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author | Kari Salminen | 2008-07-28 10:44:54 +0000 |
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committer | Kari Salminen | 2008-07-28 10:44:54 +0000 |
commit | c23f805a7fb3870fcf2695d889a09954a010d959 (patch) | |
tree | fb72231bf9e970381f895775a29931ce8fb2e3ad | |
parent | 50088df80fb3fbc421e252f667faab88f73bc6f9 (diff) | |
download | scummvm-rg350-c23f805a7fb3870fcf2695d889a09954a010d959.tar.gz scummvm-rg350-c23f805a7fb3870fcf2695d889a09954a010d959.tar.bz2 scummvm-rg350-c23f805a7fb3870fcf2695d889a09954a010d959.zip |
Cut Future Wars savegame loading routine into parts that can be reused when loading the Operation Stealth savegame format.
svn-id: r33366
-rw-r--r-- | engines/cine/various.cpp | 129 |
1 files changed, 74 insertions, 55 deletions
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index 48155f7d90..6dbff06a58 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -609,14 +609,78 @@ void CineEngine::resetEngine() { checkForPendingDataLoadSwitch = 0; } +bool loadObjectTable(Common::SeekableReadStream &in) { + in.readUint16BE(); // Entry count + in.readUint16BE(); // Entry size + + for (int i = 0; i < NUM_MAX_OBJECT; i++) { + objectTable[i].x = in.readSint16BE(); + objectTable[i].y = in.readSint16BE(); + objectTable[i].mask = in.readUint16BE(); + objectTable[i].frame = in.readSint16BE(); + objectTable[i].costume = in.readSint16BE(); + in.read(objectTable[i].name, 20); + objectTable[i].part = in.readUint16BE(); + } + return !in.ioFailed(); +} + +bool loadZoneData(Common::SeekableReadStream &in) { + for (int i = 0; i < 16; i++) { + zoneData[i] = in.readUint16BE(); + } + return !in.ioFailed(); +} + +bool loadCommandVariables(Common::SeekableReadStream &in) { + for (int i = 0; i < 4; i++) { + commandVar3[i] = in.readUint16BE(); + } + return !in.ioFailed(); +} + +bool loadScreenParams(Common::SeekableReadStream &in) { + // TODO: handle screen params (really required ?) + in.readUint16BE(); + in.readUint16BE(); + in.readUint16BE(); + in.readUint16BE(); + in.readUint16BE(); + in.readUint16BE(); + return !in.ioFailed(); +} + +bool loadGlobalScripts(Common::SeekableReadStream &in) { + int size = in.readSint16BE(); + for (int i = 0; i < size; i++) { + loadScriptFromSave(in, true); + } + return !in.ioFailed(); +} + +bool loadObjectScripts(Common::SeekableReadStream &in) { + int size = in.readSint16BE(); + for (int i = 0; i < size; i++) { + loadScriptFromSave(in, false); + } + return !in.ioFailed(); +} + +bool loadOverlayList(Common::SeekableReadStream &in) { + int size = in.readSint16BE(); + for (int i = 0; i < size; i++) { + loadOverlayFromSave(in); + } + return !in.ioFailed(); +} + +// TODO: Implement this function bool CineEngine::loadTempSaveOS(Common::SeekableReadStream &in) { warning("loadTempSaveOS: This is a stub. Temporary Operation Stealth savegame loading not yet implemented"); return false; } bool CineEngine::loadPlainSaveFW(Common::SeekableReadStream &in, CineSaveGameFormat saveGameFormat) { - int16 i; - int16 size; char bgName[13]; // At savefile position 0x0000: @@ -664,45 +728,19 @@ bool CineEngine::loadPlainSaveFW(Common::SeekableReadStream &in, CineSaveGameFor } // At 0x005F: - in.readUint16BE(); - // At 0x0061: - in.readUint16BE(); - - // At 0x0063: - for (i = 0; i < 255; i++) { - // At 0x0063 + i * 32 + 0: - objectTable[i].x = in.readSint16BE(); - // At 0x0063 + i * 32 + 2: - objectTable[i].y = in.readSint16BE(); - // At 0x0063 + i * 32 + 4: - objectTable[i].mask = in.readUint16BE(); - // At 0x0063 + i * 32 + 6: - objectTable[i].frame = in.readSint16BE(); - // At 0x0063 + i * 32 + 8: - objectTable[i].costume = in.readSint16BE(); - // At 0x0063 + i * 32 + 10: - in.read(objectTable[i].name, 20); - // At 0x0063 + i * 32 + 30: - objectTable[i].part = in.readUint16BE(); - } + loadObjectTable(in); - // At 0x2043 (i.e. 0x0063 + 255 * 32): + // At 0x2043 (i.e. 0x005F + 2 * 2 + 255 * 32): renderer->restorePalette(in); // At 0x2083 (i.e. 0x2043 + 16 * 2 * 2): globalVars.load(in, NUM_MAX_VAR); // At 0x2281 (i.e. 0x2083 + 255 * 2): - for (i = 0; i < 16; i++) { - // At 0x2281 + i * 2: - zoneData[i] = in.readUint16BE(); - } + loadZoneData(in); // At 0x22A1 (i.e. 0x2281 + 16 * 2): - for (i = 0; i < 4; i++) { - // At 0x22A1 + i * 2: - commandVar3[i] = in.readUint16BE(); - } + loadCommandVariables(in); // At 0x22A9 (i.e. 0x22A1 + 4 * 2): in.read(commandBuffer, 0x50); @@ -743,29 +781,10 @@ bool CineEngine::loadPlainSaveFW(Common::SeekableReadStream &in, CineSaveGameFor // At 0x2315: loadResourcesFromSave(in, saveGameFormat); - // TODO: handle screen params (really required ?) - in.readUint16BE(); - in.readUint16BE(); - in.readUint16BE(); - in.readUint16BE(); - in.readUint16BE(); - in.readUint16BE(); - - size = in.readSint16BE(); - for (i = 0; i < size; i++) { - loadScriptFromSave(in, true); - } - - size = in.readSint16BE(); - for (i = 0; i < size; i++) { - loadScriptFromSave(in, false); - } - - size = in.readSint16BE(); - for (i = 0; i < size; i++) { - loadOverlayFromSave(in); - } - + loadScreenParams(in); + loadGlobalScripts(in); + loadObjectScripts(in); + loadOverlayList(in); loadBgIncrustFromSave(in); if (strlen(currentMsgName)) { |