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author | Max Horn | 2003-03-04 03:18:12 +0000 |
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committer | Max Horn | 2003-03-04 03:18:12 +0000 |
commit | bc60419fa649370ec47e1b66e607d534027e6410 (patch) | |
tree | e95a88a44979ae6e2b972b878d0511efef30b67d | |
parent | e72bddeea0eadec871f6bdca98170c15d8d703e6 (diff) | |
download | scummvm-rg350-bc60419fa649370ec47e1b66e607d534027e6410.tar.gz scummvm-rg350-bc60419fa649370ec47e1b66e607d534027e6410.tar.bz2 scummvm-rg350-bc60419fa649370ec47e1b66e607d534027e6410.zip |
if a script triggers a load, immediatly perform it (this also covers the case where the user requests a load while a SMUSH video is playing. This avoids the annoying affect of seeing 1 frame of the old room immediately after you requested the load
svn-id: r6687
-rw-r--r-- | scumm/scummvm.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index bebc5ac8f3..349e17573d 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -559,6 +559,7 @@ int Scumm::scummLoop(int delta) _vars[VAR_GAME_LOADED] = 0; if (_saveLoadFlag) { +load_game: bool success; const char *errMsg = "Succesfully saved/loaded game state in file:\n\n%s"; char filename[256]; @@ -612,6 +613,14 @@ int Scumm::scummLoop(int delta) checkExecVerbs(); checkAndRunSentenceScript(); + // HACK: If a load was requested, immediately perform it. This avoids + // drawing the current room right after the load is request but before + // it is performed. That was annoying esp. if you loaded while a SMUSH + // cutscene was playing. + if (_saveLoadFlag && _saveLoadFlag != 1) { + goto load_game; + } + if (_currentRoom == 0) { gdi._cursorActive = 0; CHARSET_1(); |