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authorChristopher Page2008-06-30 22:41:55 +0000
committerChristopher Page2008-06-30 22:41:55 +0000
commitc1ae3f7dd0fc52df450c136ecad14cedda26a20c (patch)
treeec4743a186b92d904ad740a0fc4223b60c7b11ee
parent30c52e215c1e733de97edb10b313186cf90d8743 (diff)
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Sound settings for Lure can be modified through the GMM
svn-id: r32855
-rw-r--r--engines/engine.h2
-rw-r--r--engines/lure/lure.cpp4
-rw-r--r--engines/lure/lure.h1
-rw-r--r--engines/lure/sound.cpp43
-rw-r--r--engines/lure/sound.h2
5 files changed, 37 insertions, 15 deletions
diff --git a/engines/engine.h b/engines/engine.h
index 4be5527a8c..02eea82618 100644
--- a/engines/engine.h
+++ b/engines/engine.h
@@ -128,7 +128,7 @@ public:
/** Run the Global Main Menu Dialog
*/
- void mainMenuDialog();
+ virtual void mainMenuDialog();
/** Sync the engine's sound settings with the config manager
*/
diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp
index d20071691f..9c5482da6d 100644
--- a/engines/lure/lure.cpp
+++ b/engines/lure/lure.cpp
@@ -246,6 +246,10 @@ void LureEngine::GUIError(const char *msg, ...) {
Engine::GUIErrorMessage(buffer);
}
+void LureEngine::syncSoundSettings() {
+ Sound.syncSounds(ConfMan.getInt("music_volume"), ConfMan.getInt("sfx_volume"));
+}
+
Common::String *LureEngine::detectSave(int slotNumber) {
Common::ReadStream *f = this->_saveFileMan->openForLoading(
generateSaveName(slotNumber));
diff --git a/engines/lure/lure.h b/engines/lure/lure.h
index 1c5b40e54b..940e04edc7 100644
--- a/engines/lure/lure.h
+++ b/engines/lure/lure.h
@@ -70,6 +70,7 @@ public:
virtual int init();
virtual int go();
virtual void pauseEngineIntern(bool pause);
+ virtual void syncSoundSettings();
Disk &disk() { return *_disk; }
diff --git a/engines/lure/sound.cpp b/engines/lure/sound.cpp
index 285f66e4e2..9253f03b28 100644
--- a/engines/lure/sound.cpp
+++ b/engines/lure/sound.cpp
@@ -220,10 +220,12 @@ void SoundManager::addSound(uint8 soundIndex, bool tidyFlag) {
newEntry->channel = channelCtr;
newEntry->numChannels = numChannels;
newEntry->flags = rec.flags;
- if (_isRoland)
- newEntry->volume = rec.volume;
- else /* resource volumes do not seem to work well with our adlib emu */
- newEntry->volume = 240; /* 255 causes clipping with adlib */
+
+ if (newEntry->soundNumber & 0x80)
+ newEntry->volume = ConfMan.getInt("music_volume");
+ else
+ newEntry->volume = ConfMan.getInt("sfx_volume");
+
_activeSounds.push_back(SoundList::value_type(newEntry));
musicInterface_Play(rec.soundNumber, channelCtr, numChannels);
@@ -280,6 +282,21 @@ uint8 SoundManager::descIndexOf(uint8 soundNumber) {
return 0xff; // Couldn't find entry
}
+// Used to sync the volume for all channels with the Config Manager
+//
+void SoundManager::syncSounds(uint8 musicVol, uint8 sfxVol) {
+ MusicListIterator i;
+
+ musicInterface_TidySounds();
+
+ for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
+ if ((*i)->isMusic())
+ (*i)->setVolume(musicVol);
+ else
+ (*i)->setVolume(sfxVol);
+ }
+}
+
SoundDescResource *SoundManager::findSound(uint8 soundNumber) {
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::findSound soundNumber=%d", soundNumber);
SoundListIterator i;
@@ -402,9 +419,8 @@ void SoundManager::musicInterface_Play(uint8 soundNumber, uint8 channelNumber, u
return;
bool isMusic = (soundNumber & 0x80) != 0;
- uint8 volume = isMusic ? game.musicVolume() : game.sfxVolume();
-
- if (!game.soundFlag() || (volume == 0))
+
+ if (!game.soundFlag())
// Don't play sounds if sound is turned off
return;
@@ -576,7 +592,11 @@ MidiMusic::MidiMusic(MidiDriver *driver, ChannelEntry channels[NUM_CHANNELS],
/* 90 is power on default for midi compliant devices */
_channels[_channelNumber + i].volume = 90;
}
- setVolume(240); /* 255 causes clipping with mastervol 192 and adlib */
+
+ if (isMusic)
+ setVolume(ConfMan.getInt("music_volume"));
+ else
+ setVolume(ConfMan.getInt("sfx_volume"));
_passThrough = false;
@@ -634,14 +654,9 @@ void MidiMusic::setVolume(int volume) {
_volume = volume;
- Game &game = Game::getReference();
- volume *= _isMusic ? game.musicVolume() : game.sfxVolume();
-
for (int i = 0; i < _numChannels; ++i) {
if (_channels[_channelNumber + i].midiChannel != NULL)
- _channels[_channelNumber + i].midiChannel->volume(
- _channels[_channelNumber + i].volume *
- volume / 65025);
+ _channels[_channelNumber + i].midiChannel->volume(volume);
}
}
diff --git a/engines/lure/sound.h b/engines/lure/sound.h
index c5a31a6c28..fd59729bc9 100644
--- a/engines/lure/sound.h
+++ b/engines/lure/sound.h
@@ -98,6 +98,7 @@ public:
uint8 channelNumber() { return _channelNumber; }
uint8 soundNumber() { return _soundNumber; }
bool isPlaying() { return _isPlaying; }
+ bool isMusic() {return _isMusic; }
};
class SoundManager: public Common::Singleton<SoundManager> {
@@ -142,6 +143,7 @@ public:
void stopSound(uint8 soundIndex);
void killSound(uint8 soundNumber);
void setVolume(uint8 soundNumber, uint8 volume);
+ void syncSounds(uint8 musicVol, uint8 sfxVol);
void tidySounds();
uint8 descIndexOf(uint8 soundNumber);
SoundDescResource *findSound(uint8 soundNumber);