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authorTravis Howell2006-01-20 00:19:56 +0000
committerTravis Howell2006-01-20 00:19:56 +0000
commitbb9a3814dc216290b35a5ef98e3178cca226f6f4 (patch)
tree7a830abc4f96217edd05be5da2c400104676f948
parent89ecf72e517571753788590893f53d389699a140 (diff)
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Sync. updates and section numbers.
svn-id: r20104
-rw-r--r--doc/03.tex113
-rw-r--r--doc/07_07.tex165
-rw-r--r--doc/07_08.tex32
3 files changed, 254 insertions, 56 deletions
diff --git a/doc/03.tex b/doc/03.tex
index 19297e4231..429e4ee95d 100644
--- a/doc/03.tex
+++ b/doc/03.tex
@@ -16,62 +16,63 @@ this is not always true.
\begin{itemize}
\item SCUMM Games by LucasArts:\\
\begin {tabular} [h] {ll}
- Maniac Mansion& [Game: maniac]\\
- Zak McKracken and the Alien Mindbenders& [Game: zak]\\
- Indiana Jones \& the Last Crusade& [Game: indy3]\\
- Loom& [Game: loom]\\
- The Secret of Monkey Island& [Game: monkey]\\
- Monkey Island 2: LeChuck's Revenge& [Game: monkey2]\\
- Indiana Jones and the Fate of Atlantis& [Game: atlantis]\\
- Day of the Tentacle& [Game: tentacle]\\
- Sam \& Max Hit the Road& [Game: samnmax]\\
- Full Throttle& [Game: ft]\\
- The Dig& [Game: dig]\\
- The Curse of Monkey Island& [Game: comi]\\
+ Maniac Mansion& [maniac]\\
+ Zak McKracken and the Alien Mindbenders& [zak]\\
+ Indiana Jones \& the Last Crusade& [indy3]\\
+ Loom& [loom]\\
+ The Secret of Monkey Island& [monkey]\\
+ Monkey Island 2: LeChuck's Revenge& [monkey2]\\
+ Indiana Jones and the Fate of Atlantis& [atlantis]\\
+ Day of the Tentacle& [tentacle]\\
+ Sam \& Max Hit the Road& [samnmax]\\
+ Full Throttle& [ft]\\
+ The Dig& [dig]\\
+ The Curse of Monkey Island& [comi]\\
\end{tabular}
\item SCUMM Games by Humongous Entertainment:\\
\begin{tabular}[h]{ll}
- Backyard Football& [Game: football]\\
- Big Thinkers Kindergarten& [Game: thinkerk]\\
- Fatty Bear's Birthday Surprise& [Game: fbear]\\
- Fatty Bear's Fun Pack& [Game: fbpack]\\
- Freddi Fish 1: The Case of the Missing Kelp Seeds& [Game: freddi]\\
- Freddi Fish 2: The Case of the Haunted Schoolhouse& [Game: fredd2]\\
- Freddi Fish 3: The Case of the Stolen Conch Shell& [Game: freddi3]\\
- Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch&[Game: freddi4]\\
- Freddi Fish and Luther's Maze Madness& [Game: maze]\\
- Freddi Fish and Luther's Water Worries& [Game: water]\\
- Let's Explore the Airport with Buzzy& [Game: airport]\\
- Let's Explore the Farm with Buzzy& [Game: farm]\\
- Let's Explore the Jungle with Buzzy& [Game: jungle]\\
- Pajama Sam 1: No Need to Hide When It's Dark Outside& [Game: pajama]\\
- Pajama Sam 2: Thunder and Lightning Aren't so Frightening& [Game: pajama2]\\
- Pajama Sam's Sock Works& [Game: socks]\\
- Putt-Putt Goes To The Moon& [Game: puttmoon]\\
- Putt-Putt Enters the Race& [Game: puttrace]\\
- Putt-Putt Joins the Circus& [Game: puttcircus]\\
- Putt-Putt Joins the Parade& [Game: puttputt]\\
- Putt-Putt Saves the Zoo& [Game: puttzoo]\\
- Putt-Putt Travels Through Time& [Game: putttime]\\
- Putt-Putt and Pep's Balloon-O-Rama& [Game: balloon]\\
- Putt-Putt and Pep's Dog on a Stick& [Game: dog]\\
- Putt-Putt \& Fatty Bear's Activity Pack& [Game: activity]\\
- Putt-Putt's Fun Pack& [Game: funpack]\\
- Spy Fox 1: Dry Cereal& [Game: spyfox]\\
