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author | Thierry Crozat | 2017-04-22 23:52:57 +0100 |
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committer | Thierry Crozat | 2017-04-22 23:53:10 +0100 |
commit | c095cb31d1d3ce41e10fa82c66f1d9fe37c66bf3 (patch) | |
tree | 60d927b90d03b4e59db3c1e7e64afa5adea91997 | |
parent | 9527139deb7c8302e3189124d8b05e985b9bae73 (diff) | |
download | scummvm-rg350-c095cb31d1d3ce41e10fa82c66f1d9fe37c66bf3.tar.gz scummvm-rg350-c095cb31d1d3ce41e10fa82c66f1d9fe37c66bf3.tar.bz2 scummvm-rg350-c095cb31d1d3ce41e10fa82c66f1d9fe37c66bf3.zip |
DRASCULA: Add possibility to load and save games using GMM
-rw-r--r-- | NEWS | 3 | ||||
-rw-r--r-- | engines/drascula/drascula.cpp | 15 | ||||
-rw-r--r-- | engines/drascula/drascula.h | 10 | ||||
-rw-r--r-- | engines/drascula/saveload.cpp | 26 |
4 files changed, 45 insertions, 9 deletions
@@ -35,8 +35,9 @@ For a more comprehensive changelog of the latest experimental code, see: - Added save/load from General Main Menu. Drascula: - - Add handling of the master volume and fix volume synchronization between + - Added handling of the master volume and fix volume synchronization between the game and ScummVM options. + - Added possibility to load and save games using GMM. 1.9.1 (YYYY-MM-DD) General: diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp index 655af480f2..56a2d638f7 100644 --- a/engines/drascula/drascula.cpp +++ b/engines/drascula/drascula.cpp @@ -76,7 +76,8 @@ DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gam framesWithoutAction = 0; term_int = 0; currentChapter = 0; - _loadedDifferentChapter = 0; + _loadedDifferentChapter = false; + _canSaveLoad = false; musicStopped = 0; FrameSSN = 0; globalSpeed = 0; @@ -230,7 +231,7 @@ DrasculaEngine::~DrasculaEngine() { bool DrasculaEngine::hasFeature(EngineFeature f) const { return - (f == kSupportsRTL); + (f == kSupportsRTL || f == kSupportsLoadingDuringRuntime || f == kSupportsSavingDuringRuntime); } Common::Error DrasculaEngine::run() { @@ -575,6 +576,7 @@ bool DrasculaEngine::runCurrentChapter() { playMusic(roomMusic); } + _canSaveLoad = true; delay(25); #ifndef _WIN32_WCE // FIXME @@ -585,6 +587,9 @@ bool DrasculaEngine::runCurrentChapter() { // events in the wince port. updateEvents(); #endif + _canSaveLoad = false; + if (_loadedDifferentChapter) + return true; if (!_menuScreen && takeObject == 1) checkObjects(); @@ -663,7 +668,11 @@ bool DrasculaEngine::runCurrentChapter() { _menuBar = (_mouseY < 24 && !_menuScreen) ? true : false; + _canSaveLoad = true; Common::KeyCode key = getScan(); + _canSaveLoad = false; + if (_loadedDifferentChapter) + return true; if (key == Common::KEYCODE_F1 && !_menuScreen) { selectVerb(kVerbLook); } else if (key == Common::KEYCODE_F2 && !_menuScreen) { @@ -881,7 +890,7 @@ void DrasculaEngine::delay(int ms) { _system->delayMillis(10); updateEvents(); _system->updateScreen(); - } while (_system->getMillis() < end && !shouldQuit()); + } while (_system->getMillis() < end && !shouldQuit() && !_loadedDifferentChapter); } void DrasculaEngine::pause(int duration) { diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h index 5265324d91..2f8fc86209 100644 --- a/engines/drascula/drascula.h +++ b/engines/drascula/drascula.h @@ -327,6 +327,11 @@ public: virtual void syncSoundSettings(); + virtual Common::Error loadGameState(int slot); + virtual bool canLoadGameStateCurrently(); + virtual Common::Error saveGameState(int slot, const Common::String &desc); + virtual bool canSaveGameStateCurrently(); + Common::RandomSource *_rnd; const DrasculaGameDescription *_gameDescription; uint32 getFeatures() const; @@ -457,6 +462,7 @@ public: int currentChapter; bool _loadedDifferentChapter; int _currentSaveSlot; + bool _canSaveLoad; int _color; int musicStopped; int _mouseX, _mouseY, _leftMouseButton, _rightMouseButton; @@ -497,10 +503,10 @@ public: bool scummVMSaveLoadDialog(bool isSave); Common::String enterName(Common::String &selectedName); void loadSaveNames(); - void saveGame(int slot, Common::String &desc); + void saveGame(int slot, const Common::String &desc); bool loadGame(int slot); void checkForOldSaveGames(); - void convertSaveGame(int slot, Common::String &desc); + void convertSaveGame(int slot, const Common::String &desc); void print_abc(const char *, int, int); void delay(int ms); diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp index eb65486687..f0484e29b4 100644 --- a/engines/drascula/saveload.cpp +++ b/engines/drascula/saveload.cpp @@ -138,7 +138,7 @@ SaveStateDescriptor loadMetaData(Common::ReadStream *s, int slot, bool setPlayTi return desc; } -void saveMetaData(Common::WriteStream *s, Common::String &desc) { +void saveMetaData(Common::WriteStream *s, const Common::String &desc) { TimeDate curTime; g_system->getTimeAndDate(curTime); @@ -155,7 +155,7 @@ void saveMetaData(Common::WriteStream *s, Common::String &desc) { s->writeUint32LE(playTime); } -void DrasculaEngine::convertSaveGame(int slot, Common::String &desc) { +void DrasculaEngine::convertSaveGame(int slot, const Common::String &desc) { Common::String oldFileName = Common::String::format("%s%02d", _targetName.c_str(), slot); Common::String newFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot); Common::InSaveFile *oldFile = _saveFileMan->openForLoading(oldFileName); @@ -188,6 +188,26 @@ void DrasculaEngine::convertSaveGame(int slot, Common::String &desc) { _saveFileMan->removeSavefile(oldFileName); } +Common::Error DrasculaEngine::loadGameState(int slot) { + // The boolean returned by loadGame() indicates if loading is in the same + // chapter or in a different one. Thus it does not indicate an error. + loadGame(slot); + return Common::kNoError; +} + +bool DrasculaEngine::canLoadGameStateCurrently() { + return _canSaveLoad; +} + +Common::Error DrasculaEngine::saveGameState(int slot, const Common::String &desc) { + saveGame(slot, desc); + return Common::kNoError; +} + +bool DrasculaEngine::canSaveGameStateCurrently() { + return _canSaveLoad; +} + /** * Loads the first 10 save names, to be used in Drascula's save/load screen */ @@ -205,7 +225,7 @@ void DrasculaEngine::loadSaveNames() { } } -void DrasculaEngine::saveGame(int slot, Common::String &desc) { +void DrasculaEngine::saveGame(int slot, const Common::String &desc) { Common::OutSaveFile *out; int l; |