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authorMarcus Comstedt2002-10-18 01:42:55 +0000
committerMarcus Comstedt2002-10-18 01:42:55 +0000
commitbf3cfb92d4edac84e8d2f85c345b5fee6d8e0e3c (patch)
tree3262a8838f2673b160d9b3ced9a8827ecf365ad1
parent3a34fa82888903c52954a3fa2d035c6395b2f807 (diff)
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Overlays implemented. Made the buffering slightly more efficient.
svn-id: r5177
-rw-r--r--backends/dc/dc.h16
-rw-r--r--backends/dc/display.cpp191
2 files changed, 188 insertions, 19 deletions
diff --git a/backends/dc/dc.h b/backends/dc/dc.h
index b4e2b0a6f8..6666bf18b2 100644
--- a/backends/dc/dc.h
+++ b/backends/dc/dc.h
@@ -68,6 +68,13 @@ class OSystem_Dreamcast : public OSystem {
// Set a parameter
uint32 property(int param, Property *value);
+ // Overlay
+ void show_overlay();
+ void hide_overlay();
+ void clear_overlay();
+ void grab_overlay(int16 *buf, int pitch);
+ void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h);
+
// Add a callback timer
virtual void set_timer(int timer, int (*callback)(int));
@@ -85,16 +92,19 @@ class OSystem_Dreamcast : public OSystem {
int _ms_cur_x, _ms_cur_y, _ms_cur_w, _ms_cur_h, _ms_old_x, _ms_old_y;
int _ms_hotspot_x, _ms_hotspot_y, _ms_visible, _devpoll;
- int _current_shake_pos, _screen_h;
+ int _current_shake_pos, _screen_w, _screen_h;
unsigned char *_ms_buf;
SoundProc *_sound_proc;
void *_sound_proc_param;
+ bool _overlay_visible, _overlay_dirty, _screen_dirty;
+ int _screen_buffer, _overlay_buffer, _mouse_buffer;
unsigned char *screen;
unsigned short *mouse;
+ unsigned short *overlay;
void *screen_tx[NUM_BUFFERS];
void *mouse_tx[NUM_BUFFERS];
- int current_buffer;
+ void *ovl_tx[NUM_BUFFERS];
unsigned short palette[256];
short temp_sound_buffer[RING_BUFFER_SAMPLES];
@@ -110,5 +120,5 @@ extern int handleInput(struct mapledev *pad,
int &mouse_x, int &mouse_y,
byte &shiftFlags);
extern void initSound();
-extern bool selectGame(GameDetector *d, char *&, char *&, class Icon &);
+extern bool selectGame(char *&, char *&, class Icon &);
diff --git a/backends/dc/display.cpp b/backends/dc/display.cpp
index 9d3e7719c5..1dd63226e2 100644
--- a/backends/dc/display.cpp
+++ b/backends/dc/display.cpp
@@ -30,6 +30,9 @@
#define MOUSE_W 64
#define MOUSE_H 64
+#define OVL_W 320
+#define OVL_H 240
+
#define TOP_OFFSET (240.0-_screen_h)
#define QACR0 (*(volatile unsigned int *)(void *)0xff000038)
@@ -74,6 +77,39 @@ static void texture_memcpy64_pal(void *dest, void *src, int cnt, unsigned short
}
}
+static void texture_memcpy64(void *dest, void *src, int cnt)
+{
+ unsigned int *s = (unsigned int *)src;
+ unsigned int *d = (unsigned int *)(void *)
+ (0xe0000000 | (((unsigned long)dest) & 0x03ffffc0));
+ QACR0 = ((0xa4000000>>26)<<2)&0x1c;
+ QACR1 = ((0xa4000000>>26)<<2)&0x1c;
+ while(cnt--) {
+ d[0] = *s++;
+ d[1] = *s++;
+ d[2] = *s++;
+ d[3] = *s++;
+ asm("pref @%0" : : "r" (s+16));
+ d[4] = *s++;
+ d[5] = *s++;
+ d[6] = *s++;
+ d[7] = *s++;
+ asm("pref @%0" : : "r" (d));
+ d += 8;
+ d[0] = *s++;
+ d[1] = *s++;
+ d[2] = *s++;
+ d[3] = *s++;
+ asm("pref @%0" : : "r" (s+16));
+ d[4] = *s++;
+ d[5] = *s++;
+ d[6] = *s++;
+ d[7] = *s++;
+ asm("pref @%0" : : "r" (d));
+ d += 8;
+ }
+}
+
void commit_dummy_transpoly()
{
struct polygon_list mypoly;
