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author | Martin Kiewitz | 2016-02-08 02:03:58 +0100 |
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committer | Martin Kiewitz | 2016-02-08 02:03:58 +0100 |
commit | c1b206ffe1386dd6bb2dbe82040e965ed6d10507 (patch) | |
tree | 84de1ab65dbb09cca9f47bc65aaf985f16cffaa5 | |
parent | c5d78ecd63f2c4c64ab72bb50aee5a7deed0abb2 (diff) | |
download | scummvm-rg350-c1b206ffe1386dd6bb2dbe82040e965ed6d10507.tar.gz scummvm-rg350-c1b206ffe1386dd6bb2dbe82040e965ed6d10507.tar.bz2 scummvm-rg350-c1b206ffe1386dd6bb2dbe82040e965ed6d10507.zip |
NEWS: Added info about improved lip-sync in kq6
when playing hi-res version.
-rw-r--r-- | NEWS | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -76,6 +76,8 @@ For a more comprehensive changelog of the latest experimental code, see: - A lot of fixes for original game script bugs that also occurred when using the original interpreter. KQ6 (Dual Mode), LSL5, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1, SQ4 (CD) + - Improved animations/lip-sync in kq6, when using hires portraits + (full RAVE support now). Also defaulting to hires version now. - Restoring from the ScummVM in-game menu should now work all the time. - Improve support for Japanese PC-9801 games. |