.cpp
+++ b/scumm/script_v72he.cpp
@@ -966,7 +966,7 @@ void ScummEngine_v72he::o72_setTimer() {
void ScummEngine_v72he::o72_unknown5A() {
// Seems to get length of sound already played
int snd = pop();
- int r = _mixer->getChannelElapsedTime(_sound->_musicChannelHandle);
+ int r = _mixer->getSoundElapsedTime(_sound->_musicChannelHandle);
push(r * 10);
debug(1,"o72_unknown5A stub (%d)", snd);
diff --git a/scumm/smush/smush_player.cpp b/scumm/smush/smush_player.cpp
index 2940cda6b9..5d6d764bf7 100644
--- a/scumm/smush/smush_player.cpp
+++ b/scumm/smush/smush_player.cpp
@@ -43,6 +43,7 @@
#include "scumm/insane/insane.h"
#include "sound/mixer.h"
+#include "sound/vorbis.h"
#ifdef DUMP_SMUSH_FRAMES
#include <png.h>
@@ -1162,7 +1163,7 @@ void SmushPlayer::tryOggFile(const char *filename) {
if (_compressedFile.isOpen()) {
int size = _compressedFile.size();
_compressedFileMode = true;
- _vm->_mixer->playVorbis(&_compressedFileSoundHandle, &_compressedFile, size);
+ _vm->_mixer->playInputStream(&_compressedFileSoundHandle, makeVorbisStream(&_compressedFile, size), false);
}
#endif
}
diff --git a/simon/sound.cpp b/simon/sound.cpp
index 9eca280ef8..56b14b8d00 100644
--- a/simon/sound.cpp
+++ b/simon/sound.cpp
@@ -18,10 +18,16 @@
*/
#include "stdafx.h"
+
#include "common/file.h"
#include "common/util.h"
+
#include "simon/sound.h"
+
+#include "sound/flac.h"
+#include "sound/mp3.h"
#include "sound/voc.h"
+#include "sound/vorbis.h"
namespace Simon {
@@ -213,7 +219,7 @@ void MP3Sound::playSound(uint sound, PlayingSoundHandle *handle, byte flags)
uint32 size = _offsets[sound + i] - _offsets[sound];
- _mixer->playMP3(handle, _file, size);
+ _mixer->playInputStream(handle, makeMP3Stream(_file, size), false);
}
#endif
@@ -237,7 +243,7 @@ void VorbisSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags)
uint32 size = _offsets[sound + i] - _offsets[sound];
- _mixer->playVorbis(handle, _file, size);
+ _mixer->playInputStream(handle, makeVorbisStream(_file, size), false);
}
#endif
@@ -261,7 +267,7 @@ void FlacSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags)
uint32 size = _offsets[sound + i] - _offsets[sound];
- _mixer->playFlac(handle, _file, size);
+ _mixer->playInputStream(handle, makeFlacStream(_file, size), false);
}
#endif
diff --git a/sound/mixer.cpp b/sound/mixer.cpp
index 6ecbe68fdd..b70f997126 100644
--- a/sound/mixer.cpp
+++ b/sound/mixer.cpp
@@ -27,9 +27,9 @@
#include "sound/mixer.h"
#include "sound/rate.h"
#include "sound/audiostream.h"
+#include "sound/flac.h"
#include "sound/mp3.h"
#include "sound/vorbis.h"
-#include "sound/flac.h"
#pragma mark -
@@ -150,7 +150,7 @@ SoundMixer::SoundMixer() {
_channels[i] = 0;
_mixerReady = _syst->setSoundCallback(mixCallback, this);
- _outputRate = (uint) _syst->getOutputSampleRate();
+ _outputRate = (uint)_syst->getOutputSampleRate();
if (_outputRate == 0)
error("OSystem returned invalid sample rate");
@@ -316,30 +316,6 @@ void SoundMixer::playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, u
insertChannel(handle, chan);
}
-#ifdef USE_MAD
-void SoundMixer::playMP3(PlayingSoundHandle *handle, File *file, uint32 size, byte volume, int8 balance, int id) {
- // Create the input stream
- AudioStream *input = makeMP3Stream(file, size);
- playInputStream(handle, input, false, volume, balance, id);
-}
-#endif
-
-#ifdef USE_VORBIS
-void SoundMixer::playVorbis(PlayingSoundHandle *handle, File *file, uint32 size, byte volume, int8 balance, int id) {
- // Create the input stream
- AudioStream *input = makeVorbisStream(file, size);
- playInputStream(handle, input, false, volume, balance, id);
-}
-#endif
-
-#ifdef USE_FLAC
-void SoundMixer::playFlac(PlayingSoundHandle *handle, File *file, uint32 size, byte volume, int8 balance, int id) {
- // Create the input stream
- AudioStream *input = makeFlacStream(file, size);
- playInputStream(handle, input, false, volume, balance, id);
-}
-#endif
-
void SoundMixer::playInputStream(PlayingSoundHandle *handle, AudioStream *input, bool isMusic, byte volume, int8 balance, int id, bool autofreeStream) {
Common::StackLock lock(_mutex);
