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author | Willem Jan Palenstijn | 2011-09-26 14:30:51 +0200 |
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committer | Willem Jan Palenstijn | 2011-09-26 14:31:04 +0200 |
commit | bff2e73dc1ebf3c018b0b5acaa0c30b12fc465f3 (patch) | |
tree | 3797fea811ac56357169a925f0a0694b1d98ff2b | |
parent | 91e51dc510e4b6d8d6fdcaf53748d4331f801629 (diff) | |
download | scummvm-rg350-bff2e73dc1ebf3c018b0b5acaa0c30b12fc465f3.tar.gz scummvm-rg350-bff2e73dc1ebf3c018b0b5acaa0c30b12fc465f3.tar.bz2 scummvm-rg350-bff2e73dc1ebf3c018b0b5acaa0c30b12fc465f3.zip |
AGI: Fix style
-rw-r--r-- | engines/agi/agi.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h index b08b1f1eba..6bb3beec78 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -809,8 +809,8 @@ public: virtual void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7) = 0; virtual void releaseImageStack() = 0; - virtual int saveGame(const Common::String& fileName, const Common::String& saveName) = 0; - virtual int loadGame(const Common::String& fileName, bool checkId = true) = 0; + virtual int saveGame(const Common::String &fileName, const Common::String &saveName) = 0; + virtual int loadGame(const Common::String &fileName, bool checkId = true) = 0; int _soundemu; |