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authorPaul Gilbert2011-09-13 20:10:25 +1000
committerPaul Gilbert2011-09-13 20:10:25 +1000
commitbaf64562166609909194c5f8ea24d9a4f0302fbf (patch)
tree4453ba564ef7177490f882e24b6d4c26819bfe38
parente20647eae3e4e139c30c058e238848d2b3728631 (diff)
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TSAGE: Fix graphic glitch when writing ticket in scene 800
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp
index 5833050c4e..c34c6526ef 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes8.cpp
@@ -201,7 +201,7 @@ void Scene800::Action1::signal() {
scene->_object6.setFrame(2);
scene->_object6.setPosition(Common::Point(58, 135));
scene->_object6.fixPriority(170);
- scene->_object6.animate(ANIM_MODE_5, this);
+ BF_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 4:
BF_GLOBALS._player.setVisage(352);