@@ -468,7 +444,7 @@ void SoundMixer::setChannelBalance(PlayingSoundHandle handle, int8 balance) {
_channels[index]->setBalance(balance);
}
-uint32 SoundMixer::getChannelElapsedTime(PlayingSoundHandle handle) {
+uint32 SoundMixer::getSoundElapsedTime(PlayingSoundHandle handle) {
Common::StackLock lock(_mutex);
if (!handle.isActive())
@@ -477,14 +453,14 @@ uint32 SoundMixer::getChannelElapsedTime(PlayingSoundHandle handle) {
int index = handle.getIndex();
if ((index < 0) || (index >= NUM_CHANNELS)) {
- warning("soundMixer::getChannelElapsedTime has invalid index %d", index);
+ warning("soundMixer::getSoundElapsedTime has invalid index %d", index);
return 0;
}
if (_channels[index])
return _channels[index]->getElapsedTime();
- warning("soundMixer::getChannelElapsedTime has no channel object for index %d", index);
+ warning("soundMixer::getSoundElapsedTime has no channel object for index %d", index);
return 0;
}
diff --git a/sound/mixer.h b/sound/mixer.h
index ae5055616b..725c1f7c4d 100644
--- a/sound/mixer.h
+++ b/sound/mixer.h
@@ -83,14 +83,20 @@ public:
SoundMixer();
~SoundMixer();
+
+
/**
* Is the mixer ready and setup? This may not be the case on systems which
* don't support digital sound output. In that case, the mixer proc may
* never be called. That in turn can cause breakage in games which use the
* premix callback for syncing. In particular, the Adlib MIDI emulation...
+ *
+ * @return whether the mixer is ready and setup
*/
bool isReady() const { return _mixerReady; };
+
+
/**
* Set the premix procedure. This is mainly used for the adlib music, but
* is not limited to it. The premix proc is invoked by the mixer whenever
@@ -113,22 +119,23 @@ public:
void setupPremix(AudioStream *stream);
- // start playing a raw sound
+
+ /**
+ * Start playing the given raw sound data.
+ * Internally, this simply creates an audio input stream wrapping the data
+ * (using the makeLinearInputStream factory function), which is then
+ * passed on to playInputStream.
+ */
void playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags,
int id = -1, byte volume = 255, int8 balance = 0, uint32 loopStart = 0, uint32 loopEnd = 0);
-#ifdef USE_MAD
- void playMP3(PlayingSoundHandle *handle, File *file, uint32 size, byte volume = 255, int8 balance = 0, int id = -1);
-#endif
-#ifdef USE_VORBIS
- void playVorbis(PlayingSoundHandle *handle, File *file, uint32 size, byte volume = 255, int8 balance = 0, int id = -1);
-#endif
-#ifdef USE_FLAC
- void playFlac(PlayingSoundHandle *handle, File *file, uint32 size, byte volume = 255, int8 balance = 0, int id = -1);
-#endif
+ /**
+ * Start playing the given audio input stream.
+ */
void playInputStream(PlayingSoundHandle *handle, AudioStream *input, bool isMusic, byte volume = 255, int8 balance = 0, int id = -1, bool autofreeStream = true);
+
/** Start a new stream. */
void newStream(PlayingSoundHandle *handle, uint rate, byte flags, uint32 buffer_size, byte volume = 255, int8 balance = 0);
@@ -143,63 +150,149 @@ public:
*/
void endStream(PlayingSoundHandle handle);
- /** stop all currently playing sounds */
+
+
+ /**
+ * Stop all currently playing sounds.
+ */
void stopAll();
- /** stop playing the sound with given ID */
+ /**
+ * Stop playing the sound with given ID.
+ *
+ * @param id the ID of the sound to affect
+ */
void stopID(int id);
- /** stop playing the channel for the given handle */
+ /**
+ * Stop playing the sound corresponding to the given handle.
+ *
+ * @param handle the sound to affect
+ */
void stopHandle(PlayingSoundHandle handle);
- /** pause/unpause all channels */
+
+
+ /**
+ * Pause/unpause the mixer (this temporarily stops all audio processing,
+ * including all regular channels and the premix channel).
+ *
+ * @param paused true to pause the mixer, false to unpause it
+ */
void pauseAll(bool paused);
- /** check if sound ID is active */
+ /**
+ * Pause/unpause the sound with the given ID.
+ *
+ * @param id the ID of the sound to affect
+ * @param paused true to pause the sound, false to unpause it
+ */
+ void pauseID(int id, bool paused);
+
+ /**
+ * Pause/unpause the sound corresponding to the given handle.