@@ -101,23 +137,35 @@ void OSystem_Dreamcast::set_palette(const byte *colors, uint start, uint num)
((colors[2]>>3)&0x001f);
colors += 4;
}
+ _screen_dirty = true;
}
void OSystem_Dreamcast::init_size(uint w, uint h)
{
assert(w == SCREEN_W && h <= SCREEN_H);
+ _overlay_visible = false;
+ _screen_w = w;
_screen_h = h;
ta_sync();
if(!screen)
screen = new unsigned char[SCREEN_W*SCREEN_H];
+ if(!overlay)
+ overlay = new unsigned short[OVL_W*OVL_H];
for(int i=0; i<NUM_BUFFERS; i++)
if(!screen_tx[i])
screen_tx[i] = ta_txalloc(SCREEN_W*SCREEN_H*2);
for(int i=0; i<NUM_BUFFERS; i++)
if(!mouse_tx[i])
mouse_tx[i] = ta_txalloc(MOUSE_W*MOUSE_H*2);
- current_buffer = 0;
+ for(int i=0; i<NUM_BUFFERS; i++)
+ if(!ovl_tx[i])
+ ovl_tx[i] = ta_txalloc(OVL_W*OVL_H*2);
+ _screen_buffer = 0;
+ _mouse_buffer = 0;
+ _overlay_buffer = 0;
+ _screen_dirty = true;
+ _overlay_dirty = true;
*(volatile unsigned int *)(0xa05f80e4) = SCREEN_W/32; //stride
// dc_reset_screen(0, 0);
}
@@ -131,6 +179,7 @@ void OSystem_Dreamcast::copy_rect(const byte *buf, int pitch, int x, int y,
dst += SCREEN_W;
buf += pitch;
} while (--h);
+ _screen_dirty = true;
}
void OSystem_Dreamcast::move_screen(int dx, int dy, int height) {
@@ -169,7 +218,7 @@ void OSystem_Dreamcast::move_screen(int dx, int dy, int height) {
// not neccessary for now
}
-
+ _screen_dirty = true;
}
@@ -209,17 +258,43 @@ void OSystem_Dreamcast::update_screen(void)
struct polygon_list mypoly;
struct packed_colour_vertex_list myvertex;
- unsigned short *dst = (unsigned short *)screen_tx[current_buffer];
- unsigned char *src = screen;
+ if(_screen_dirty) {
+
+ _screen_buffer++;
+ _screen_buffer &= NUM_BUFFERS-1;
+
+ unsigned short *dst = (unsigned short *)screen_tx[_screen_buffer];
+ unsigned char *src = screen;
- // while((*((volatile unsigned int *)(void*)0xa05f810c) & 0x3ff) != 200);
- // *((volatile unsigned int *)(void*)0xa05f8040) = 0xff0000;
+ // while((*((volatile unsigned int *)(void*)0xa05f810c) & 0x3ff) != 200);
+ // *((volatile unsigned int *)(void*)0xa05f8040) = 0xff0000;
- for( int y = 0; y<_screen_h; y++ )
- {
- texture_memcpy64_pal( dst, src, SCREEN_W>>5, palette );
- src += SCREEN_W;
- dst += SCREEN_W;
+ for( int y = 0; y<_screen_h; y++ )
+ {
+ texture_memcpy64_pal( dst, src, SCREEN_W>>5, palette );
+ src += SCREEN_W;
+ dst += SCREEN_W;
+ }
+
+ _screen_dirty = false;
+ }
+
+ if( _overlay_visible && _overlay_dirty ) {
+
+ _overlay_buffer++;
+ _overlay_buffer &= NUM_BUFFERS-1;
+
+ unsigned short *dst = (unsigned short *)ovl_tx[_overlay_buffer];
+ unsigned short *src = overlay;
+
+ for( int y = 0; y<OVL_H; y++ )
+ {
+ texture_memcpy64( dst, src, OVL_W>>5 );
+ src += OVL_W;
+ dst += OVL_W;
+ }
+
+ _overlay_dirty = false;
}
// *((volatile unsigned int *)(void*)0xa05f8040) = 0x00ff00;
@@ -232,7 +307,7 @@ void OSystem_Dreamcast::update_screen(void)
TA_POLYMODE2_BLEND_SRC|TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_TEXTURE_REPLACE|
TA_POLYMODE2_U_SIZE_512|TA_POLYMODE2_V_SIZE_512;
mypoly.texture = TA_TEXTUREMODE_ARGB1555|TA_TEXTUREMODE_NON_TWIDDLED|
- TA_TEXTUREMODE_STRIDE|TA_TEXTUREMODE_ADDRESS(screen_tx[current_buffer]);
+ TA_TEXTUREMODE_STRIDE|TA_TEXTUREMODE_ADDRESS(screen_tx[_screen_buffer]);
mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
@@ -267,13 +342,55 @@ void OSystem_Dreamcast::update_screen(void)
ta_commit_list(&myvertex);
