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authorStrangerke2013-11-19 23:19:22 +0100
committerStrangerke2013-11-19 23:19:57 +0100
commitc15a9c1b7be999264430c3e6068ec86c95261371 (patch)
tree241687c89d86790d9940990f21d4a98227aba4da
parenta7a54c5d60ebdbda600f7aa12a4a0ffb28a53bbe (diff)
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TSAGE: R2R - Add a workaround for the pathfinding issue in vampire maze, remove some useless braces
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp39
1 files changed, 17 insertions, 22 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 03a4d1d9d1..1a794269a7 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -146,9 +146,9 @@ void Scene1000::signal() {
break;
case 2:
- if (R2_GLOBALS._speechSubtitles & SPEECH_TEXT) {
+ if (R2_GLOBALS._speechSubtitles & SPEECH_TEXT)
setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
- } else {
+ else {
if (++_animCounter < 3)
_sceneMode = 2;
@@ -463,9 +463,8 @@ void Scene1000::dispatch() {
if (_sceneMode == 52)
_animationPlayer._endAction = this;
- } else {
+ } else
_animationPlayer.dispatch();
- }
}
Scene::dispatch();
@@ -723,9 +722,8 @@ bool Scene1100::Trooper::startAction(CursorType action, Event &event) {
scene->_sceneMode = 1114;
scene->setAction(&scene->_sequenceManager1, scene, 1114, &R2_GLOBALS._player, &scene->_trooper, NULL);
return true;
- } else {
+ } else
return SceneActor::startAction(action, event);
- }
break;
case R2_SONIC_STUNNER:
// No break on purpose
@@ -745,15 +743,13 @@ bool Scene1100::Trooper::startAction(CursorType action, Event &event) {
// Trooper wears his black uniform
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 1113;
- if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager1, scene, 1113, &R2_GLOBALS._player, &scene->_trooper, NULL);
- } else {
+ else
scene->setAction(&scene->_sequenceManager1, scene, 1118, &R2_GLOBALS._player, &scene->_trooper, NULL);
- }
return true;
- } else {
+ } else
return SceneActor::startAction(action, event);
- }
break;
default:
return SceneActor::startAction(action, event);
@@ -783,16 +779,14 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
else
loadScene(1100);
- if ((R2_GLOBALS._sceneManager._previousScene == 1000) && (!R2_GLOBALS.getFlag(44))) {
+ if ((R2_GLOBALS._sceneManager._previousScene == 1000) && (!R2_GLOBALS.getFlag(44)))
R2_GLOBALS._uiElements._active = false;
- }
if (R2_GLOBALS._player._characterScene[R2_QUINN] == 1100)
R2_GLOBALS._sceneManager._previousScene = 1100;
- if (R2_GLOBALS._sceneManager._previousScene == -1) {
+ if (R2_GLOBALS._sceneManager._previousScene == -1)
R2_GLOBALS._uiElements._active = false;
- }
SceneExt::postInit();
@@ -1218,9 +1212,9 @@ void Scene1100::signal() {
else
_stripManager.start(322, this);
}
- } else {
+ } else
_stripManager.start3(_nextStripNum, this, _stripManager._lookupList);
- }
+
break;
case 54:
if (_stripManager._exitMode == 1) {
@@ -1958,9 +1952,8 @@ void Scene1200::process(Event &event) {
return;
break;
}
- } else {
+ } else
return;
- }
}
void Scene1200::dispatch() {
@@ -15313,9 +15306,9 @@ void Scene1950::signal() {
case 1964:
// No break on purpose
case 1965:
- if (!R2_GLOBALS.getFlag(37)) {
+ if (!R2_GLOBALS.getFlag(37))
SceneItem::display(1950, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
- }
+
R2_GLOBALS._player.enableControl();
break;
case 1966:
@@ -15339,7 +15332,9 @@ void Scene1950::signal() {
R2_GLOBALS._player.setVisage(22);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- Common::Point pt(218, 165);
+ warning("%d %d", R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y);
+ // This is a hack to work around a pathfinding issue. original destination is (218, 165)
+ Common::Point pt(128, 165);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
}