- Spy Fox 2: Some Assembly Required& [Game: spyfox2]\\
- Spy Fox in Cheese Chase& [Game: chase]\\
- Spy Fox in Hold the Mustard& [Game: mustard]\\
+ Backyard Football& [football]\\
+ Big Thinkers Kindergarten& [thinkerk]\\
+ Fatty Bear's Birthday Surprise& [fbear]\\
+ Fatty Bear's Fun Pack& [fbpack]\\
+ Freddi Fish 1: The Case of the Missing Kelp Seeds& [freddi]\\
+ Freddi Fish 2: The Case of the Haunted Schoolhouse& [fredd2]\\
+ Freddi Fish 3: The Case of the Stolen Conch Shell& [freddi3]\\
+ Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch&[freddi4]\\
+ Freddi Fish and Luther's Maze Madness& [maze]\\
+ Freddi Fish and Luther's Water Worries& [water]\\
+ Let's Explore the Airport with Buzzy& [airport]\\
+ Let's Explore the Farm with Buzzy& [farm]\\
+ Let's Explore the Jungle with Buzzy& [jungle]\\
+ Pajama Sam 1: No Need to Hide When It's Dark Outside& [pajama]\\
+ Pajama Sam 2: Thunder and Lightning Aren't so Frightening& [pajama2]\\
+ Pajama Sam's Sock Works& [socks]\\
+ Putt-Putt Goes To The Moon& [puttmoon]\\
+ Putt-Putt Enters the Race& [puttrace]\\
+ Putt-Putt Joins the Circus& [puttcircus]\\
+ Putt-Putt Joins the Parade& [puttputt]\\
+ Putt-Putt Saves the Zoo& [puttzoo]\\
+ Putt-Putt Travels Through Time& [putttime]\\
+ Putt-Putt and Pep's Balloon-O-Rama& [balloon]\\
+ Putt-Putt and Pep's Dog on a Stick& [dog]\\
+ Putt-Putt \& Fatty Bear's Activity Pack& [activity]\\
+ Putt-Putt's Fun Pack& [funpack]\\
+ Spy Fox 1: Dry Cereal& [spyfox]\\
+ Spy Fox 2: Some Assembly Required& [spyfox2]\\
+ Spy Fox in Cheese Chase& [chase]\\
+ Spy Fox in Hold the Mustard& [mustard]\\
\end{tabular}
\item Other Games:\\
\begin{tabular}[h]{ll}
- Beneath a Steel Sky& [Game: sky]\\
- Broken Sword 1: The Shadow of the Templars& [Game: sword1]\\
- Broken Sword 2: The Smoking Mirror& [Game: sword2]\\
- Flight of the Amazon Queen& [Game: queen]\\
- Gobliiins& [Game: gob1]\\
- Inherit the Earth: Quest for the Orb& [Game: ite]\\
- Simon the Sorcerer 1& [Game: simon1]\\
- Simon the Sorcerer 2& [Game: simon2]\\
+ Beneath a Steel Sky& [sky]\\
+ Broken Sword 1: The Shadow of the Templars& [sword1]\\
+ Broken Sword 2: The Smoking Mirror& [sword2]\\
+ Flight of the Amazon Queen& [queen]\\
+ Gobliiins& [gob1]\\
+ Inherit the Earth: Quest for the Orb& [ite]\\
+ The Legend of Kyrandia& [kyra1]\\
+ Simon the Sorcerer 1& [simon1]\\
+ Simon the Sorcerer 2& [simon2]\\
\end{tabular}
The following games should load, but are not yet fully playable. Play these at your own risk, and please do not file bug reports about them. If you want
@@ -79,12 +80,12 @@ the latest updates on game compatibility, visit our web site and view the
compatibility chart.
\begin{tabular}{ll}
- Backyard Baseball& [Game: baseball]\\
- Backyard Soccer& [Game: soccer]\\
- Big Thinkers First Grade& [Game: thinker1]\\
- Pajama Sam 3: You Are What You Eat From Your Head to Your Feet&[Game: pajama3]\\
- Pajama Sam's Lost \& Found& [Game: lost]\\
- Spy Fox 3: Operation Ozone& [Game: spyozon]\\
+ Backyard Baseball& [baseball]\\
+ Backyard Soccer& [soccer]\\
+ Big Thinkers First Grade& [thinker1]\\
+ Pajama Sam 3: You Are What You Eat From Your Head to Your Feet&[pajama3]\\
+ Pajama Sam's Lost \& Found& [lost]\\
+ Spy Fox 3: Operation Ozone& [spyozon]\\
\end{tabular}
The following games are SCUMM engine, but NOT supported by ScummVM (yet).
