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author | Kostas Nakos | 2006-07-30 09:03:10 +0000 |
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committer | Kostas Nakos | 2006-07-30 09:03:10 +0000 |
commit | c1a24c9cdb270b6b65c2618d51abdc6dca3bc6c4 (patch) | |
tree | 0946dd9591ed6fbc68c01050f1b898a6b6b5b264 | |
parent | 6cc1a57d3bf11f84b78bdb0e72b5e6036a19be50 (diff) | |
download | scummvm-rg350-c1a24c9cdb270b6b65c2618d51abdc6dca3bc6c4.tar.gz scummvm-rg350-c1a24c9cdb270b6b65c2618d51abdc6dca3bc6c4.tar.bz2 scummvm-rg350-c1a24c9cdb270b6b65c2618d51abdc6dca3bc6c4.zip |
CinE Engine support (backport)
svn-id: r23625
-rw-r--r-- | backends/platform/wince/CEActionsPocket.cpp | 22 | ||||
-rw-r--r-- | backends/platform/wince/CEActionsSmartphone.cpp | 18 |
2 files changed, 22 insertions, 18 deletions
diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp index ee76245ef3..7f9b353159 100644 --- a/backends/platform/wince/CEActionsPocket.cpp +++ b/backends/platform/wince/CEActionsPocket.cpp @@ -125,12 +125,14 @@ void CEActionsPocket::initInstanceGame() { bool is_ite = ((strncmp(gameid.c_str(), "ite", 3) == 0) || (strncmp(gameid.c_str(), "ihnm", 4) == 0)); bool is_kyra = (gameid == "kyra1"); + bool is_samnmax = (gameid == "samnmax"); + bool is_fw = (gameid == "fw"); + bool is_os = (gameid == "os"); GUI_Actions::initInstanceGame(); // See if a right click mapping could be needed - if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || - gameid == "samnmax") + if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || is_samnmax || is_fw || is_os) _right_click_needed = true; // See if a "hide toolbar" mapping could be needed @@ -144,24 +146,24 @@ void CEActionsPocket::initInstanceGame() { // Save if (is_simon || is_sword2 || is_gob || is_kyra) _action_enabled[POCKET_ACTION_SAVE] = false; - else - if (is_queen || is_ite) { + else if (is_queen || is_ite) { _action_enabled[POCKET_ACTION_SAVE] = true; _key_action[POCKET_ACTION_SAVE].setAscii(286); // F5 key for FOTAQ & ITE - } - else - if (is_sky) { + } else if (is_sky) { _action_enabled[POCKET_ACTION_SAVE] = true; _key_action[POCKET_ACTION_SAVE].setAscii(63); - } - else { + } else if (is_fw || is_os) { + _action_enabled[POCKET_ACTION_SAVE] = true; + _key_action[POCKET_ACTION_SAVE].setAscii(291); // F10 + } else { _action_enabled[POCKET_ACTION_SAVE] = true; _key_action[POCKET_ACTION_SAVE].setAscii(319); // F5 key } // Quit _action_enabled[POCKET_ACTION_QUIT] = true; // Skip - _action_enabled[POCKET_ACTION_SKIP] = true; + if (!is_fw && !is_os) + _action_enabled[POCKET_ACTION_SKIP] = true; if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_ite || is_kyra) _key_action[POCKET_ACTION_SKIP].setAscii(VK_ESCAPE); else diff --git a/backends/platform/wince/CEActionsSmartphone.cpp b/backends/platform/wince/CEActionsSmartphone.cpp index 306d72f52b..0a2d1937e5 100644 --- a/backends/platform/wince/CEActionsSmartphone.cpp +++ b/backends/platform/wince/CEActionsSmartphone.cpp @@ -125,28 +125,30 @@ void CEActionsSmartphone::initInstanceGame() { bool is_ite = ((strncmp(gameid.c_str(), "ite", 3) == 0) || (strncmp(gameid.c_str(), "ihnm", 4) == 0)); bool is_kyra = (gameid == "kyra1"); + bool is_samnmax = (gameid == "samnmax"); + bool is_fw = (gameid == "fw"); + bool is_os = (gameid == "os"); GUI_Actions::initInstanceGame(); // See if a right click mapping could be needed - if (is_sky || gameid == "samnmax" || is_gob) + if (is_sky || is_samnmax || is_gob || is_fw || is_os) _right_click_needed = true; // Initialize keys for different actions // Save if (is_simon || is_gob) _action_enabled[SMARTPHONE_ACTION_SAVE] = false; - else - if (is_queen || is_ite) { + else if (is_queen || is_ite) { _action_enabled[SMARTPHONE_ACTION_SAVE] = true; _key_action[SMARTPHONE_ACTION_SAVE].setAscii(286); // F1 key for FOTAQ and ITE - } - else - if (is_sky) { + } else if (is_sky) { _action_enabled[SMARTPHONE_ACTION_SAVE] = true; _key_action[SMARTPHONE_ACTION_SAVE].setAscii(63); - } - else { + } else if (is_fw || is_os) { + _action_enabled[SMARTPHONE_ACTION_SAVE] = true; + _key_action[SMARTPHONE_ACTION_SAVE].setAscii(291); //F10 + } else { _action_enabled[SMARTPHONE_ACTION_SAVE] = true; _key_action[SMARTPHONE_ACTION_SAVE].setAscii(319); // F5 key } |