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author | Lars Skovlund | 2011-02-28 21:20:54 +0100 |
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committer | Lars Skovlund | 2011-02-28 21:20:54 +0100 |
commit | baa9cbf45c3b66faca1af3fc7bcff49dc02a63b8 (patch) | |
tree | d5d1884ed31ec9db741679067f32bd22712147e4 | |
parent | 3550e1056884995a524db51fab56d0097c5b6398 (diff) | |
download | scummvm-rg350-baa9cbf45c3b66faca1af3fc7bcff49dc02a63b8.tar.gz scummvm-rg350-baa9cbf45c3b66faca1af3fc7bcff49dc02a63b8.tar.bz2 scummvm-rg350-baa9cbf45c3b66faca1af3fc7bcff49dc02a63b8.zip |
SCI: Add workaround for PQ:SWAT.
This is a bug in the SCI32 class library, and there are similar workarounds
for a number of SCI32 games.
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index c87ab59f8f..f43f26d77b 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -120,6 +120,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_MOTHERGOOSEHIRES,-1,64950, 1, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // see above { GID_PEPPER, -1, 894, 0, "Package", "doVerb", -1, 3, { WORKAROUND_FAKE, 0 } }, // using the hand on the book in the inventory - bug #3040012 { GID_PEPPER, 150, 928, 0, "Narrator", "startText", -1, 0, { WORKAROUND_FAKE, 0 } }, // happens during the non-interactive demo of Pepper + { GID_PQSWAT, -1, 64950, 0, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // Using the menu in the beginning { GID_QFG1, -1, 210, 0, "Encounter", "init", 0xbd0, 0, { WORKAROUND_FAKE, 0 } }, // hq1: going to the brigands hideout { GID_QFG1, -1, 210, 0, "Encounter", "init", 0xbe4, 0, { WORKAROUND_FAKE, 0 } }, // qfg1: going to the brigands hideout { GID_QFG1VGA, 16, 16, 0, "lassoFailed", "changeState", -1, -1, { WORKAROUND_FAKE, 0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers, temps 0 and 1 - bug #3053268 |