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| author | Paul Gilbert | 2015-02-14 18:03:45 -0500 | 
|---|---|---|
| committer | Paul Gilbert | 2015-02-14 18:03:45 -0500 | 
| commit | be489d88e6f4e17e4c1873f97831237091c899c4 (patch) | |
| tree | d43dceebcd2c63d8c664c42792273f5d88220230 | |
| parent | d31e602add7e5466754d4b651ce7f947f6effdda (diff) | |
| download | scummvm-rg350-be489d88e6f4e17e4c1873f97831237091c899c4.tar.gz scummvm-rg350-be489d88e6f4e17e4c1873f97831237091c899c4.tar.bz2 scummvm-rg350-be489d88e6f4e17e4c1873f97831237091c899c4.zip | |
MADS: Fix palette loading for in-game dialogs
| -rw-r--r-- | engines/mads/nebular/dialogs_nebular.cpp | 19 | 
1 files changed, 8 insertions, 11 deletions
| diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp index be683d0b51..6985455d2a 100644 --- a/engines/mads/nebular/dialogs_nebular.cpp +++ b/engines/mads/nebular/dialogs_nebular.cpp @@ -612,9 +612,12 @@ GameDialog::GameDialog(MADSEngine *vm) : FullScreenDialog(vm) {  }  void GameDialog::display() { +	Palette &palette = *_vm->_palette; +	palette.initPalette(); +	palette.resetGamePalette(18, 10); +  	FullScreenDialog::display(); -	Palette &palette = *_vm->_palette;  	palette.setEntry(10, 0, 63, 0);  	palette.setEntry(11, 0, 45, 0);  	palette.setEntry(12, 63, 63, 0); @@ -1094,7 +1097,7 @@ void OptionsDialog::show() {  	StoryMode prevStoryMode = game._storyMode;  	do { -		_selectedLine = 0; +		_selectedLine = -1;  		GameDialog::show();  		switch (_selectedLine) { @@ -1133,22 +1136,16 @@ void OptionsDialog::show() {  		clearLines();  		setLines();  		setClickableLines(); -	} while (_selectedLine <= 7); +	} while (!_vm->shouldQuit() && _selectedLine != 0 && _selectedLine <= 7); -	switch (_selectedLine) { -	case 8:	// Done -		// New options will be applied -		break; -	case 9:	// Cancel +	// If Done button not pressed, reset settings +	if (_selectedLine != 8) {  		// Revert all options from the saved ones  		_vm->_easyMouse = prevEasyMouse;  		_vm->_invObjectsAnimated = prevInvObjectsAnimated;  		_vm->_textWindowStill = prevTextWindowStill;  		_vm->_screenFade = prevScreenFade;  		game._storyMode = prevStoryMode; -		break; -	default: -		break;  	}  } | 
