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authorJohannes Schickel2008-04-18 15:58:49 +0000
committerJohannes Schickel2008-04-18 15:58:49 +0000
commitba90659705cec3894615b77b1dcf3f3fe768c8bd (patch)
tree01a28caef6e4ec48aacc14d0975462e8c5961486
parent7d6a349afa3e9d8596b4536139d3657370d443c3 (diff)
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Some kyra1 menu tweaking, now all languages should use the same clean layout instead of variable width button system (widths even changed at runtime, which looked rather strange).
svn-id: r31559
-rw-r--r--engines/kyra/gui_v1.cpp77
-rw-r--r--engines/kyra/gui_v1.h2
-rw-r--r--engines/kyra/staticres.cpp56
3 files changed, 31 insertions, 104 deletions
diff --git a/engines/kyra/gui_v1.cpp b/engines/kyra/gui_v1.cpp
index bf1d29b493..12c9648f10 100644
--- a/engines/kyra/gui_v1.cpp
+++ b/engines/kyra/gui_v1.cpp
@@ -472,80 +472,6 @@ int GUI_v1::buttonMenuCallback(Button *caller) {
return 0;
}
-void GUI_v1::initMenuLayout(Menu &menu) {
- assert(menu.numberOfItems < 7);
-
- int widthBackup = _screen->_charWidth;
- _screen->_charWidth = -2;
-
- menu.x = (320 - menu.width)/2;
-
- int menu_x2 = menu.width + menu.x - 1;
- int maxOffset = 0;
- int x1, x2, y1, y2;
-
- for (int i = 0; i < menu.numberOfItems; i++) {
- if (menu.item[i].x == -1)
- menu.item[i].x = (menu.width - menu.item[i].width)/2;
- if (menu.item[i].y == -1)
- menu.item[i].y = (menu.height - menu.item[i].height)/2;
-
- if (menu.item[i].labelString) {
- x1 = menu.x + menu.item[i].x + 25;
- y1 = (200 - menu.height)/2 + menu.item[i].y;
-
- x2 = x1 + menu.item[i].width;
- y2 = y1 + menu.item[i].height;
-
- int textWidth = _screen->getTextWidth(menu.item[i].labelString) + 25;
- int textX = menu.item[i].labelX + menu.x;
-
- if (textWidth + textX > x1) {
- int offset = ((textWidth + textX) - x1);
- if (maxOffset < offset)
- maxOffset = offset;
- }
- }
-
- if (menu.item[i].itemString) {
- int textWidth = _screen->getTextWidth(menu.item[i].itemString) + 15;
-
- if (menu.item[i].width < textWidth) {
- menu.item[i].width = textWidth;
-
- if ( menu.x + menu.item[i].x + menu.item[i].width > menu_x2)
- menu.item[i].x -= (menu.x + menu.item[i].x + menu.item[i].width) - menu_x2 + 10;
- }
- }
-
- }
-
- if (maxOffset > 0) {
- maxOffset = maxOffset/2;
- for (int i = 0; i < menu.numberOfItems; i++) {
- menu.item[i].x += maxOffset + 10;
- menu.item[i].labelX -= maxOffset;
- }
- menu.width += maxOffset;
- }
-
- if (menu.menuNameString != 0) {
- int menuNameStringLength = _screen->getTextWidth(menu.menuNameString);
- if (menuNameStringLength > menu.width)
- menu.width = menuNameStringLength;
- }
-
- if (menu.width > 310)
- menu.width = 310;
-
- menu.x = (320 - menu.width)/2;
-
- if (menu.y == -1)
- menu.y = (200 - menu.height)/2;
-
- _screen->_charWidth = widthBackup;
-}
-
void GUI_v1::getInput() {
Common::Event event;
static uint32 lastScreenUpdate = 0;
@@ -1014,6 +940,9 @@ void GUI_v1::setupControls(Menu &menu) {
menu.item[3].itemString = "ERROR";
break;
}
+ } else {
+ menu.item[4].enabled = 0;
+ menu.item[4].labelString = 0;
}
switch (_vm->_configTextspeed) {
diff --git a/engines/kyra/gui_v1.h b/engines/kyra/gui_v1.h
index 8155d604d6..5f6d438689 100644
--- a/engines/kyra/gui_v1.h
+++ b/engines/kyra/gui_v1.h
@@ -96,8 +96,6 @@ public:
int processButtonList(Button *buttonList, uint16 inputFlags);
int buttonMenuCallback(Button *caller);
-
- void initMenuLayout(Menu &menu);
private:
void initStaticResource();
diff --git a/engines/kyra/staticres.cpp b/engines/kyra/staticres.cpp
index d16245ac95..d331241ee0 100644
--- a/engines/kyra/staticres.cpp
+++ b/engines/kyra/staticres.cpp
@@ -1347,52 +1347,52 @@ void GUI_v1::initStaticResource() {
Button::Callback loadGameMenuFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::loadGameMenu);
