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authorThierry Crozat2017-10-15 12:04:17 -0700
committerThierry Crozat2018-01-23 02:15:34 +0000
commitc290e144dba1768547a17e7b3f5af044261617bb (patch)
tree9d19037746a39746373dd55d3cb4cabd4c48b8f2
parentae65de93fa552f8a44641eff321fe4993f3bbb7a (diff)
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SUPERNOVA: Simplify a bit the code
-rw-r--r--engines/supernova/rooms.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/supernova/rooms.cpp b/engines/supernova/rooms.cpp
index c3cd0b92f3..b6f41078a0 100644
--- a/engines/supernova/rooms.cpp
+++ b/engines/supernova/rooms.cpp
@@ -516,7 +516,7 @@ bool ShipCorridor::interact(Action verb, Object &obj1, Object &obj2) {
bool ShipHall::interact(Action verb, Object &obj1, Object &obj2) {
if ((verb == ACTION_OPEN) && (obj1._id == KITCHEN_HATCH)) {
- _vm->renderMessage(_vm->getGameString(kStringShipHall1));
+ _vm->renderMessage(kStringShipHall1);
} else if ((verb == ACTION_USE) && Object::combine(obj1,obj2,KEYCARD2,SLEEP_SLOT)) {
if (_objectState[2].hasProperty(OPENED)) {
_objectState[2].disableProperty(OPENED);