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authorMartin Kiewitz2016-02-08 02:03:58 +0100
committerMartin Kiewitz2016-02-08 02:03:58 +0100
commitc1b206ffe1386dd6bb2dbe82040e965ed6d10507 (patch)
tree84de1ab65dbb09cca9f47bc65aaf985f16cffaa5
parentc5d78ecd63f2c4c64ab72bb50aee5a7deed0abb2 (diff)
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NEWS: Added info about improved lip-sync in kq6
when playing hi-res version.
-rw-r--r--NEWS2
1 files changed, 2 insertions, 0 deletions
diff --git a/NEWS b/NEWS
index da67360550..8c8197c44e 100644
--- a/NEWS
+++ b/NEWS
@@ -76,6 +76,8 @@ For a more comprehensive changelog of the latest experimental code, see:
- A lot of fixes for original game script bugs that also occurred when
using the original interpreter.
KQ6 (Dual Mode), LSL5, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1, SQ4 (CD)
+ - Improved animations/lip-sync in kq6, when using hires portraits
+ (full RAVE support now). Also defaulting to hires version now.
- Restoring from the ScummVM in-game menu should now work all the time.
- Improve support for Japanese PC-9801 games.