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authorTravis Howell2009-11-22 11:43:12 +0000
committerTravis Howell2009-11-22 11:43:12 +0000
commitbb0c7657316942859a7a8575236320cf819d07c6 (patch)
tree2636599815e0fedc9c0567cad31ada8395242f08
parent6c2cc3e1bbc626f671432fa0a37d6317222caa5d (diff)
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Exclude Loom PCE engine specific code, from non-16bit color build.
svn-id: r46080
-rw-r--r--engines/scumm/charset.cpp4
-rw-r--r--engines/scumm/charset.h2
-rw-r--r--engines/scumm/costume.cpp2
-rw-r--r--engines/scumm/costume.h2
-rw-r--r--engines/scumm/gfx.cpp18
-rw-r--r--engines/scumm/gfx.h4
-rw-r--r--engines/scumm/scumm.cpp13
7 files changed, 42 insertions, 3 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp
index f38c856a58..70a9336380 100644
--- a/engines/scumm/charset.cpp
+++ b/engines/scumm/charset.cpp
@@ -620,12 +620,14 @@ void CharsetRendererV3::setColor(byte color) {
translateColor();
}
+#ifdef USE_RGB_COLOR
void CharsetRendererPCE::setColor(byte color) {
_vm->setPCETextPalette(color);
_color = 15;
enableShadow(true);
}
+#endif
void CharsetRendererCommon::enableShadow(bool enable) {
if (enable) {
@@ -1076,6 +1078,7 @@ void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, con
}
}
+#ifdef USE_RGB_COLOR
void CharsetRendererPCE::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth) {
int y, x;
int bitCount = 0;
@@ -1109,6 +1112,7 @@ void CharsetRendererPCE::drawBits1(const Graphics::Surface &s, byte *dst, const
dst += s.pitch - width * bitDepth;
}
}
+#endif
#ifdef ENABLE_SCUMM_7_8
CharsetRendererNut::CharsetRendererNut(ScummEngine *vm)
diff --git a/engines/scumm/charset.h b/engines/scumm/charset.h
index fd8f3e060b..dca254669b 100644
--- a/engines/scumm/charset.h
+++ b/engines/scumm/charset.h
@@ -164,6 +164,7 @@ public:
int getCharWidth(byte chr);
};
+#ifdef USE_RGB_COLOR
class CharsetRendererPCE : public CharsetRendererV3 {
protected:
void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth);
@@ -173,6 +174,7 @@ public:
void setColor(byte color);
};
+#endif
class CharsetRendererV2 : public CharsetRendererV3 {
protected:
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp
index 5e980f8fa9..7a5c447eec 100644
--- a/engines/scumm/costume.cpp
+++ b/engines/scumm/costume.cpp
@@ -912,6 +912,7 @@ void NESCostumeRenderer::setCostume(int costume, int shadow) {
_loaded.loadCostume(costume);
}
+#ifdef USE_RGB_COLOR
void PCEngineCostumeRenderer::setPalette(uint16 *palette) {
const byte* ptr = _loaded._palette;
byte rgb[45];
@@ -922,6 +923,7 @@ void PCEngineCostumeRenderer::setPalette(uint16 *palette) {
for (int i = 0; i < 15; ++i)
_palette[i + 1] = _vm->get16BitColor(rgb[i * 3 + 0], rgb[i * 3 + 1], rgb[i * 3 + 2]);
}
+#endif
void ClassicCostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
const byte *r;
diff --git a/engines/scumm/costume.h b/engines/scumm/costume.h
index a8ba470a04..c9f2586087 100644
--- a/engines/scumm/costume.h
+++ b/engines/scumm/costume.h
@@ -130,12 +130,14 @@ protected:
byte drawLimb(const Actor *a, int limb);
};
+#ifdef USE_RGB_COLOR
class PCEngineCostumeRenderer : public ClassicCostumeRenderer {
