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author | Paul Gilbert | 2018-11-26 22:30:42 -0800 |
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committer | Paul Gilbert | 2018-12-08 19:05:59 -0800 |
commit | bfbc0ba0edc7a84e49660781d840035d4de7f076 (patch) | |
tree | f86397b148637cc3349ca157383e934bb7636448 | |
parent | 2331a0e9fb3dfe335c15c470d3e7da49cc7ac5f7 (diff) | |
download | scummvm-rg350-bfbc0ba0edc7a84e49660781d840035d4de7f076.tar.gz scummvm-rg350-bfbc0ba0edc7a84e49660781d840035d4de7f076.tar.bz2 scummvm-rg350-bfbc0ba0edc7a84e49660781d840035d4de7f076.zip |
GLK: FROTZ: Allow loading savegames from launcher
-rw-r--r-- | engines/glk/frotz/frotz.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/engines/glk/frotz/frotz.cpp b/engines/glk/frotz/frotz.cpp index 2ec7585057..69ca0a3530 100644 --- a/engines/glk/frotz/frotz.cpp +++ b/engines/glk/frotz/frotz.cpp @@ -48,6 +48,17 @@ void Frotz::runGame(Common::SeekableReadStream *gameFile) { story_fp = gameFile; initialize(); + // If save was selected from the launcher, handle loading it + int saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; + if (saveSlot != -1) { + bool success = loadGameState(saveSlot).getCode() == Common::kNoError; + + if (h_version <= V3) + branch(success); + else + store(success); + } + // Game loop interpret(); |