diff --git a/doc/07_07.tex b/doc/07_07.tex
new file mode 100644
index 0000000000..e78da21b41
--- /dev/null
+++ b/doc/07_07.tex
@@ -0,0 +1,165 @@
+
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End:
+
+\subsection{Using compressed audiofiles (MP3, Ogg Vorbis, Flac)}
+\label{sect-compressing-audiofiles}
+
+\subsubsection{Using MP3 files for CD audio}
+
+Use LAME or some other MP3 encoder to rip the CD audio tracks to files. Name
+the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support
+to use this option. You'll need to rip the file from the CD as a WAV file,
+then encode the MP3 files in constant bit rate. This can be done with the
+following LAME command line:
+\begin{verbatim}
+ lame -t -q 0 -b 96 track1.wav track1.mp3
+\end{verbatim}
+
+
+\subsubsection{Using Ogg Vorbis files for CD audio}
+
+Use oggenc or some other vorbis encoder to encode the audio tracks to files.
+Name the files track1.ogg track2.ogg etc. ScummVM must be compiled with vorbis
+support to use this option. You'll need to rip the files from the CD as a WAV
+file, then encode the vorbis files. This can be done with the following oggenc
+command line with the value after q specifying the desired quality from 0 to 10:
+\begin{verbatim}
+ oggenc -q 5 track1.wav
+\end{verbatim}
+
+
+\subsubsection{Using Flac files for CD audio}
+Use flac or some other flac encoder to encode the audio tracks to files.
+Name the files track1.flac track2.flac etc. In your filesystem only allows
+three letter extensions, name the files track1.fla track2.fla etc.
+ScummVM must be compiled with flac support to use this option. You'll need to
+rip the files from the CD as a WAV file, then encode the flac files. This can
+be done with the following flac command line:
+\begin{verbatim}
+ flac --best track1.wav
+\end{verbatim}
+%
+Remember that the quality is always the same, varying encoder options will only
+affect the encoding time and resulting filesize.
+
+
+\subsubsection{Compressing MONSTER.SOU with MP3}
+
+You need LAME, and our extract util from the scummvm-tools package to perform
+this task, and ScummVM must be compiled with MAD support.
+\begin{verbatim}
+ extract monster.sou
+\end{verbatim}
+%
+Eventually you will have a much smaller monster.so3 file, copy this file
+to your game directory. You can safely remove the monster.sou file.
+
+
+\subsubsection{Compressing MONSTER.SOU with Ogg Vorbis}
+
+As above, but ScummVM must be compiled with OGG support. Run:
+\begin{verbatim}
+ extract --vorbis monster.sou
+\end{verbatim}
+%
+This should produce a smaller monster.sog file, which you should copy to your
+game directory. Ogg encoding may take a considerable longer amount of time
+than MP3, so have a good book handy.
+
+
+\subsubsection{Compressing MONSTER.SOU with Flac}
+
+As above, but ScummVM must be compiled with Flac support. Run:
+\begin{verbatim}
+ extract --flac --best -b 1152 monster.sou
+\end{verbatim}
+%
+This should produce a smaller monster.sof file, which you should copy to your
+game directory. Remember that the quality is always the same, varying encoder
+options will only affect the encoding time and resulting filesize. Playing
+with the blocksize (-b <value>), has the biggest impact on the resulting
+filesize -- 1152 seems to be a good value for those kind of soundfiles. Be sure
+to read the encoder documentation before you use other values.
+
+
+\subsubsection{Compressing sfx/speech in Simon the Sorcerer 1 and 2}
+
+Use our simon2mp3 util from the scummvm-tools package to perform this task.
+You can choose between multiple target formats, but note that you can only use
+each if ScummVM was compiled with the respective decoder support enabled.
