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author | Jonathan Gray | 2004-12-18 11:28:39 +0000 |
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committer | Jonathan Gray | 2004-12-18 11:28:39 +0000 |
commit | c195ae0e74fee2d7e22b8df68eae20073abd139b (patch) | |
tree | a1d7acab5a93e3a4acfea7571f332cf8c4f24f31 | |
parent | 7a35da58404f5c9104e375470e3c57181d59bcbe (diff) | |
download | scummvm-rg350-c195ae0e74fee2d7e22b8df68eae20073abd139b.tar.gz scummvm-rg350-c195ae0e74fee2d7e22b8df68eae20073abd139b.tar.bz2 scummvm-rg350-c195ae0e74fee2d7e22b8df68eae20073abd139b.zip |
This is done now.
svn-id: r16116
-rw-r--r-- | TODO | 2 |
1 files changed, 0 insertions, 2 deletions
@@ -130,8 +130,6 @@ General some kind of main loop, which, besides many other things, also polls and dispatches events. The idea is to turn this around: the event loop frequently gives the engine time to do these "other things". -* Default to saving games in $HOME if in savepath is not defined maybe something - like ~/Library/ScummVM/ for OS X and ~/.scummvm/ for everything else Build System ============ |