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authorMartin Kiewitz2010-05-13 22:04:53 +0000
committerMartin Kiewitz2010-05-13 22:04:53 +0000
commitc083ce287900f90b0a90dc461add02891b2d0f48 (patch)
treed85d2ac3087d5cecbf509bef1cb7b4f16243b342
parent38c661bfacf608840b2ad9170b50366e32bcf3d3 (diff)
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SCI: fix window, when its too large for screen (fixes sq3 crash at ending, actually caused by script bug)
svn-id: r49028
-rw-r--r--engines/sci/graphics/ports.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/engines/sci/graphics/ports.cpp b/engines/sci/graphics/ports.cpp
index bbe0c4adb0..c849044104 100644
--- a/engines/sci/graphics/ports.cpp
+++ b/engines/sci/graphics/ports.cpp
@@ -229,8 +229,17 @@ Window *GfxPorts::newWindow(const Common::Rect &dims, const Common::Rect *restor
else
_windowList.push_back(pwnd);
openPort(pwnd);
+
r = dims;
- pwnd->rect = dims;
+ if (r.width() > _screen->getWidth()) {
+ // We get invalid dimensions at least at the end of sq3 (script bug!)
+ warning("fixing too large window, given left&right was %d, %d", dims.left, dims.right);
+ r.left = 0;
+ r.right = _screen->getWidth() - 1;
+ if ((style != _styleUser) && !(style & SCI_WINDOWMGR_STYLE_NOFRAME))
+ r.right--;
+ }
+ pwnd->rect = r;
if (restoreRect)
pwnd->restoreRect = *restoreRect;
@@ -244,7 +253,7 @@ Window *GfxPorts::newWindow(const Common::Rect &dims, const Common::Rect *restor
pwnd->title = title;
}
- r = dims;
+ r = pwnd->rect;
if ((style != _styleUser) && !(style & SCI_WINDOWMGR_STYLE_NOFRAME)) {
r.grow(1);
if (style & SCI_WINDOWMGR_STYLE_TITLE) {
@@ -253,9 +262,6 @@ Window *GfxPorts::newWindow(const Common::Rect &dims, const Common::Rect *restor
}
}
- // FIXME: it seems as if shadows may result in the window getting moved one upwards
- // so that the shadow is visible (lsl5)
-
pwnd->dims = r;
const Common::Rect *wmprect = &_wmgrPort->rect;
int16 oldtop = pwnd->dims.top;
@@ -314,9 +320,9 @@ void GfxPorts::drawWindow(Window *pWnd) {
_paint16->frameRect(r);// draw actual window frame
if (wndStyle & SCI_WINDOWMGR_STYLE_TITLE) {
- r.bottom = r.top + 10;
if (getSciVersion() <= SCI_VERSION_0_LATE) {
// draw a black line between titlebar and actual window content for SCI0
+ r.bottom = r.top + 10;
_paint16->frameRect(r);
}
r.grow(-1);