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author | Travis Howell | 2004-08-17 12:47:03 +0000 |
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committer | Travis Howell | 2004-08-17 12:47:03 +0000 |
commit | bb00a8b7bca7d7a8287704191af959aa894983cb (patch) | |
tree | 28bbe3c80506b1a61776b5cefa525577bd2157cd | |
parent | bf7eae79327a63342dbb50288526d807cf1056c3 (diff) | |
download | scummvm-rg350-bb00a8b7bca7d7a8287704191af959aa894983cb.tar.gz scummvm-rg350-bb00a8b7bca7d7a8287704191af959aa894983cb.tar.bz2 scummvm-rg350-bb00a8b7bca7d7a8287704191af959aa894983cb.zip |
This check is Sam & Max specific, doesn't exist in other games.
svn-id: r14636
-rw-r--r-- | scumm/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index f11c7b966e..129d6dc7ee 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -419,7 +419,7 @@ void Actor::setupActorScale() { // For some boxes, we ignore the scaling and use whatever values the // scripts set. This is used e.g. in the Mystery Vortex in Sam&Max. // Older games used the flag 0x20 differently, though. - if (_vm->_version >= 6 && (_vm->getBoxFlags(walkbox) & kBoxIgnoreScale)) + if (_vm->_gameId = GID_SAMNMAX && (_vm->getBoxFlags(walkbox) & kBoxIgnoreScale)) return; boxscale = _vm->getBoxScale(walkbox); |