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authorEugene Sandulenko2015-12-31 22:34:44 +0100
committerEugene Sandulenko2015-12-31 22:34:44 +0100
commitc001c30547af9197f07227de70a85f09a8c8920a (patch)
tree9c2e58b0377b981d832a28f6afc0eee95892845a
parent130a671e8f29d2e6598ff3a67c17947ff2f29b4e (diff)
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WAGE: Finished world reset
-rw-r--r--engines/wage/entities.cpp27
-rw-r--r--engines/wage/entities.h81
-rw-r--r--engines/wage/script.cpp72
-rw-r--r--engines/wage/world.cpp7
4 files changed, 108 insertions, 79 deletions
diff --git a/engines/wage/entities.cpp b/engines/wage/entities.cpp
index c5dd36e222..f9a68d652a 100644
--- a/engines/wage/entities.cpp
+++ b/engines/wage/entities.cpp
@@ -59,6 +59,19 @@ void Designed::setDesignBounds(Common::Rect *bounds) {
_design->setBounds(bounds);
}
+Context::Context() {
+ _visits = 0;
+ _kills = 0;
+ _experience = 0;
+ _frozen = false;
+
+ for (int i = 0; i < 26 * 9; i++)
+ _userVariables[i] = 0;
+
+ for (int i = 0; i < 18; i++)
+ _statVariables[i] = 0;
+}
+
Scene::Scene() {
_script = NULL;
_design = NULL;
@@ -317,6 +330,20 @@ Chr::Chr(String name, Common::SeekableReadStream *data) {
_armor[i] = NULL;
}
+void Chr::resetState() {
+ _context._statVariables[PHYS_STR_BAS] = _context._statVariables[PHYS_STR_CUR] = _physicalStrength;
+ _context._statVariables[PHYS_HIT_BAS] = _context._statVariables[PHYS_HIT_CUR] = _physicalHp;
+ _context._statVariables[PHYS_ARM_BAS] = _context._statVariables[PHYS_ARM_CUR] = _naturalArmor;
+ _context._statVariables[PHYS_ACC_BAS] = _context._statVariables[PHYS_ACC_CUR] = _physicalAccuracy;
+
+ _context._statVariables[SPIR_STR_BAS] = _context._statVariables[SPIR_STR_CUR] = _spiritualStength;
+ _context._statVariables[SPIR_HIT_BAS] = _context._statVariables[SPIR_HIT_CUR] = _spiritialHp;
+ _context._statVariables[SPIR_ARM_BAS] = _context._statVariables[SPIR_ARM_CUR] = _naturalArmor;
+ _context._statVariables[SPIR_ACC_BAS] = _context._statVariables[SPIR_ACC_CUR] = _physicalAccuracy;
+
+ _context._statVariables[PHYS_SPE_BAS] = _context._statVariables[PHYS_SPE_CUR] = _runningSpeed;
+}
+
WeaponArray *Chr::getWeapons() {
WeaponArray *list = new WeaponArray;
diff --git a/engines/wage/entities.h b/engines/wage/entities.h
index 5ecd33c846..5c1a902bd2 100644
--- a/engines/wage/entities.h
+++ b/engines/wage/entities.h
@@ -62,50 +62,53 @@ class Weapon;
typedef Common::Array<Weapon *> WeaponArray;
+enum StatVariable {
+/** The base physical accuracy of the player. */
+ PHYS_ACC_BAS = 0,
+/** The current physical accuracy of the player. */
+ PHYS_ACC_CUR = 1,
+/** The base physical armor of the player. */
+ PHYS_ARM_BAS = 2,
+/** The current physical armor of the player. */
+ PHYS_ARM_CUR = 3,
+/** The base physical hit points of the player. */
+ PHYS_HIT_BAS = 4,
+/** The current physical hit points of the player. */
+ PHYS_HIT_CUR = 5,
+/** The base physical speed of the player. */
+ PHYS_SPE_BAS = 6,
+/** The current physical speed of the player. */
+ PHYS_SPE_CUR = 7,
+/** The base physical strength of the player. */
+ PHYS_STR_BAS = 8,
+/** The current physical strength of the player. */
+ PHYS_STR_CUR = 9,
+/** The base spiritual accuracy of the player. */
+ SPIR_ACC_BAS = 10,
+/** The current spiritual accuracy of the player. */
+ SPIR_ACC_CUR = 11,
+/** The base spiritual armor of the player. */
+ SPIR_ARM_BAS = 12,
+/** The current spiritual armor of the player. */
+ SPIR_ARM_CUR = 13,
+/** The base spiritual hit points of the player. */
+ SPIR_HIT_BAS = 14,
+/** The current spiritual hit points of the player. */
+ SPIR_HIT_CUR = 15,
+/** The base spiritual strength of the player. */
+ SPIR_STR_BAS = 16,
+/** The current spiritual strength of the player. */
+ SPIR_STR_CUR = 17
+};
+
class Context {
public:
- enum StatVariable {
- /** The base physical accuracy of the player. */
- PHYS_ACC_BAS = 0,