Button::Callback cancelSubMenuFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::cancelSubMenu);
- GUI_V1_MENU(_menu[0], -1, -1, 208, 136, 248, 249, 250, 0, 251, -1, 8, 0, 5, -1, -1, -1, -1);
- GUI_V1_MENU_ITEM(_menu[0].item[0], 1, 0, 0, 0, -1, -1, 30, 148, 15, 252, 253, 24, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
- GUI_V1_MENU_ITEM(_menu[0].item[1], 1, 0, 0, 0, -1, -1, 47, 148, 15, 252, 253, 24, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
- GUI_V1_MENU_ITEM(_menu[0].item[2], 1, 0, 0, 0, -1, -1, 64, 148, 15, 252, 253, 24, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
- GUI_V1_MENU_ITEM(_menu[0].item[3], 1, 0, 0, 0, -1, -1, 81, 148, 15, 252, 253, 24, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
- GUI_V1_MENU_ITEM(_menu[0].item[4], 1, 0, 0, 0, 86, 0, 110, 92, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU(_menu[0], -1, -1, 0x100, 0x8B, 248, 249, 250, 0, 251, -1, 8, 0, 5, -1, -1, -1, -1);
+ GUI_V1_MENU_ITEM(_menu[0].item[0], 1, 0, 0, 0, -1, -1, 0x1E, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[0].item[1], 1, 0, 0, 0, -1, -1, 0x2F, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[0].item[2], 1, 0, 0, 0, -1, -1, 0x40, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[0].item[3], 1, 0, 0, 0, -1, -1, 0x51, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[0].item[4], 1, 0, 0, 0, -1, 0, 0x6E, 0xDC, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
_menu[0].item[0].callback = loadGameMenuFunctor;
_menu[0].item[1].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::saveGameMenu);
_menu[0].item[2].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::gameControlsMenu);
_menu[0].item[3].callback = quitPlayingFunctor;
_menu[0].item[4].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::resumeGame);
- GUI_V1_MENU(_menu[1], -1, -1, 288, 56, 248, 249, 250, 0, 254,-1, 8, 0, 2, -1, -1, -1, -1);
- GUI_V1_MENU_ITEM(_menu[1].item[0], 1, 0, 0, 0, 24, 0, 30, 72, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
- GUI_V1_MENU_ITEM(_menu[1].item[1], 1, 0, 0, 0, 192, 0, 30, 72, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU(_menu[1], -1, -1, 0x140, 0x38, 248, 249, 250, 0, 254,-1, 8, 0, 2, -1, -1, -1, -1);
+ GUI_V1_MENU_ITEM(_menu[1].item[0], 1, 0, 0, 0, 0x18, 0, 0x1E, 0x48, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[1].item[1], 1, 0, 0, 0, 0xD8, 0, 0x1E, 0x48, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
_menu[1].item[0].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::quitConfirmYes);
_menu[1].item[1].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::quitConfirmNo);
- GUI_V1_MENU(_menu[2], -1, -1, 288, 160, 248, 249, 250, 0, 251, -1, 8, 0, 6, 132, 22, 132, 124);
- GUI_V1_MENU_ITEM(_menu[2].item[0], 1, 0, 0, 0, -1, 255, 39, 256, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
- GUI_V1_MENU_ITEM(_menu[2].item[1], 1, 0, 0, 0, -1, 255, 56, 256, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
- GUI_V1_MENU_ITEM(_menu[2].item[2], 1, 0, 0, 0, -1, 255, 73, 256, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
- GUI_V1_MENU_ITEM(_menu[2].item[3], 1, 0, 0, 0, -1, 255, 90, 256, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
- GUI_V1_MENU_ITEM(_menu[2].item[4], 1, 0, 0, 0, -1, 255, 107, 256, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
- GUI_V1_MENU_ITEM(_menu[2].item[5], 1, 0, 0, 0, 184, 0, 134, 88, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU(_menu[2], -1, -1, 0x120, 0xA0, 248, 249, 250, 0, 251, -1, 8, 0, 6, 132, 22, 132, 124);
+ GUI_V1_MENU_ITEM(_menu[2].item[0], 1, 0, 0, 0, -1, 255, 0x27, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[2].item[1], 1, 0, 0, 0, -1, 255, 0x38, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[2].item[2], 1, 0, 0, 0, -1, 255, 0x49, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[2].item[3], 1, 0, 0, 0, -1, 255, 0x5A, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[2].item[4], 1, 0, 0, 0, -1, 255, 0x6B, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[2].item[5], 1, 0, 0, 0, 0xB8, 0, 0x86, 0x58, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
