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authorTravis Howell2003-07-05 08:42:50 +0000
committerTravis Howell2003-07-05 08:42:50 +0000
commitc1002b4ad22d6bff69291fff17c44c1386af32ab (patch)
tree2efabd42d62122c37a386dcb5d93d3d4c4f78f1f
parent1ed639aedb393d1a9b8923230078ccd28f989576 (diff)
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Fix multiple debug level messages, when debug level is set in the config file.
svn-id: r8764
-rw-r--r--common/gameDetector.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp
index 312102aa58..ef3b5c1384 100644
--- a/common/gameDetector.cpp
+++ b/common/gameDetector.cpp
@@ -290,10 +290,8 @@ void GameDetector::updateconfig() {
_sfx_volume = g_config->getInt("sfx_volume", _sfx_volume);
_debugLevel = g_config->getInt("debuglevel", _debugLevel);
- if (_debugLevel > 0) {
+ if (_debugLevel > 0)
_debugMode = true;
- debug(1, "Debuglevel (from config): %d", _debugLevel);
- }
// We use strtol for the tempo to allow it to be specified in hex.
if ((val = g_config->get("tempo")))
@@ -530,6 +528,8 @@ void GameDetector::setGame(const String &name) {
g_config->delete_domain ("_COMMAND_LINE");
g_config->delete_domain ("_USER_OVERRIDES");
g_config->set_domain(name);
+ if (_debugMode)
+ debug(1, "Debuglevel (from config): %d", _debugLevel);
}
int GameDetector::parseGraphicsMode(const char *s) {