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authorRobert Špalek2009-10-28 00:04:59 +0000
committerRobert Špalek2009-10-28 00:04:59 +0000
commitbbb72eee553ce9ad89ca1a9dfc0a934862c53250 (patch)
tree5bc2813263a65cd3eef8d3c49b14eb9a9f8e1622
parented87e5cd318c9d869934daaf0cb6d67270d54c75 (diff)
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Fix entering the same room when re-loading the game.
(Most objects were not loaded due to incorrect cleaning of a flag). Also, clean up accessing some boolean attributes. svn-id: r45452
-rw-r--r--engines/draci/game.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 73a5a34d9a..ef39d18531 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -146,10 +146,10 @@ void Game::start() {
// Whenever the top-level loop is entered, it should not finish unless
// the exit is triggered by a script
- _shouldExitLoop = false;
+ const bool force_reload = shouldExitLoop() > 1;
+ setExitLoop(false);
_vm->_script->endCurrentProgram(false);
- const bool force_reload = shouldExitLoop() > 1;
enterNewRoom(force_reload);
if (_vm->_script->shouldEndProgram()) {
@@ -162,8 +162,8 @@ void Game::start() {
}
void Game::init() {
- _shouldQuit = false;
- _shouldExitLoop = false;
+ setQuit(false);
+ setExitLoop(false);
_scheduledPalette = 0;
setLoopStatus(kStatusGate);
setLoopSubstatus(kSubstatusOrdinary);
@@ -256,7 +256,7 @@ void Game::loop() {
}
if (_vm->_mouse->lButtonPressed() || _vm->_mouse->rButtonPressed()) {
- _shouldExitLoop = true;
+ setExitLoop(true);
_vm->_mouse->lButtonSet(false);
_vm->_mouse->rButtonSet(false);
}
@@ -426,7 +426,7 @@ void Game::loop() {
_vm->_mouse->rButtonPressed() ||
(_vm->_system->getMillis() - _speechTick) >= _speechDuration) {
- _shouldExitLoop = true;
+ setExitLoop(true);
_vm->_mouse->lButtonSet(false);
_vm->_mouse->rButtonSet(false);
}
@@ -442,8 +442,8 @@ void Game::loop() {
_vm->_system->delayMillis(20);
// HACK: Won't be needed once the game loop is implemented properly
- _shouldExitLoop = _shouldExitLoop || (_newRoom != getRoomNum() &&
- (_loopStatus == kStatusOrdinary || _loopStatus == kStatusGate));
+ setExitLoop(shouldExitLoop() || (_newRoom != getRoomNum() &&
+ (_loopStatus == kStatusOrdinary || _loopStatus == kStatusGate)));
} while (!shouldExitLoop());
}
@@ -812,7 +812,7 @@ int Game::dialogueDraw() {
if (_dialogueLinesNum > 1) {
_vm->_mouse->cursorOn();
- _shouldExitLoop = false;
+ setExitLoop(false);
loop();
_vm->_mouse->cursorOff();