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author | Eugene Sandulenko | 2007-05-28 16:36:18 +0000 |
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committer | Eugene Sandulenko | 2007-05-28 16:36:18 +0000 |
commit | baea10979c794550098c2458016d6762bc9e59c5 (patch) | |
tree | 226f9589fb5f4c9f31b9faacf7aad5fea71914e4 | |
parent | 97afe587d2dfce6b6e071fb3e79d01ee6841fac2 (diff) | |
download | scummvm-rg350-baea10979c794550098c2458016d6762bc9e59c5.tar.gz scummvm-rg350-baea10979c794550098c2458016d6762bc9e59c5.tar.bz2 scummvm-rg350-baea10979c794550098c2458016d6762bc9e59c5.zip |
Partial fix for walking speed in IHNM.
svn-id: r26999
-rw-r--r-- | engines/saga/actor.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/saga/actor.cpp b/engines/saga/actor.cpp index c26f06b33a..e92eb1307c 100644 --- a/engines/saga/actor.cpp +++ b/engines/saga/actor.cpp @@ -1406,7 +1406,11 @@ void Actor::handleActions(int msec, bool setup) { } } - speed = (ACTOR_LMULT * 2 * actor->_screenScale + 63) / 256; + if(_vm->getGameType() == GType_ITE) + speed = (ACTOR_LMULT * 2 * actor->_screenScale + 63) / 256; + else + speed = (72 * actor->_screenScale + 128) / 256; + if (speed < 1) { speed = 1; } |