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| author | Max Horn | 2003-09-08 16:10:05 +0000 | 
|---|---|---|
| committer | Max Horn | 2003-09-08 16:10:05 +0000 | 
| commit | bac8a0da5b0f0a14bb76372ca6163b71c55d62a0 (patch) | |
| tree | 9eaa95102fcc9b88e9e9ce1ecd2c785911424e49 | |
| parent | f23a34c9e5cd236c2454c2dee716841d9dd58acd (diff) | |
| download | scummvm-rg350-bac8a0da5b0f0a14bb76372ca6163b71c55d62a0.tar.gz scummvm-rg350-bac8a0da5b0f0a14bb76372ca6163b71c55d62a0.tar.bz2 scummvm-rg350-bac8a0da5b0f0a14bb76372ca6163b71c55d62a0.zip | |
added a FIXME comment
svn-id: r10093
| -rw-r--r-- | gui/launcher.cpp | 1 | 
1 files changed, 1 insertions, 0 deletions
| diff --git a/gui/launcher.cpp b/gui/launcher.cpp index 0ecde0da95..982d81c747 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -95,6 +95,7 @@ EditGameDialog::EditGameDialog(NewGui *gui, const String &domain, const TargetSe  	}  	// Determine whether this is a SCUMM game +	// FIXME: This check is evil, as it requires us to hard code GIDs.  	bool isScumm = (GID_SCUMM_FIRST <= target->id && target->id <= GID_SCUMM_LAST); | 