_menu[2].item[5].callback = cancelSubMenuFunctor;
GUI_V1_MENU(_menu[3], -1, -1, 288, 67, 248, 249, 250, 0, 251, -1, 8, 0, 2, -1, -1, -1, -1);
- GUI_V1_MENU_ITEM(_menu[3].item[0], 1, 0, 0, 0, 24, 0, 44, 72, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
- GUI_V1_MENU_ITEM(_menu[3].item[1], 1, 0, 0, 0, 192, 0, 44, 72, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[3].item[0], 1, 0, 0, 0, 24, 0, 44, 85, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[3].item[1], 1, 0, 0, 0, 179, 0, 44, 85, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
_menu[3].item[0].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::savegameConfirm);
_menu[3].item[1].callback = cancelSubMenuFunctor;
- GUI_V1_MENU(_menu[4], -1, -1, 208, 76, 248, 249, 250, 0, 251, -1, 8, 0, 2, -1, -1, -1, -1);
- GUI_V1_MENU_ITEM(_menu[4].item[0], 1, 0, 0, 0, -1, -1, 30, 148, 15, 252, 253, 24, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
- GUI_V1_MENU_ITEM(_menu[4].item[1], 1, 0, 0, 0, -1, -1, 47, 148, 15, 252, 253, 24, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU(_menu[4], -1, -1, 0xD0, 0x4C, 248, 249, 250, 0, 251, -1, 8, 0, 2, -1, -1, -1, -1);
+ GUI_V1_MENU_ITEM(_menu[4].item[0], 1, 0, 0, 0, -1, -1, 0x1E, 0xB4, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[4].item[1], 1, 0, 0, 0, -1, -1, 0x2F, 0xB4, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
_menu[4].item[0].callback = loadGameMenuFunctor;
_menu[4].item[1].callback = quitPlayingFunctor;
- GUI_V1_MENU(_menu[5], -1, -1, 208, 153, 248, 249, 250, 0, 251, -1, 8, 0, 6, -1, -1, -1, -1);
- GUI_V1_MENU_ITEM(_menu[5].item[0], 1, 0, 0, 0, 110, 0, 30, 64, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 34, 32, 0, 0);
- GUI_V1_MENU_ITEM(_menu[5].item[1], 1, 0, 0, 0, 110, 0, 47, 64, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 34, 49, 0, 0);
- GUI_V1_MENU_ITEM(_menu[5].item[2], 1, 0, 0, 0, 110, 0, 64, 64, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 34, 66, 0, 0);
- GUI_V1_MENU_ITEM(_menu[5].item[3], 1, 0, 0, 0, 110, 0, 81, 64, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 34, 83, 0, 0);
- GUI_V1_MENU_ITEM(_menu[5].item[4], 1, 0, 0, 0, 110, 0, 98, 64, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 34, 100, 0, 0);
- GUI_V1_MENU_ITEM(_menu[5].item[5], 1, 0, 0, 0, 64, 0, 127, 92, 15, 252, 253, -1, 255, 248, 249, 250, -1, -0, 0, 0, 0, 0);
+ GUI_V1_MENU(_menu[5], -1, -1, 0x130, 0x99, 248, 249, 250, 0, 251, -1, 8, 0, 6, -1, -1, -1, -1);
+ GUI_V1_MENU_ITEM(_menu[5].item[0], 1, 0, 0, 0, 0xA5, 0, 0x1E, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x20, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[5].item[1], 1, 0, 0, 0, 0xA5, 0, 0x2F, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x31, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[5].item[2], 1, 0, 0, 0, 0xA5, 0, 0x40, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x42, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[5].item[3], 1, 0, 0, 0, 0xA5, 0, 0x51, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x53, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[5].item[4], 1, 0, 0, 0, 0xA5, 0, 0x62, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x65, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[5].item[5], 1, 0, 0, 0, -1, 0, 0x7F, 0x6C, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, -0, 0, 0, 0, 0);
_menu[5].item[0].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::controlsChangeMusic);
_menu[5].item[1].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::controlsChangeSounds);
_menu[5].item[2].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::controlsChangeWalk);