+
+\begin{tabular}[h]{ll}
+ simon2mp3 effects &(For Acorn CD version of Simon 1)\\
+ simon2mp3 simon &(For Acorn CD version of Simon 1)\\
+ simon2mp3 effects.voc&(For DOS CD version of Simon 1)\\
+ simon2mp3 simon.voc &(For DOS CD version of Simon 1)\\
+ simon2mp3 simon.wav &(For Windows CD version of Simon 1)\\
+ simon2mp3 simon2.voc &(For DOS CD version of Simon 2)\\
+ simon2mp3 simon2.wav &(For Windows CD version of Simon 2)\\
+ simon2mp3 mac &(For Macintosh version of Simon 2)\\
+\end{tabular}
+
+For Ogg Vorbis add --vorbis to the options, i.e.
+\begin{verbatim}
+ simon2mp3 --vorbis
+\end{verbatim}
+%
+For Flac add --flac and optional parameters, i.e.
+\begin{verbatim}
+ simon2mp3 --flac --best -b 1152
+\end{verbatim}
+%
+Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this
+file to your game dir. You can safely remove the old file.
+
+\subsubsection{Compressing speech/music in Broken Sword 1}
+
+The sword1mp3 tool from the scummvm-tools package can encode music and speech
+to MP3 as well as Ogg Vorbis.
+Easiest way to encode the files is simply copying the executable into your
+BS1 directory (together with the lame encoder) and run it from there.
+This way, it'll automatically encode everything to MP3.
+Afterwards, you can manually remove the SPEECH?.CLU files and the wave music files.
+
+Running
+\begin{verbatim}
+ sword1mp3 --vorbis
+\end{verbatim}
+%
+will compress the files using Ogg Vorbis instead of MP3.
+
+Use
+\begin{verbatim}
+ sword1mp3 --help
+\end{verbatim}
+%
+to get a full list of the options.
+
+\subsubsection{Compressing speech/music in Broken Sword 2}
+
+Use our sword2mp3 util rom the scummvm-tools package to perform this task.
+You can choose between multiple target formats, but note that you can only use
+each if ScummVM was compiled with the respective decoder support enabled.
+
+\begin{verbatim}
+ sword2mp3 speech1.clu
+ sword2mp3 music1.clu
+\end{verbatim}
+%
+For Ogg Vorbis add --vorbis to the options, i.e.
+\begin{verbatim}
+ sword2mp3 --vorbis
+\end{verbatim}
+%
+Eventually you will have a much smaller *.cl3 or *.clg file, copy this file to
+your game dir. You can safely remove the old file.
+
+It is possible to use Flac compression by adding the --flac option. However,
+the resulting *.clf file will actually be larger than the original.
+
+Please note that sword2mp3 will only work with the four speech/music files in
+Broken Sword 2. It will not work with any of the other *.clu files, nor will it
+work with the speech files from Broken Sword 1.
diff --git a/doc/07_08.tex b/doc/07_08.tex
new file mode 100644
index 0000000000..31c95e00ca
--- /dev/null
+++ b/doc/07_08.tex
@@ -0,0 +1,32 @@
+%%% Local Variables:
+%%% mode: latex
+%%% TeX-master: "readme"
+%%% End:
+
+\subsection{Output sample rate}
+
+The output sample rate tells ScummVM how many sound samples to play per channel
+per second. There is much that could be said on this subject, but most of it
+would be irrelevant here. The short version is that for most games 22050 Hz is
+fine, but in some cases 44100 Hz is preferable. On extremely low-end systems
+you may want to use 11025 Hz, but it's unlikely that you have to worry about
+that.
+
+To elaborate, most of the sounds ScummVM has to play were sampled at either
+22050 Hz or 11025 Hz. Using a higher sample rate will not magically improve the
+quality of these sounds. Hence, 22050 Hz is fine.
+
+Some games use CD audio. If you use compressed files for this, they are
+probably sampled at 44100 Hz, so for these games that may be a better choice of
+sample rate.
+
+When using the Adlib, FM Towns, PC Speaker or IBM PCjr music drivers, ScummVM
+is responsible for generating the samples. Usually 22050 Hz will be plenty for
+these, but there is at least one piece of Adlib music in Beneath a Steel Sky
+that will sound a lot better at 44100 Hz.
+
+Using frequencies in between is not recommended. For one thing, your sound card
+may not support it. In theory, ScummVM should fall back on a sensible frequency
+in that case, but don't count on it. More importantly, ScummVM has to resample
+all sounds to its output frequency. This is much easier to do well if the
+output frequency is a multiple of the original frequency.