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author | Joseph-Eugene Winzer | 2017-09-04 19:31:52 +0200 |
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committer | Thierry Crozat | 2018-01-23 02:15:31 +0000 |
commit | ba7729a7674e5c363f221b7529fe970d43a648cc (patch) | |
tree | bbe0e60455756c27693e074937c1905cdef3dc49 | |
parent | 945dc9f46fd1744653d88955a2bcbd2f48ca7827 (diff) | |
download | scummvm-rg350-ba7729a7674e5c363f221b7529fe970d43a648cc.tar.gz scummvm-rg350-ba7729a7674e5c363f221b7529fe970d43a648cc.tar.bz2 scummvm-rg350-ba7729a7674e5c363f221b7529fe970d43a648cc.zip |
SUPERNOVA: Restores brightness if power on
-rw-r--r-- | engines/supernova/state.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp index b562ead082..3df96f2db2 100644 --- a/engines/supernova/state.cpp +++ b/engines/supernova/state.cpp @@ -949,6 +949,8 @@ void GameManager::roomBrightness() { if ((_currentRoom->getId() != OUTSIDE) && (_currentRoom->getId() < ROCKS) ) { if (_state._powerOff) _vm->_brightness = 153; + else + _vm->_brightness = 255; } else if ((_currentRoom->getId() == CAVE)) { _vm->_brightness = 0; } else if ((_currentRoom->getId() == GUARD3)) { |