public:
PCEngineCostumeRenderer(ScummEngine *vm) : ClassicCostumeRenderer(vm) {}
void setPalette(uint16 *palette);
};
+#endif
class C64CostumeRenderer : public BaseCostumeRenderer {
protected:
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 2d284e8e7c..8a6a831258 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -220,6 +220,7 @@ GdiNES::GdiNES(ScummEngine *vm) : Gdi(vm) {
memset(&_NES, 0, sizeof(_NES));
}
+#ifdef USE_RGB_COLOR
GdiPCEngine::GdiPCEngine(ScummEngine *vm) : Gdi(vm) {
memset(&_PCE, 0, sizeof(_PCE));
}
@@ -229,6 +230,7 @@ GdiPCEngine::~GdiPCEngine() {
free(_PCE.staffTiles);
free(_PCE.masks);
}
+#endif
GdiV1::GdiV1(ScummEngine *vm) : Gdi(vm) {
memset(&_C64, 0, sizeof(_C64));
@@ -242,8 +244,10 @@ GdiV2::~GdiV2() {
free(_roomStrips);
}
+#ifdef USE_RGB_COLOR
Gdi16Bit::Gdi16Bit(ScummEngine *vm) : Gdi(vm) {
}
+#endif
void Gdi::init() {
_numStrips = _vm->_screenWidth / 8;
@@ -269,16 +273,20 @@ void GdiNES::roomChanged(byte *roomptr) {
decodeNESGfx(roomptr);
}
+#ifdef USE_RGB_COLOR
void GdiPCEngine::roomChanged(byte *roomptr) {
decodePCEngineGfx(roomptr);
}
+#endif
void Gdi::loadTiles(byte *roomptr) {
}
+#ifdef USE_RGB_COLOR
void GdiPCEngine::loadTiles(byte *roomptr) {
decodePCEngineTileData(_vm->findResourceData(MKID_BE('TILE'), roomptr));
}
+#endif
void GdiV1::roomChanged(byte *roomptr) {
for (int i = 0; i < 4; i++){
@@ -1457,6 +1465,7 @@ void GdiNES::prepareDrawBitmap(const byte *ptr, VirtScreen *vs,
}
}
+#ifdef USE_RGB_COLOR
void GdiPCEngine::prepareDrawBitmap(const byte *ptr, VirtScreen *vs,
const int x, const int y, const int width, const int height,
int stripnr, int numstrip) {
@@ -1464,6 +1473,7 @@ void GdiPCEngine::prepareDrawBitmap(const byte *ptr, VirtScreen *vs,
decodePCEngineObject(ptr, x - stripnr, y, width, height);
}
}
+#endif
void GdiV2::prepareDrawBitmap(const byte *ptr, VirtScreen *vs,
const int x, const int y, const int width, const int height,
@@ -1808,12 +1818,14 @@ bool GdiNES::drawStrip(byte *dstPtr, VirtScreen *vs, int x, int y, const int wid
return false;
}
+#ifdef USE_RGB_COLOR
bool GdiPCEngine::drawStrip(byte *dstPtr, VirtScreen *vs, int x, int y, const int width, const int height,
int stripnr, const byte *smap_ptr) {
byte *mask_ptr = getMaskBuffer(x, y, 1);
drawStripPCEngine(dstPtr, mask_ptr, vs->pitch, stripnr, y, height);
return false;
}
+#endif
bool GdiV1::drawStrip(byte *dstPtr, VirtScreen *vs, int x, int y, const int width, const int height,
int stripnr, const byte *smap_ptr) {
@@ -1914,12 +1926,14 @@ void GdiNES::decodeMask(int x, int y, const int width, const int height,
drawStripNESMask(mask_ptr, stripnr, y, height);
}
+#ifdef USE_RGB_COLOR
void GdiPCEngine::decodeMask(int x, int y, const int width, const int height,
int stripnr, int numzbuf, const byte *zplane_list[9],
bool transpStrip, byte flag, const byte *tmsk_ptr) {
byte *mask_ptr = getMaskBuffer(x, y, 1);
drawStripPCEngineMask(mask_ptr, stripnr, y, height);
}
+#endif
void GdiV1::decodeMask(int x, int y, const int width, const int height,
int stripnr, int numzbuf, const byte *zplane_list[9],
@@ -2623,6 +2637,7 @@ void GdiNES::drawStripNESMask(byte *dst, int stripnr, int top, int height) const
