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author | Matthew Hoops | 2011-11-16 17:55:32 -0500 |
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committer | Matthew Hoops | 2011-11-16 17:56:12 -0500 |
commit | ba798e250d8e8abef2213425384fa81bec3ff5f6 (patch) | |
tree | cfa02e5bd91c8f577ea55c7621c5a1ce6f85c6d6 | |
parent | 81c16d12c8f637890a3a122c31db17cbcb7ee910 (diff) | |
download | scummvm-rg350-ba798e250d8e8abef2213425384fa81bec3ff5f6.tar.gz scummvm-rg350-ba798e250d8e8abef2213425384fa81bec3ff5f6.tar.bz2 scummvm-rg350-ba798e250d8e8abef2213425384fa81bec3ff5f6.zip |
SCI: Add support for slater mac
-rw-r--r-- | engines/sci/detection_tables.h | 7 | ||||
-rw-r--r-- | engines/sci/graphics/view.cpp | 5 |
2 files changed, 10 insertions, 2 deletions
diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h index 69f0afdbb4..edb500869b 100644 --- a/engines/sci/detection_tables.h +++ b/engines/sci/detection_tables.h @@ -3191,6 +3191,13 @@ static const struct ADGameDescription SciGameDescriptions[] = { AD_LISTEND}, Common::EN_ANY, Common::kPlatformPC, 0, GUIO1(GUIO_NOSPEECH) }, + // Slater & Charlie Go Camping - English Macintosh + {"slater", "", { + {"Data1", 0, "7243b4390e5f0182d8133fbcae4b50c5", 2298853}, + {"Data2", 0, "6b6f18f9b502dc0923eeae0ef47f02d5", 2276956}, + AD_LISTEND}, + Common::EN_ANY, Common::kPlatformMacintosh, ADGF_MACRESFORK, GUIO1(GUIO_NONE) }, + // Space Quest 1 VGA Remake - English Amiga (from www.back2roots.org) // SCI interpreter version 1.000.510 (just a guess) {"sq1sci", "SCI", { diff --git a/engines/sci/graphics/view.cpp b/engines/sci/graphics/view.cpp index e095cde697..a77bcccc52 100644 --- a/engines/sci/graphics/view.cpp +++ b/engines/sci/graphics/view.cpp @@ -432,10 +432,11 @@ void unpackCelData(byte *inBuffer, byte *celBitmap, byte clearColor, int pixelCo // Skip the next YYYYY pixels (i.e. transparency) if (literalPos && isMacSci11ViewData) { - // KQ6/Freddy Pharkas use byte lengths, all others use uint16 + // KQ6/Freddy Pharkas/Slater use byte lengths, all others use uint16 // The SCI devs must have realized that a max of 255 pixels wide // was not very good for 320 or 640 width games. - bool hasByteLengths = (g_sci->getGameId() == GID_KQ6 || g_sci->getGameId() == GID_FREDDYPHARKAS); + bool hasByteLengths = (g_sci->getGameId() == GID_KQ6 || g_sci->getGameId() == GID_FREDDYPHARKAS + || g_sci->getGameId() == GID_SLATER); // compression for SCI1.1+ Mac while (pixelNr < pixelCount) { |