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authorWillem Jan Palenstijn2011-09-26 14:30:51 +0200
committerWillem Jan Palenstijn2011-09-26 14:31:04 +0200
commitbff2e73dc1ebf3c018b0b5acaa0c30b12fc465f3 (patch)
tree3797fea811ac56357169a925f0a0694b1d98ff2b
parent91e51dc510e4b6d8d6fdcaf53748d4331f801629 (diff)
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AGI: Fix style
-rw-r--r--engines/agi/agi.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index b08b1f1eba..6bb3beec78 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -809,8 +809,8 @@ public:
virtual void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7) = 0;
virtual void releaseImageStack() = 0;
- virtual int saveGame(const Common::String& fileName, const Common::String& saveName) = 0;
- virtual int loadGame(const Common::String& fileName, bool checkId = true) = 0;
+ virtual int saveGame(const Common::String &fileName, const Common::String &saveName) = 0;
+ virtual int loadGame(const Common::String &fileName, bool checkId = true) = 0;
int _soundemu;