diff options
author | Strangerke | 2015-11-23 01:08:39 +0100 |
---|---|---|
committer | Strangerke | 2015-11-23 01:08:39 +0100 |
commit | bebfb0df450dd76f1ab6b5f828f6a418123d093f (patch) | |
tree | c9fb858d02e49997354cda3ae56a5dfe466ec8e9 | |
parent | 92b63ca70a0367f1b5d900dc628861d3df77a158 (diff) | |
download | scummvm-rg350-bebfb0df450dd76f1ab6b5f828f6a418123d093f.tar.gz scummvm-rg350-bebfb0df450dd76f1ab6b5f828f6a418123d093f.tar.bz2 scummvm-rg350-bebfb0df450dd76f1ab6b5f828f6a418123d093f.zip |
MADS: Rex: Remove dead code in doObjectAction
(same check earlier in the same if statement)
-rw-r--r-- | engines/mads/nebular/game_nebular.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/mads/nebular/game_nebular.cpp b/engines/mads/nebular/game_nebular.cpp index 5526845552..c4b7f57281 100644 --- a/engines/mads/nebular/game_nebular.cpp +++ b/engines/mads/nebular/game_nebular.cpp @@ -693,8 +693,6 @@ void GameNebular::doObjectAction() { _globals[kHandsetCellStatus] = _difficulty != DIFFICULTY_HARD || _globals[kHandsetCellStatus] ? 1 : 2; dialogs.show(425); } - } else if (action.isAction(VERB_SET, NOUN_TIMEBOMB)) { - dialogs.show(427); } else if (action.isAction(VERB_PUT, NOUN_BOMB, NOUN_CHICKEN) || action.isAction(VERB_PUT, NOUN_BOMBS, NOUN_CHICKEN)) { _objects.setRoom(OBJ_CHICKEN, NOWHERE); if (_objects.isInInventory(OBJ_BOMBS)) { |