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author | Christopher Page | 2008-08-16 04:15:11 +0000 |
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committer | Christopher Page | 2008-08-16 04:15:11 +0000 |
commit | c22f9b23588121d41fe0a12ce44926d683d7a18d (patch) | |
tree | 789fb2373e69e068dacd7494d393fe81dcbb1e3d | |
parent | 20f0bb7a40776f4ed64de29898c3939f1c13a8ba (diff) | |
download | scummvm-rg350-c22f9b23588121d41fe0a12ce44926d683d7a18d.tar.gz scummvm-rg350-c22f9b23588121d41fe0a12ce44926d683d7a18d.tar.bz2 scummvm-rg350-c22f9b23588121d41fe0a12ce44926d683d7a18d.zip |
Fixes for Parallaction loading from launcher
svn-id: r33923
-rw-r--r-- | engines/parallaction/gui_ns.cpp | 5 | ||||
-rw-r--r-- | engines/parallaction/parallaction_ns.cpp | 11 |
2 files changed, 10 insertions, 6 deletions
diff --git a/engines/parallaction/gui_ns.cpp b/engines/parallaction/gui_ns.cpp index 942f2fd553..e6f86a1a0a 100644 --- a/engines/parallaction/gui_ns.cpp +++ b/engines/parallaction/gui_ns.cpp @@ -23,6 +23,7 @@ * */ +#include "common/config-manager.h" #include "common/system.h" #include "common/hashmap.h" @@ -116,7 +117,9 @@ class ChooseLanguageInputState_NS : public MenuInputState { public: ChooseLanguageInputState_NS(Parallaction_ns *vm, MenuInputHelper *helper) : MenuInputState("chooselanguage", helper), _vm(vm) { _allowChoice = false; - _nextState = "selectgame"; + + if (ConfMan.getInt("save_slot") < 0 || ConfMan.getInt("save_slot") > 99) + _nextState = "selectgame"; if (_vm->getPlatform() == Common::kPlatformAmiga) { if (!(_vm->getFeatures() & GF_LANG_MULT)) { diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp index 076df92085..f3c2656001 100644 --- a/engines/parallaction/parallaction_ns.cpp +++ b/engines/parallaction/parallaction_ns.cpp @@ -29,6 +29,7 @@ #include "parallaction/parallaction.h" #include "parallaction/gui.h" +#include "parallaction/gui_ns.cpp" #include "parallaction/input.h" #include "parallaction/sound.h" @@ -220,7 +221,7 @@ int Parallaction_ns::go() { renameOldSavefiles(); _globalTable = _disk->loadTable("global"); -/* + // If requested, load a savegame instead of showing the intro if (ConfMan.hasKey("save_slot")) { _gameToLoad = ConfMan.getInt("save_slot"); @@ -234,13 +235,13 @@ int Parallaction_ns::go() { _menuHelper = new MenuInputHelper; assert(_menuHelper); - new ChooseLanguageInputState_NS(this, _menuHelper); + _menuHelper->setState("chooselanguage"); + + _input->_inputMode = Input::kInputModeMenu; doLoadGame(_gameToLoad); } -*/ - startGui(); - + while (!quit()) { runGame(); } |