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author | Johannes Schickel | 2009-09-23 13:17:08 +0000 |
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committer | Johannes Schickel | 2009-09-23 13:17:08 +0000 |
commit | c05c5fca0303b053ac47dc3089e05111794df78b (patch) | |
tree | 15cb054041b5c13734aec5c01539911b60fd177b | |
parent | e6580be4750530a519208683b386b66e1de4e0e1 (diff) | |
download | scummvm-rg350-c05c5fca0303b053ac47dc3089e05111794df78b.tar.gz scummvm-rg350-c05c5fca0303b053ac47dc3089e05111794df78b.tar.bz2 scummvm-rg350-c05c5fca0303b053ac47dc3089e05111794df78b.zip |
Commit modified patch from bug report #2849084 "AGI: Crash when saving fallback-matched game" to fix that bug.
svn-id: r44273
-rw-r--r-- | engines/agi/saveload.cpp | 31 |
1 files changed, 26 insertions, 5 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index 50b329c0b6..2b03f418ee 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -99,8 +99,17 @@ int AgiEngine::saveGame(const char *fileName, const char *description) { debugC(5, kDebugLevelMain | kDebugLevelSavegame, "Writing game id (%s, %s)", gameIDstring, _game.id); const char *tmp = getGameMD5(); - for (i = 0; i < 32; i++) - out->writeByte(tmp[i]); + // As reported in bug report #2849084 "AGI: Crash when saving fallback-matched game" + // getGameMD5 will return NULL for fallback matched games. Since there is also no + // filename available we can not compute any MD5 here either. Thus we will just set + // the MD5 sum in the savegame to all zero, when getGameMD5 returns NULL. + if (!tmp) { + for (i = 0; i < 32; ++i) + out->writeByte(0); + } else { + for (i = 0; i < 32; ++i) + out->writeByte(tmp[i]); + } for (i = 0; i < MAX_FLAGS; i++) out->writeByte(_game.flags[i]); @@ -314,12 +323,24 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) { } md5[i] = 0; // terminate - debug(0, "Saved game MD5: %s", md5); + // As noted above in AgiEngine::saveGame the MD5 sum field may be all zero + // when the save was made via a fallback matched game. In this case we will + // replace the MD5 sum with a nicer string, so that the user can easily see + // this fact in the debug output. The string saved in "md5" will never match + // any valid MD5 sum, thus it is safe to do that here. + if (md5[0] == 0) + strcpy(md5, "fallback matched"); + + debug(0, "Saved game MD5: \"%s\"", md5); + + if (!getGameMD5()) { + warning("Since your game was only detected via the fallback detector, there is no possibility to assure the save is compatible with your game version."); - if (strcmp(md5, getGameMD5())) { + debug(0, "The game used for saving is \"%s\".", md5); + } else if (strcmp(md5, getGameMD5())) { warning("Game was saved with different gamedata - you may encounter problems"); - debug(0, "You have %s and save is %s.", getGameMD5(), md5); + debug(0, "Your game is \"%s\" and save is \"%s\".", getGameMD5(), md5); } } |