+ *
+ * @param handle the sound to affect
+ * @param paused true to pause the sound, false to unpause it
+ */
+ void pauseHandle(PlayingSoundHandle handle, bool paused);
+
+
+
+ /**
+ * Check if a sound with the given ID is active.
+ *
+ * @param id the ID of the sound to query
+ * @return true if the sound is active
+ */
bool isSoundIDActive(int id);
- /** check if mixer is paused */
+ /**
+ * Check if the mixer is paused (using pauseAll).
+ *
+ * @return true if the mixer is paused
+ */
bool isPaused();
- /** pause/unpause the sound with the given ID */
- void pauseID(int id, bool paused);
- /** pause/unpause the channel for the given handle */
- void pauseHandle(PlayingSoundHandle handle, bool paused);
- /** set the channel volume for the given handle (0 - 255) */
+ /**
+ * Set the channel volume for the given handle.
+ *
+ * @param handle the sound to affect
+ * @param volume the new channel volume (0 - 255)
+ */
void setChannelVolume(PlayingSoundHandle handle, byte volume);
- /** set the channel balance for the given handle (-127 ... 0 ... 127) (left ... center ... right)*/
+ /**
+ * Set the channel balance for the given handle.
+ *
+ * @param handle the sound to affect
+ * @param balance the new channel balance:
+ * (-127 ... 0 ... 127) corresponds to (left ... center ... right)
+ */
void setChannelBalance(PlayingSoundHandle handle, int8 balance);
- /** get approximation of for how long the channel has been playing */
- uint32 getChannelElapsedTime(PlayingSoundHandle handle);
+ /**
+ * Get approximation of for how long the channel has been playing.
+ */
+ uint32 getSoundElapsedTime(PlayingSoundHandle handle);
- /** Check whether any SFX channel is active.*/
+ /**
+ * Check whether any SFX channel is active.
+ *
+ * @return true if any SFX (= non-music) channels are active.
+ */
bool hasActiveSFXChannel();
- /** set the global volume, 0-256 */
+ /**
+ * Set the global volume.
+ *
+ * @param volume the new global volume, 0-256
+ */
void setVolume(int volume);
- /** query the global volume, 0-256 */
+ /**
+ * Query the global volume.
+ *
+ * @return the global music volume, 0-256
+ */
int getVolume() const { return _globalVolume; }
- /** set the music volume, 0-256 */
+ /**
+ * Set the music volume.
+ *
+ * @param volume the new music volume, 0-256
+ */
void setMusicVolume(int volume);
- /** query the music volume, 0-256 */
+ /**
+ * Query the music volume.
+ *
+ * @return the current music volume, 0-256
+ */
int getMusicVolume() const { return _musicVolume; }
- /** query the output rate in kHz */
+ /**
+ * Query the system's audio output sample rate. This returns
+ * the same value as OSystem::getOutputSampleRate().
+ *
+ * @return the output sample rate in Hz
+ */
uint getOutputRate() const { return _outputRate; }
private:
void insertChannel(PlayingSoundHandle *handle, Channel *chan);
- /** main mixer method */
+ /**
+ * Internal main method -- all the actual mixing work is done from here.
+ */
void mix(int16 * buf, uint len);
+ /**
+ * The mixer callback function, passed on to OSystem::setSoundCallback().
+ * This simply calls the mix() method.
+ */
static void mixCallback(void *s, byte *samples, int len);
};
diff --git a/sword1/sound.cpp b/sword1/sound.cpp
index 7438a876d2..c9b5806f5a 100644
--- a/sword1/sound.cpp
+++ b/sword1/sound.cpp
@@ -26,6 +26,9 @@
#include "sword1/logic.h"
#include "sword1/sword1.h"
+#include "sound/mp3.h"
+#include "sound/vorbis.h"
+
namespace Sword1 {
#define SOUND_SPEECH_ID 1
@@ -191,7 +194,7 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
#ifdef USE_MAD
else if (_cowMode == CowMp3) {
_cowFile.seek(index);
- _mixer->playMP3(&_speechHandle, &_cowFile, sampleSize, speechVol, speechPan, SOUND_SPEECH_ID);
+ _mixer->playInputStream(&_speechHandle, makeMP3Stream(&_cowFile, sampleSize), false, speechVol, speechPan, SOUND_SPEECH_ID);
// with compressed audio, we can't calculate the wave volume.
// so default to talking.
for (int cnt = 0; cnt < 480; cnt++)
@@ -202,7 +205,7 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
#ifdef USE_VORBIS
else if (_cowMode == CowVorbis) {
_cowFile.seek(index);
- _mixer->playVorbis(&_speechHandle, &_cowFile, sampleSize, speechVol, speechPan, SOUND_SPEECH_ID);
+ _mixer->playInputStream(&_speechHandle, makeVorbisStream(&_cowFile, sampleSize), false, speechVol, speechPan, SOUND_SPEECH_ID);
for (int cnt = 0; cnt < 480; cnt++)
_waveVolume[cnt] = true;
_waveVolPos = 0;