}
}
+#ifdef USE_RGB_COLOR
void readOffsetTable(const byte *ptr, uint16 **table, int *count) {
int pos = 0;
*count = READ_LE_UINT16(ptr) / 2 + 1;
@@ -2940,6 +2955,7 @@ void GdiPCEngine::drawStripPCEngineMask(byte *dst, int stripnr, int top, int hei
}
}
}
+#endif
void GdiV1::drawStripC64Background(byte *dst, int dstPitch, int stripnr, int height) {
int charIdx;
@@ -3558,9 +3574,11 @@ void Gdi::unkDecode11(byte *dst, int dstPitch, const byte *src, int height) cons
#undef NEXT_ROW
#undef READ_BIT_256
+#ifdef USE_RGB_COLOR
void Gdi16Bit::writeRoomColor(byte *dst, byte color) const {
WRITE_UINT16(dst, READ_LE_UINT16(_vm->_hePalettes + 2048 + color * 2));
}
+#endif
void Gdi::writeRoomColor(byte *dst, byte color) const {
// As described in bug #1294513 "FOA/Amiga: Palette problem (Regression)"
diff --git a/engines/scumm/gfx.h b/engines/scumm/gfx.h
index c93d8d717a..108fd4555d 100644
--- a/engines/scumm/gfx.h
+++ b/engines/scumm/gfx.h
@@ -305,6 +305,7 @@ public:
virtual void roomChanged(byte *roomptr);
};
+#ifdef USE_RGB_COLOR
class GdiPCEngine : public Gdi {
protected:
struct {
@@ -347,6 +348,7 @@ public:
virtual void loadTiles(byte *roomptr);
virtual void roomChanged(byte *roomptr);
};
+#endif
class GdiV1 : public Gdi {
protected:
@@ -409,12 +411,14 @@ public:
virtual void roomChanged(byte *roomptr);
};
+#ifdef USE_RGB_COLOR
class Gdi16Bit : public Gdi {
protected:
virtual void writeRoomColor(byte *dst, byte color) const;
public:
Gdi16Bit(ScummEngine *vm);
};
+#endif
} // End of namespace Scumm
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 8e93b4a929..4278a08077 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -113,10 +113,13 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
if (_game.platform == Common::kPlatformNES) {
_gdi = new GdiNES(this);
- } else if (_game.platform == Common::kPlatformPCEngine) {
- _gdi = new GdiPCEngine(this);
+#ifdef USE_RGB_COLOR
} else if (_game.features & GF_16BIT_COLOR) {
- _gdi = new Gdi16Bit(this);
+ if (_game.platform == Common::kPlatformPCEngine)
+ _gdi = new GdiPCEngine(this);
+ else
+ _gdi = new Gdi16Bit(this);
+#endif
} else if (_game.version <= 1) {
_gdi = new GdiV1(this);
} else if (_game.version == 2) {
@@ -1270,9 +1273,11 @@ void ScummEngine::setupCharsetRenderer() {
else
_charset = new CharsetRendererV2(this, _language);
} else if (_game.version == 3) {
+#ifdef USE_RGB_COLOR
if (_game.platform == Common::kPlatformPCEngine)
_charset = new CharsetRendererPCE(this);
else
+#endif
_charset = new CharsetRendererV3(this);
#ifdef ENABLE_SCUMM_7_8
} else if (_game.version == 8) {
@@ -1293,9 +1298,11 @@ void ScummEngine::setupCostumeRenderer() {
} else if (_game.platform == Common::kPlatformNES) {
_costumeRenderer = new NESCostumeRenderer(this);
_costumeLoader = new NESCostumeLoader(this);
+#ifdef USE_RGB_COLOR
} else if (_game.platform == Common::kPlatformPCEngine) {
_costumeRenderer = new PCEngineCostumeRenderer(this);
_costumeLoader = new ClassicCostumeLoader(this);
+#endif
} else {
_costumeRenderer = new ClassicCostumeRenderer(this);
_costumeLoader = new ClassicCostumeLoader(this);