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authorTravis Howell2002-09-22 03:58:53 +0000
committerTravis Howell2002-09-22 03:58:53 +0000
commitc0855df3820662a91aab184ff15d50c371b4c208 (patch)
treec313b8bb1dd786485228030ce1d8d85cd2de2bd1
parent5d72701c06df605f9186735adc4df3e025e48668 (diff)
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Add hack from trin to make zak256 sfx/music work again.
Add Makefile changes to Makefile.mingw svn-id: r5000
-rw-r--r--Makefile.mingw2
-rw-r--r--scumm/resource.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/Makefile.mingw b/Makefile.mingw
index 0e32e39fb4..352bb1eed2 100644
--- a/Makefile.mingw
+++ b/Makefile.mingw
@@ -19,7 +19,7 @@ RM_REC = $(RM) -r
ZIP = zip -q
CP = cp
-CFLAGS = -g -O -Wall -Wstrict-prototypes -Wuninitialized -Wno-long-long -Wno-multichar
+CFLAGS = -g -O -Wall -Wstrict-prototypes -Wuninitialized -Wno-long-long -Wno-multichar -Wno-unknown-pragmas -Werror
DEFINES =
LDFLAGS :=
INCLUDES:= -I. -Icommon -Iscumm $(SDL_CFLAGS)
diff --git a/scumm/resource.cpp b/scumm/resource.cpp
index 69b9b9e257..d81fe3e315 100644
--- a/scumm/resource.cpp
+++ b/scumm/resource.cpp
@@ -530,7 +530,7 @@ int Scumm::loadResource(int type, int idx)
size = _fileHandle.readDwordLE();
tag = _fileHandle.readWordLE();
_fileHandle.seek(-6, SEEK_CUR);
- if (type == rtSound)
+ if ((type == rtSound) && (_gameId != GID_ZAK256))
return readSoundResourceSmallHeader(type, idx);
} else {
if (type == rtSound) {