ta_commit_end();
+
+ if(_overlay_visible) {
+
+ mypoly.cmd =
+ TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST|
+ TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|TA_CMD_POLYGON_TEXTURED;
+ mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE;
+ mypoly.mode2 =
+ TA_POLYMODE2_BLEND_SRC|TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_TEXTURE_REPLACE|
+ TA_POLYMODE2_U_SIZE_512|TA_POLYMODE2_V_SIZE_512;
+ mypoly.texture = TA_TEXTUREMODE_RGB565|TA_TEXTUREMODE_NON_TWIDDLED|
+ TA_TEXTUREMODE_STRIDE|TA_TEXTUREMODE_ADDRESS(ovl_tx[_overlay_buffer]);
+
+ mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
+
+ ta_commit_list(&mypoly);
+
+ myvertex.cmd = TA_CMD_VERTEX;
+ myvertex.ocolour = 0;
+ myvertex.colour = 0;
+ myvertex.z = 0.5;
+ myvertex.u = 0.0;
+ myvertex.v = 0.0;
+
+ myvertex.x = 0.0;
+ myvertex.y = _current_shake_pos*2.0+TOP_OFFSET;
+ ta_commit_list(&myvertex);
+
+ myvertex.x = OVL_W*2.0;
+ myvertex.u = OVL_W/512.0;
+ ta_commit_list(&myvertex);
+
+ myvertex.x = 0.0;
+ myvertex.y += OVL_H*2.0;
+ myvertex.u = 0.0;
+ myvertex.v = OVL_H/512.0;
+ ta_commit_list(&myvertex);
+
+ myvertex.x = OVL_W*2.0;
+ myvertex.u = OVL_W/512.0;
+ myvertex.cmd |= TA_CMD_VERTEX_EOS;
+ ta_commit_list(&myvertex);
+ }
+
// *((volatile unsigned int *)(void*)0xa05f8040) = 0xffff00;
drawMouse(_ms_cur_x, _ms_cur_y, _ms_cur_w, _ms_cur_h, _ms_buf, _ms_visible);
// *((volatile unsigned int *)(void*)0xa05f8040) = 0xff00ff;
ta_commit_frame();
- current_buffer++;
- current_buffer &= NUM_BUFFERS-1;
// *((volatile unsigned int *)(void*)0xa05f8040) = 0x0;
}
@@ -283,7 +400,10 @@ void OSystem_Dreamcast::drawMouse(int xdraw, int ydraw, int w, int h,
struct polygon_list mypoly;
struct packed_colour_vertex_list myvertex;
- unsigned short *dst = (unsigned short *)mouse_tx[current_buffer];
+ _mouse_buffer++;
+ _mouse_buffer &= NUM_BUFFERS-1;
+
+ unsigned short *dst = (unsigned short *)mouse_tx[_mouse_buffer];
int y=0;
if(visible && w<=MOUSE_W && h<=MOUSE_H)
@@ -309,7 +429,7 @@ void OSystem_Dreamcast::drawMouse(int xdraw, int ydraw, int w, int h,
TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_TEXTURE_REPLACE|
TA_POLYMODE2_U_SIZE_64|TA_POLYMODE2_V_SIZE_64;
mypoly.texture = TA_TEXTUREMODE_ARGB1555|TA_TEXTUREMODE_NON_TWIDDLED|
- TA_TEXTUREMODE_ADDRESS(mouse_tx[current_buffer]);
+ TA_TEXTUREMODE_ADDRESS(mouse_tx[_mouse_buffer]);
mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0;
@@ -342,3 +462,42 @@ void OSystem_Dreamcast::drawMouse(int xdraw, int ydraw, int w, int h,
ta_commit_list(&myvertex);
}
+
+void OSystem_Dreamcast::show_overlay()
+{
+ _overlay_visible = true;
+}
+
+void OSystem_Dreamcast::hide_overlay()
+{
+ _overlay_visible = false;
+}
+
+void OSystem_Dreamcast::clear_overlay()
+{
+ memset(overlay, 0, OVL_W*OVL_H*sizeof(unsigned short));
+ _overlay_dirty = true;
+}
+
+void OSystem_Dreamcast::grab_overlay(int16 *buf, int pitch)
+{
+ int h = _screen_h;
+ unsigned short *src = overlay;
+ do {
+ memcpy(buf, src, _screen_w*sizeof(int16));
+ src += OVL_W;
+ buf += pitch;
+ } while (--h);
+}
+
+void OSystem_Dreamcast::copy_rect_overlay(const int16 *buf, int pitch,
+ int x, int y, int w, int h)
+{
+ unsigned short *dst = overlay + y*OVL_W + x;
+ do {
+ memcpy(dst, buf, w*sizeof(int16));
+ dst += OVL_W;
+ buf += pitch;
+ } while (--h);
+ _overlay_dirty = true;
+}