- /** The current physical accuracy of the player. */
- PHYS_ACC_CUR = 1,
- /** The base physical armor of the player. */
- PHYS_ARM_BAS = 2,
- /** The current physical armor of the player. */
- PHYS_ARM_CUR = 3,
- /** The base physical hit points of the player. */
- PHYS_HIT_BAS = 4,
- /** The current physical hit points of the player. */
- PHYS_HIT_CUR = 5,
- /** The base physical speed of the player. */
- PHYS_SPE_BAS = 6,
- /** The current physical speed of the player. */
- PHYS_SPE_CUR = 7,
- /** The base physical strength of the player. */
- PHYS_STR_BAS = 8,
- /** The current physical strength of the player. */
- PHYS_STR_CUR = 9,
- /** The base spiritual accuracy of the player. */
- SPIR_ACC_BAS = 10,
- /** The current spiritual accuracy of the player. */
- SPIR_ACC_CUR = 11,
- /** The base spiritual armor of the player. */
- SPIR_ARM_BAS = 12,
- /** The current spiritual armor of the player. */
- SPIR_ARM_CUR = 13,
- /** The base spiritual hit points of the player. */
- SPIR_HIT_BAS = 14,
- /** The current spiritual hit points of the player. */
- SPIR_HIT_CUR = 15,
- /** The base spiritual strength of the player. */
- SPIR_STR_BAS = 16,
- /** The current spiritual strength of the player. */
- SPIR_STR_CUR = 17
- };
+ Context();
int16 _visits; // Number of scenes visited, including repeated visits
int16 _kills; // Number of characters killed
int16 _experience;
+ bool _frozen;
int16 _userVariables[26 * 9];
int16 _statVariables[18];
};
@@ -284,6 +287,8 @@ public:
}
int wearObjIfPossible(Obj *obj);
void wearObjs();
+
+ void resetState();
};
class Weapon {
diff --git a/engines/wage/script.cpp b/engines/wage/script.cpp
index b66e517260..778c0c8269 100644
--- a/engines/wage/script.cpp
+++ b/engines/wage/script.cpp
@@ -261,41 +261,41 @@ Script::Operand *Script::readOperand() {
return new Operand(cont->_userVariables[value - 1], NUMBER);
}
case 0xD0:
- return new Operand(cont->_statVariables[Context::PHYS_STR_BAS], NUMBER);
+ return new Operand(cont->_statVariables[PHYS_STR_BAS], NUMBER);
case 0xD1:
- return new Operand(cont->_statVariables[Context::PHYS_HIT_BAS], NUMBER);
+ return new Operand(cont->_statVariables[PHYS_HIT_BAS], NUMBER);
case 0xD2:
- return new Operand(cont->_statVariables[Context::PHYS_ARM_BAS], NUMBER);
+ return new Operand(cont->_statVariables[PHYS_ARM_BAS], NUMBER);
case 0xD3:
- return new Operand(cont->_statVariables[Context::PHYS_ACC_BAS], NUMBER);
+ return new Operand(cont->_statVariables[PHYS_ACC_BAS], NUMBER);
case 0xD4:
- return new Operand(cont->_statVariables[Context::SPIR_STR_BAS], NUMBER);
+ return new Operand(cont->_statVariables[SPIR_STR_BAS], NUMBER);
case 0xD5:
- return new Operand(cont->_statVariables[Context::SPIR_HIT_BAS], NUMBER);
+ return new Operand(cont->_statVariables[SPIR_HIT_BAS], NUMBER);
case 0xD6:
- return new Operand(cont->_statVariables[Context::SPIR_ARM_BAS], NUMBER);
+ return new Operand(cont->_statVariables[SPIR_ARM_BAS], NUMBER);
case 0xD7:
- return new Operand(cont->_statVariables[Context::SPIR_ACC_BAS], NUMBER);
+ return new Operand(cont->_statVariables[SPIR_ACC_BAS], NUMBER);
case 0xD8:
- return new Operand(cont->_statVariables[Context::PHYS_SPE_BAS], NUMBER);
+ return new Operand(cont->_statVariables[PHYS_SPE_BAS], NUMBER);
case 0xE0:
- return new Operand(cont->_statVariables[Context::PHYS_STR_CUR], NUMBER);
+ return new Operand(cont->_statVariables[PHYS_STR_CUR], NUMBER);
case 0xE1:
- return new Operand(cont->_statVariables[Context::PHYS_HIT_CUR], NUMBER);
+ return new Operand(cont->_statVariables[PHYS_HIT_CUR], NUMBER);
case 0xE2:
- return new Operand(cont->_statVariables[Context::PHYS_ARM_CUR], NUMBER);
+ return new Operand(cont->_statVariables[PHYS_ARM_CUR], NUMBER);
case 0xE3:
- return new Operand(cont->_statVariables[Context::PHYS_ACC_CUR], NUMBER);
+ return new Operand(cont->_statVariables[PHYS_ACC_CUR], NUMBER);
case 0xE4:
- return new Operand(cont->_statVariables[Context::SPIR_STR_CUR], NUMBER);
+ return new Operand(cont->_statVariables[SPIR_STR_CUR], NUMBER);
case 0xE5:
- return new Operand(cont->_statVariables[Context::SPIR_HIT_CUR], NUMBER);
+ return new Operand(cont->_statVariables[SPIR_HIT_CUR], NUMBER);
case 0xE6:
- return new Operand(cont->_statVariables[Context::SPIR_ARM_CUR], NUMBER);
+ return new Operand(cont->_statVariables[SPIR_ARM_CUR], NUMBER);
case 0xE7:
- return new Operand(cont->_statVariables[Context::SPIR_ACC_CUR], NUMBER);
+ return new Operand(cont->_statVariables[SPIR_ACC_CUR], NUMBER);
case 0xE8:
- return new Operand(cont->_statVariables[Context::PHYS_SPE_CUR], NUMBER);
+ return new Operand(cont->_statVariables[PHYS_SPE_CUR], NUMBER);
default:
if (operandType >= 0x20 && operandType < 0x80) {
_data->seek(-1, SEEK_CUR);
@@ -315,58 +315,58 @@ void Script::assign(byte operandType, int uservar, uint16 value) {
cont->_userVariables[uservar - 1] = value;
break;
case 0xD0:
- cont->_statVariables[Context::PHYS_STR_BAS] = value;
+ cont->_statVariables[PHYS_STR_BAS] = value;
break;
case 0xD1:
- cont->_statVariables[Context::PHYS_HIT_BAS] = value;
+ cont->_statVariables[PHYS_HIT_BAS] = value;
break;
case 0xD2:
- cont->_statVariables[Context::PHYS_ARM_BAS] = value;
+ cont->_statVariables[PHYS_ARM_BAS] = value;
break;
case 0xD3:
- cont->_statVariables[Context::PHYS_ACC_BAS] = value;
+ cont->_statVariables[PHYS_ACC_BAS] = value;
break;
case 0xD4:
- cont->_statVariables[Context::SPIR_STR_BAS] = value;
+ cont->_statVariables[SPIR_STR_BAS] = value;
break;
case 0xD5:
- cont->_statVariables[Context::SPIR_HIT_BAS] = value;
+ cont->_statVariables[SPIR_HIT_BAS] = value;
break;
case 0xD6:
- cont->_statVariables[Context::SPIR_ARM_BAS] = value;
+ cont->_statVariables[SPIR_ARM_BAS] = value;
break;
case 0xD7:
- cont->_statVariables[Context::SPIR_ACC_BAS] = value;
+ cont->_statVariables[SPIR_ACC_BAS] = value;
break;
case 0xD8:
- cont->_statVariables[Context::PHYS_SPE_BAS] = value;
+ cont->_statVariables[PHYS_SPE_BAS] = value;
break;
case 0xE0:
- cont->_statVariables[Context::PHYS_STR_CUR] = value;
+ cont->_statVariables[PHYS_STR_CUR] = value;
break;
case 0xE1:
- cont->_statVariables[Context::PHYS_HIT_CUR] = value;
+ cont->_statVariables[PHYS_HIT_CUR] = value;
break;
case 0xE2:
- cont->_statVariables[Context::PHYS_ARM_CUR] = value;
+ cont->_statVariables[PHYS_ARM_CUR] = value;
break;
case 0xE3:
- cont->_statVariables[Context::PHYS_ACC_CUR] = value;
+ cont->_statVariables[PHYS_ACC_CUR] = value;
break;
case 0xE4:
- cont->_statVariables[Context::SPIR_STR_CUR] = value;
+ cont->_statVariables[SPIR_STR_CUR] = value;
break;
case 0xE5:
- cont->_statVariables[Context::SPIR_HIT_CUR] = value;
+ cont->_statVariables[SPIR_HIT_CUR] = value;
break;
case 0xE6:
- cont->_statVariables[Context::SPIR_ARM_CUR] = value;
+ cont->_statVariables[SPIR_ARM_CUR] = value;
break;
case 0xE7:
- cont->_statVariables[Context::SPIR_ACC_CUR] = value;
+ cont->_statVariables[SPIR_ACC_CUR] = value;
break;
case 0xE8:
- cont->_statVariables[Context::PHYS_SPE_CUR] = value;
+ cont->_statVariables[PHYS_SPE_CUR] = value;
break;
default:
debug("No idea what I'm supposed to assign! (%x at %d)!\n", operandType, _data->pos()-1);
diff --git a/engines/wage/world.cpp b/engines/wage/world.cpp
index e4ce93625d..e7c37c17d5 100644
--- a/engines/wage/world.cpp
+++ b/engines/wage/world.cpp
@@ -419,13 +419,10 @@ void World::move(Chr *chr, Scene *scene, bool skipSort) {
Common::sort(scene->_chrs.begin(), scene->_chrs.end(), ChrComparator);
if (scene == _storageScene) {
- warning("STUB: World::move (chrState)");
- //chr.setState(new Chr.State(chr));
+ chr->resetState();
} else if (chr->_playerCharacter) {
scene->_visited = true;
- warning("STUB: World::move (visits)");
- //Context context = getPlayerContext();
- //context.setVisits(context.getVisits() + 1);
+ _player->_context._visits++;
}
chr->_currentScene = scene;