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authorStrangerke2016-03-14 00:05:55 +0100
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commitc18c5b047d33f261c003d6196891bae7d6669fd6 (patch)
treed9ab6e96c1d78ab9e0fcc3fb07e6d87f74185030
parent2a23b8d90c8b2c3a56a457a7791775b652876d17 (diff)
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GNAP: Reduce variable scope in fatUpdateFrame, change variable type to boolean
-rw-r--r--engines/gnap/gamesys.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/gnap/gamesys.cpp b/engines/gnap/gamesys.cpp
index d6f8db8c7a..6e0260a2ce 100644
--- a/engines/gnap/gamesys.cpp
+++ b/engines/gnap/gamesys.cpp
@@ -1022,7 +1022,7 @@ void GameSys::fatUpdateFrame() {
return;
bool updFlag = true;
- int duration, v20, currFrameNum;
+ int duration, currFrameNum;
// NOTE Skipped avi code (reqAviStart)
@@ -1071,13 +1071,13 @@ void GameSys::fatUpdateFrame() {
duration = clockDelta - gfxItem->delayTicks;
gfxItem->delayTicks = 0;
if (gfxItem->prevFrame.duration <= duration) {
- v20 = 0;
+ bool v20 = false;
if (gfxItem->prevFrame.duration > 0) {
duration -= gfxItem->prevFrame.duration;
gfxItem->prevFrame.duration = -duration;
} else {
gfxItem->prevFrame.duration = 0;
- v20 = 1;
+ v20 = true;
}
currFrameNum = gfxItem->currFrameNum;
if (animation->framesCount > currFrameNum) {