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authorLars Skovlund2011-02-28 21:20:54 +0100
committerLars Skovlund2011-02-28 21:20:54 +0100
commitbaa9cbf45c3b66faca1af3fc7bcff49dc02a63b8 (patch)
treed5d1884ed31ec9db741679067f32bd22712147e4
parent3550e1056884995a524db51fab56d0097c5b6398 (diff)
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SCI: Add workaround for PQ:SWAT.
This is a bug in the SCI32 class library, and there are similar workarounds for a number of SCI32 games.
-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index c87ab59f8f..f43f26d77b 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -120,6 +120,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_MOTHERGOOSEHIRES,-1,64950, 1, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // see above
{ GID_PEPPER, -1, 894, 0, "Package", "doVerb", -1, 3, { WORKAROUND_FAKE, 0 } }, // using the hand on the book in the inventory - bug #3040012
{ GID_PEPPER, 150, 928, 0, "Narrator", "startText", -1, 0, { WORKAROUND_FAKE, 0 } }, // happens during the non-interactive demo of Pepper
+ { GID_PQSWAT, -1, 64950, 0, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // Using the menu in the beginning
{ GID_QFG1, -1, 210, 0, "Encounter", "init", 0xbd0, 0, { WORKAROUND_FAKE, 0 } }, // hq1: going to the brigands hideout
{ GID_QFG1, -1, 210, 0, "Encounter", "init", 0xbe4, 0, { WORKAROUND_FAKE, 0 } }, // qfg1: going to the brigands hideout
{ GID_QFG1VGA, 16, 16, 0, "lassoFailed", "changeState", -1, -1, { WORKAROUND_FAKE, 0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers, temps 0 and 1 - bug #3053268