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author | Torbjörn Andersson | 2003-09-23 06:22:36 +0000 |
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committer | Torbjörn Andersson | 2003-09-23 06:22:36 +0000 |
commit | bd6eece09385fc1090f5e679da3bfb2b2475c7a2 (patch) | |
tree | 9517df4762021596850c23dea7f8177269ab5a6a | |
parent | 8a5e6289a5281ff56d1bc4f4ff15ae172237b567 (diff) | |
download | scummvm-rg350-bd6eece09385fc1090f5e679da3bfb2b2475c7a2.tar.gz scummvm-rg350-bd6eece09385fc1090f5e679da3bfb2b2475c7a2.tar.bz2 scummvm-rg350-bd6eece09385fc1090f5e679da3bfb2b2475c7a2.zip |
Initialize the cutscene voice-over sound handle, in case you press Escape
before there is any speech.
svn-id: r10364
-rw-r--r-- | sword2/driver/d_draw.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp index ef92092bb2..f01b8b9af3 100644 --- a/sword2/driver/d_draw.cpp +++ b/sword2/driver/d_draw.cpp @@ -600,7 +600,7 @@ int32 PlaySmacker(char *filename, _movieTextObject *text[], uint8 *musicOut) { BS2_SetPalette(0, 256, tmpPal, RDPAL_INSTANT); while (1) { - PlayingSoundHandle handle; + PlayingSoundHandle handle = 0; if (!text[textCounter]) break; |